this post was submitted on 24 Mar 2026
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[–] makeshiftreaper@lemmy.world 12 points 20 hours ago

Eh, Revivify gives me another 10 rounds to get to them and we can just expense the 300 gold to the king

[–] Hossenfeffer@feddit.uk 4 points 18 hours ago

I played a game where PCs had a fate stat. A high fate wouldn't protect your character from dying in a gutter but, if they did, it would become significant.

[–] smeg@feddit.uk 6 points 20 hours ago (1 children)

I'd re-caption this to be from the DM's point of view, something like when you drop a PC with an unexpected crit and they crit-fail their death saves

[–] eerongal@ttrpg.network 10 points 19 hours ago* (last edited 19 hours ago) (1 children)

Me as a DM critting a player:

1000010595

[–] jtrek@startrek.website 9 points 18 hours ago (1 children)

Whenever it came down to "your character might die" I'd roll on the table. I don't want anyone to think I'm fudging.

I also really like Fate's "concede" rule. A player (not the character!) can concede at any point in a conflict before dice are rolled. They don't get whatever they wanted out of the conflict, but they get to negotiate where the story goes. Maybe the bandits decide to take you alive for ransom. Maybe they take your stuff and leave you to tell their tale. It's whatever the table thinks is best.

If they instead tough it out and let the dice fall, whoever took them out has the final say in what happens.

[–] grue@lemmy.world 2 points 16 hours ago (1 children)

Do you need a specific game mechanic for that? Surrender, being a type of talking, is a free action.

[–] jtrek@startrek.website 9 points 16 hours ago

Given how many people post questions about how to handle parties losing conflicts, I'd say yes.

Also it operates at the out-of-chatacter level. It's not the character conceding, it's the player. This allows for solutions like "they shoot me and I fall into the river, where I'll wash up somewhere by evening". It's not always an in-character surrender.

You can't really surrender to all things, too, such as wolves, zombies, or an avalanche.