this post was submitted on 21 Apr 2026
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[–] nightlily@leminal.space 1 points 4 hours ago

Ah yes because F:NV was such a technical masterpiece. What a ragebait statement.

[–] Pollo_Jack@lemmy.world 21 points 18 hours ago (2 children)

Bethesda also kept them from getting a fat payout so the devs are very unlikely to help.

[–] Omegamanthethird@lemmy.world 11 points 15 hours ago (2 children)

Bethesda just kept them to their original contract and didn't pay anything they weren't required to. I mean, it would have been a nice "thank you" for almost meeting their goals. But they didn't.

[–] BigBananaDealer@lemmy.world 5 points 13 hours ago

i believe it was sawyer who said he blames himself for that because he did not pivot the team to work on bug fixing until it was way too late

[–] VindictiveJudge@lemmy.world 3 points 12 hours ago (1 children)

The promised bonus was dependent on what rating the game got from Metacritic. If it got an 85 or better, they got the bonus. It got an 84 and specifically lost points due to the rampant bugs. BioWare was responsible for bug testing and QA according to the contract.

[–] shneancy@lemmy.world 0 points 5 hours ago (1 children)

it's still an asshole move though, only a soulless corporation would ever clutch to the "well actually" of a single point of an average of reviews to deny a whole bonus

even if they were cheeky like "oh you were one point short so the bonus will be 5% less than we promised haha" it'd have been better than a binary yes/no

[–] Omegamanthethird@lemmy.world 3 points 5 hours ago

Or they really wanted it to be 90%+. Maybe the 85% was already giving them 5% leeway.

[–] moakley@lemmy.world 1 points 14 hours ago

Doesn't sound like they'll necessarily be honest about the situation either then.

[–] Mwa@thelemmy.club 10 points 18 hours ago (1 children)

so people have to reverse engineer the game and try to make a remaster ig?

[–] Therms45@europe.pub 2 points 5 hours ago

Or they can just play the original and stop making the world a worse place to live for everyone else

[–] blarth@thelemmy.club 30 points 23 hours ago (3 children)

Arguably the people who created New Vegas didn’t have the engineering know how, lol.

[–] pyre@lemmy.world 1 points 5 hours ago

the engineering was Bethesda's, though

[–] a_non_monotonic_function@lemmy.world 3 points 14 hours ago (1 children)

Powering the metro with people is totally normal, not body horror sort of stuff.

Now get back to your ditch, car 43!

[–] VindictiveJudge@lemmy.world 1 points 12 hours ago

That was BioWare and Fallout 3.

[–] zarathustrad@lemmy.world 19 points 22 hours ago* (last edited 22 hours ago) (1 children)

Are you telling me severed arms are NOT supposed to rubber band across the ground as Deathclaws with power fists fly like rockets across the horizon?

I thought that was cannon.

[–] bitjunkie@lemmy.world 5 points 18 hours ago

If you're using a cannon I think this is WAI

[–] jasoman@lemmy.world 6 points 20 hours ago

Just like trading in rocket league. So sad.

[–] Renacles@lemmy.world 23 points 1 day ago (2 children)

That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.

Unless I'm misunderstanding something, I don't see why a remaster like Oblivion's would be impossible. It runs on top of the original game anyways.

[–] bigmamoth@lemmy.world 14 points 1 day ago (13 children)

Cause the real reason which is well known is Bethesda higher up dont like the fact it s the most loved fallout post Bethesda acquisition and wasn't made by them

[–] Psythik@lemmy.world 12 points 1 day ago* (last edited 1 day ago) (2 children)

Well they need to make better Fallout games, then. Start with firing Emil Pagliarulo. That man should never be allowed into the writer's room ever again.

[–] pyre@lemmy.world 1 points 5 hours ago

Bethesda's never had a good writer since Morrowind. the best story tellers in Bethesda were the people who designed the obscure side locations with environmental storytelling, and I guess Bethesda took that as a slight against its reputation and replaced handmade locations with reusable slop in starfield. it's like they are trying to get worse with every game.

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[–] rhombus@sh.itjust.works 12 points 1 day ago (1 children)

That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.

[–] SleeplessCityLights@programming.dev 9 points 1 day ago (3 children)

Eventually you will want to change the lighting or fix a high severity bug. You need the source to recompile or repackage.

[–] kuhli@lemmy.dbzer0.com 5 points 22 hours ago

This is Bethesda we're talking about, I don't think they'd worry about fixing bugs

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[–] A_Random_Idiot@lemmy.world 46 points 1 day ago* (last edited 1 day ago) (11 children)

New Vegas doesnt need a remaster, anyway.

It needs a Remake

[–] graynk@discuss.tchncs.de 20 points 1 day ago (2 children)

I'm of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but """better""" - no thanks, I'd rather see something original and new come out

There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.

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[–] Cytobit@piefed.social 10 points 1 day ago* (last edited 1 day ago) (1 children)

Avellone bragging that his game's code has security-through-spaghetti.

[–] Zink@programming.dev 1 points 13 hours ago

Now there's a term I have to find a way to use at work tomorrow!

[–] realitaetsverlust@piefed.zip 164 points 1 day ago* (last edited 1 day ago)

"Copilot please remaster Fallout New Vegas "

  • Sadya Nadella, probably
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