With my library card I got for free! With Libby and some web inspector magic you can rip them for offline listening too.
If I really can’t find what I want I keep a myanonymouse account handy, and there’s the audiobookbay if I’m very desperate.
With my library card I got for free! With Libby and some web inspector magic you can rip them for offline listening too.
If I really can’t find what I want I keep a myanonymouse account handy, and there’s the audiobookbay if I’m very desperate.
Ooohhhh. I’m interested. I’m on NixOS too, but my preferred Osu! version is McOsu for the first person like camera controls, but it’s a steam game, so I don’t think there’s a way to install it through my config.
Red Strings Club!!! Woah!! Been a minute since I thought about that game. Very, VERY, good. Sort of a precursor to Potion Craft in a way, that really didn’t over stay its welcome. The pacing was great, difficulty curve was great, and it had a distinctly finite story that still left you satisfied. I’ve bounced off potion craft a few times because at a point the scale, and subsequent grind, is a bit much for me. Red Strings Club nails the middle ground with good increasing complexity without becoming a chore.
A wizard every now and then as a little treat?‽!!!‽‽
That was my guess. Just wanted someone that knows more than I do to confirm.
Thank you for your explanation and info. Will be setting this up later tonight.
There is a very well done in game journal, that is essentially the wiki. It includes crafting recipes, as well as more free form, expository writing on general gameplay and progression. Most mods also do a good job of including their own journal pages and info as well. Though there’s some things that take struggling on before the info provided fully clicks. There is a prospecting system for example to help you locate ores since they are rarer with bigger deposits. I struggled with it for a while, but eventually you develop this sort of intrinsic sense of how to use the info the tools provide. There’s a very satisfying progression in most of the game systems from floundering at first, then understanding the numbers behind it, then internalizing the optimization and it becoming instinct. Very much matching the layperson to apprentice to specialist progression. I’ll finally add that the game does have sort of RPG style classes that encourage people to play multiplayers and specialize into a particular job. There’s is a commoner class that doesn’t have any drawbacks, but also doesn’t have the bonuses the other classes get which is okay for single player, but to give a small spoiler,
Tap for spoiler
I’d suggest using the tailor class for your first solo play through. Winters are brutal and being able to repair clothes rather than always have to craft new ones is huge. Also flax, plant lots of flax as soon as possible.
Don’t be afraid to abandon a save after a few in game days and take what you learned into a new one. Or check out the difficulty settings/sliders, there’s lots of ways to tune your experience. If you don’t get your feet under you it can be grueling to try to recover.
Ahhh, that’s good info. I didn’t know about the viscosity factor. I’ll do further research.
The auto injector I linked gets a normal syringe loaded into it rather than having the dose pre filled into it. It’s basically a needle cover that can actuate the syringe, rather than a fully stand alone item like an EpiPen.
Tbh I didn’t read your whole post, but looking through the heading titles I don’t think you touched on this. There are products that basically turn a syringe into an auto-injector, like an EpiPen. This means the needle is never visually exposed, both before and after injecting. I’m fine with needles, but once I’m on injections I’m still probably using one just for the ease of use.
Autoject is the brand I know off the top of my head, but I think there are others.
If you know Terrafirmacraft it’s roughly that. Basically to even get to a point where you’re chopping down trees, there’s a few hours of gameplay trying to replicate fairly realistic early human technological progression. But it has a shockingly good late game with quests and dungeons and bosses. Due to the slower nature of the tech progression, and you being a relatively fragile creature in a shockingly cruel world, the game feels like it’s always going somewhere. There is always something you can be doing to prep in some way.
It uses a lot of diagetic UIs and in world crafting which I love. Modding it is as easy as clicking the install button on the mod webpage and it launches the game and prompts the install. I do suggest using some mods, even on a first play through, because a lot of them are just things that make sense, and often get worked into the full game over time.
A couple more game changing mods I’d suggest are rivers, wind, sailboats, and canoes. Basically anything that makes water a slightly more viable form of transport once you’ve got a bit of tech. The game has more or less accurate geology, so materials will only spawn in specific rock types, and those rock types only occur in specific areas due to tectonic plate interactions. This means you’ll often go on loooonnngg expeditions to find a particular material, and I find water transport to be a very balanced tool with rivers because you cannot sail or paddle up stream, but downstream is very fast. You can use this to your advantage in some ways, while still forcing you to portage your gear at other times.
Anyway, I love this game. Check out the comm for it! !vintagestory@lemmy.ca
bugmenot usually has a few working audiobookbay logins if you don’t want to deal with setting up an account