Ah yes, “You didn’t like it because you didn’t try hard enough.” Classic cope. I played it for 30 hours. I tried. It just never stopped sucking.
I did. That’s why I’m not pretending Starfield is some revolutionary space epic when it’s actually a glorified IKEA trip with jet boots.
And you’re the kind of player who’d defend a Bethesda game if it came with a literal spreadsheet instead of a UI. “But the spreadsheet immerses you, bro!”
You mean glowing loading screens? Yeah, nothing screams immersion like a black screen every time I try to pick up a rock.
Missed the point? Pretty sure the point was “look at these pretty stars while you collect copper for the 87th time.” Spoiler alert: I got it. It just sucked.
Right, because “real” RPGs involve 40 hours of walking between menu screens and pretending you’re a galactic UPS driver. Super deep stuff.
Oh, I didn’t realize “toddlers” liked vibrant color and engaging exploration. Should’ve known gray menus and emotionless NPCs were for mature adults only.
Touchy much? All I said was the game feels empty and dry. Which it does. Maybe Bethesda should’ve hired someone with a personality to write the dialogue.
You're seriously gonna bash 'Ocarina of Time'? That game is a masterpiece, a timeless classic! Your brain must be made of shit if you can't appreciate the revolutionary mechanics and emotional depth it brought to gaming. Seriously, get some taste
That has never been true
Nah, I’m mad I got sold a “space adventure” and ended up in a game where scanning rocks was a core mechanic. You can keep your glorified geology simulator.