I have a hard time feeling motivated to read Clair Obscur-related articles from a publication whose review claimed it's a 20h game and gave it a score of 70/100.
Coelacanth
That is indeed beautiful.
33 minutes of padre? Don't mind if I do.
Man, that Zandvoort '23 race start brings me back. He was so good that year, but that was probably his best race of that year. And what a race it was in general.
The game is not for everyone. That's okay. Rothko paintings are worth tens of millions of dollars and I completely do not get them at all.
I will give you that there are two soft locks early on that are a little too easy to stumble into and it is for sure the game's biggest flaw.
Oooooh I like that question. I feel like it would have to be some kind of Call of Duty, right? Some absolutely mediocre slop that still has enough mechanical satisfaction and mind-numbing explosion-and-cliché-filled story to keep you somewhat entertained, yet still remaining completely forgettable.
RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.
The final version of the script was in french. I can try to find the interview if you want. Basically, the lead writer of the narrative has English as her first language, but the co-writer of the script is french (as is the studio at large). The script went back and forth between English and French multiple times during development, but the final script ended up being in French.
Performance capture was done by the french actors, but speaking English (for motion/facial capture), so technically both languages are dubs, and neither has perfect lip synch.
Both casts are absolutely great. I prefer some voices in English and some in French. However, there are absolutely some parts of the script where it's obvious it was written in French, with wordplay or double meanings that don't translate to English.
Did that help?
Hard to argue with most of those. I'd put Ocarina of Time over BotW, but that's splitting hairs. Diablo 2 needs LoD included in my opinion.
God of War is an embarrassing blind spot in my gaming history. Is it actually that good?
Disco Elysium is definitely closer to the visual novel spectrum of video games than it is to something like Tetris. But make no mistakes, its narrative and impact would be much lessened were it delivered in any other medium. It is absolutely a perfect example of how you use video games to make art.
I love STALKER with all my heart, and if we're talking atmosphere and vibes and even world building it is up there. But it does not really belong in the objective masterpiece category. Flawed masterpiece, maybe.
Also I think Call of Pripyat is the better STALKER game, but it might be controversial.
Yuki 😭