Coelacanth

joined 2 years ago
[–] Coelacanth@feddit.nu 4 points 3 days ago
[–] Coelacanth@feddit.nu 5 points 4 days ago (1 children)

I have a hard time feeling motivated to read Clair Obscur-related articles from a publication whose review claimed it's a 20h game and gave it a score of 70/100.

[–] Coelacanth@feddit.nu 3 points 4 days ago

That is indeed beautiful.

[–] Coelacanth@feddit.nu 2 points 4 days ago

33 minutes of padre? Don't mind if I do.

Man, that Zandvoort '23 race start brings me back. He was so good that year, but that was probably his best race of that year. And what a race it was in general.

[–] Coelacanth@feddit.nu 1 points 4 days ago

The game is not for everyone. That's okay. Rothko paintings are worth tens of millions of dollars and I completely do not get them at all.

I will give you that there are two soft locks early on that are a little too easy to stumble into and it is for sure the game's biggest flaw.

[–] Coelacanth@feddit.nu 6 points 4 days ago (1 children)

Oooooh I like that question. I feel like it would have to be some kind of Call of Duty, right? Some absolutely mediocre slop that still has enough mechanical satisfaction and mind-numbing explosion-and-cliché-filled story to keep you somewhat entertained, yet still remaining completely forgettable.

[–] Coelacanth@feddit.nu 7 points 5 days ago (1 children)

RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.

[–] Coelacanth@feddit.nu 3 points 5 days ago (1 children)

The final version of the script was in french. I can try to find the interview if you want. Basically, the lead writer of the narrative has English as her first language, but the co-writer of the script is french (as is the studio at large). The script went back and forth between English and French multiple times during development, but the final script ended up being in French.

Performance capture was done by the french actors, but speaking English (for motion/facial capture), so technically both languages are dubs, and neither has perfect lip synch.

Both casts are absolutely great. I prefer some voices in English and some in French. However, there are absolutely some parts of the script where it's obvious it was written in French, with wordplay or double meanings that don't translate to English.

Did that help?

[–] Coelacanth@feddit.nu 2 points 5 days ago (1 children)

Hard to argue with most of those. I'd put Ocarina of Time over BotW, but that's splitting hairs. Diablo 2 needs LoD included in my opinion.

God of War is an embarrassing blind spot in my gaming history. Is it actually that good?

[–] Coelacanth@feddit.nu 3 points 5 days ago (3 children)

Disco Elysium is definitely closer to the visual novel spectrum of video games than it is to something like Tetris. But make no mistakes, its narrative and impact would be much lessened were it delivered in any other medium. It is absolutely a perfect example of how you use video games to make art.

[–] Coelacanth@feddit.nu 2 points 5 days ago (1 children)

I love STALKER with all my heart, and if we're talking atmosphere and vibes and even world building it is up there. But it does not really belong in the objective masterpiece category. Flawed masterpiece, maybe.

Also I think Call of Pripyat is the better STALKER game, but it might be controversial.

 

It would be great to at least have an option for swiping left-to-right to work as the "back" button, even in menus.

Currently it only seems to work if you've got a post open. If you for example swipe left-to-right when viewing a community, the left side drawer menu with your subscriptions opens instead.

I personally find the back button a little hard to reach with my right thumb, and having the swipe to go back be consistent helps using the phone one handed.

15
submitted 2 months ago* (last edited 2 months ago) by Coelacanth@feddit.nu to c/summit@lemmy.world
 
  • Option to show user display names, including custom formatting and emojis. Example:

  • Option to show community display name instead of just the adress, example:

  • Option to highlight comments made the past 15 minutes (in lieu of highlighting unread comments, as I understand that's not technically possible)

  • Option for a clearer distinction on who is the OP of a thread. I often don't notice the small icon, and it's useful information to have for context. Some other apps have a colored background behind the username of the OP, which I find helps a lot.

  • Different font colour on the "(X new comments)" on a post to better draw attention to posts with new comments

  • Option to have a different font colour on pinned posts to help them stand out, especially useful for communities with lots of pinned posts, or to find stuff like announcements and weekly discussion threads in your home feed easier

  • Support for Atkinson Hyperlegible font as an accessibility option

 

The pin icon is a little too subtle for me and since a lot of pinned posts are threads I tend to revisit (like weekly discussion threads) it's nice to have them stand out more in the feed. Sync does this and I always appreciated that feature.

 

I know these are always terrible, but this strikes me as particularly bad. Yuki driving the wheels off that car and getting screwed by his team is definitely a solid 7 👍

 

Seems to occur until app is restarted. If I use search, then to back to my home feed, open a post and then swipe to go back my keyboard still pops up.

 
  • Neutral bounty increased by 5%
  • Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min)
  • Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday)
  • Restorative Locket: No longer grants +10% Spirit Resist
  • Divine Barrier: Shields reduced from 260 to 230
 

I used to go to BrrrakeF1 (an ex race engineer for Red Bull), and would listen to the Engine Braking podcast for my F1 analysis fix in podcast form because of him. It's been over a year since he's quit content creation by now though, and I'm feeling the void still.

Does anyone else know of a podcast with good technical knowledge? KYLE ENGINEERS is always good for aero analysis at the start of a season, but ideally I want something more regular than that.

 

cross-posted from: https://feddit.nu/post/8606907

Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium.

Part 2

Part 3

 

Amazing interview in 3 parts with one of not only the prominent writers behind the game, but one of the co-creators of the setting through years of tabletop sessions and world building. Amazing insights into the game, the development and the lore - an absolute must watch for anyone obsessed with Disco Elysium.

Part 2

Part 3

 

The beautiful game.

 

As an early contributor to Disco Elysium, as well as a member of Kurvitz's tabletop sessions over the years, Martin Luiga discusses Elysium, as well as touches on his relationships with Robert and Argo Tuulik and more. He also confirms he, Robert, Alex Rostov and Helen Hindpere are in fact working on something for Red Info.

Worth listen!

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