Creat

joined 2 years ago
[–] Creat@discuss.tchncs.de 8 points 1 month ago (7 children)

The point isn't that you'd expect to replace any of those things at 100k Miles. But you might just get unlucky and one of those things break. If it's there, it can go bad, even if it probably won't. Electric cars

[–] Creat@discuss.tchncs.de 9 points 1 month ago (1 children)

This comes at the perfect time. I was thinking I'd have to find out how to run modloaders or managers on Linux, but I guess I got my answer right here. Thanks for posting!

[–] Creat@discuss.tchncs.de 40 points 1 month ago* (last edited 1 month ago) (3 children)

I would argue it's still better than keeping it closed though. It really is a half way mark. It allows those that do care and have the know how to actually fix the game they wanna play.

I highly doubt it'll lead to Valve selling copies, let alone a financially relevant amount. So it can't exactly be classified as exploitation either. Basically I think it's fine.

[–] Creat@discuss.tchncs.de 7 points 1 month ago

With my backlog of games I have, but never played, I really find it hard to care. I'm not running out of games. Keep piling on reasons for never buying your games. So I won't. Not my loss.

Eventually it'll be enough reasons for enough people that they'll notice. Guessing it isn't that time yet though?

[–] Creat@discuss.tchncs.de 15 points 1 month ago (5 children)

No Linux support though, which is a bummer these days.

[–] Creat@discuss.tchncs.de 5 points 1 month ago

I disagree with those saying that you can't do a build for that budget, but I would suggest looking into used parts, at least for some things, to improve the result significantly.

Since your system goal doesn't seem to be storage related, as nextcloud includes storage obviously, but typically isn't used to house multi-terabyte data sets. So assuming you can make that work for the "future homelab projects" to with dual 500gig NVME as storage. Search for a used mITX board+CPU that can accommodate that (has the slots), and go from there. Things like CPU cooler, if not part of a possible mainboard+CPU bundle, should be selected after the case at that is the limiting factor for it. Didn't skimp on RAM size if you can (new or used is fine, depends what you can get in your area).

With this list you're basically done to get it up and running.

[–] Creat@discuss.tchncs.de 2 points 1 month ago* (last edited 1 month ago)

There's also PikaOS. It's using Debian mechanics (so apt as the package manager and such), but a modern kernel and their own repos. If you're more used to this world, might be worth a look. 8 didn't know how well it'll handle the controller and specific button inputs from the deck though.

I personally also came from a mostly debian background, but ended up going with CachyOS for my desktop needs (my deck is still on steam os). It's arch based, and just very polished and well thought out. It has a version specifically for mobile consoles, like the steam deck.

[–] Creat@discuss.tchncs.de 3 points 1 month ago

If we assume normal, real world physics at work, and we have to as the game surely doesn't model the stratosphere, he would not reach it even for a very very brief time as he'd have been evaporated from the heating at that speed well before getting to it.

[–] Creat@discuss.tchncs.de 9 points 1 month ago (2 children)

Chrome is already pretty close to this. People still using it are a mystery to me as it is.

[–] Creat@discuss.tchncs.de 2 points 1 month ago* (last edited 1 month ago)

Yea It's per km^2, divided by 1000. I just dropped the last 3 digits off the area when doing the calculation. I just tried to make readable units.

[–] Creat@discuss.tchncs.de 30 points 1 month ago* (last edited 1 month ago) (3 children)

I was curious, so here's the numbers in relation to land area (MW/1000 km^2). Based on are found in Wikipedia.

  • China: 46.7
  • USA: 12.3
  • India: 21.9
  • Japan: 82.0
  • Spain: 55.3
  • Germany: 72.6
  • Brazil: 0.22
  • France: 19.0
  • Australia: 1.56
  • UK: 36.9

Edit: corrected the unit.

view more: ‹ prev next ›