Drunemeton

joined 2 years ago
[–] Drunemeton@lemmy.world 92 points 1 week ago (34 children)

G. Elliot Morris on Bluesky did a breakdown of the numbers and his very conservative, low-end number was 4mil. Top end was 6mil.

[–] Drunemeton@lemmy.world 7 points 2 weeks ago (3 children)

According to a few posts on Bluesky this is being caused by the smoke canisters their firing into the crowd.

[–] Drunemeton@lemmy.world 5 points 1 month ago (1 children)

If I’m ever attacked without prior involvement with my attacker the death match has just started.

Without prior involvement I have zero ways of knowing why I’m being subjected to violence, and my safest assumption is that they mean to kill me.

Therefore my entire life is now being measured in seconds. I will do whatever it takes to eliminate the threat and remove that counter from my existence.

[–] Drunemeton@lemmy.world 10 points 1 month ago (1 children)

I’m thinking it was Oumuamua in 2017. It actually hit us, destroyed the planet, and we’ve been in hell ever since. Nicely coincides with Trump 1.0 because why the fuck not.

[–] Drunemeton@lemmy.world 62 points 2 months ago (1 children)

Last heard (a few months ago) the cost is in storage. The protocol isn’t too complicated now, but it generates a shit ton of data, and IIRC you need a minimum of 3 copies.

[–] Drunemeton@lemmy.world 11 points 2 months ago

It’s easier to remove people from the law than to remove law from the people!

After all Auschwitz was a ‘stateless’ prison for Germany in Poland.

[–] Drunemeton@lemmy.world 8 points 2 months ago

Looking forward to trying out Hexblade, one of my favorite TT D&D subclasses.

[–] Drunemeton@lemmy.world 11 points 2 months ago (3 children)

Mandate a minimum of five parties.

Get money out of politics.

No campaigning and/or fundraising until 2 months before the election.

Federal elections are national holidays.

[–] Drunemeton@lemmy.world 7 points 2 months ago

This is a really nice park, and the views are stunning.

However when we visited the bus drops you off at almost sea level and you have to walk up a very sharp incline to reach it. Hopefully someday they put a bus stop up there.

[–] Drunemeton@lemmy.world 5 points 3 months ago

I’m paraphrasing here: About 200K people canceled their WaPo subs after they failed to endorse. Bezos made $400M in the stock surge that happened after Agent Orange was elected.

So he made about $2K for every cancellation.

[–] Drunemeton@lemmy.world 51 points 3 months ago (3 children)
[–] Drunemeton@lemmy.world 4 points 4 months ago (1 children)

Is that the one Amazon purchased?

 

Good morning everybody! I have a cheap 4-port USB-A hub connected to my Mac Studio, and after many issues where my computer won't wake up and then won't find the external boot drive, I've figured out that it's the USB hub!

Since it's USB-A it need not be fancy, or powered, etc., I just need it to not crash my computer. What do you use? Do you have any issues? Would you "recommend it to a friend"?

Thank in advance!

 

**Snagging Strike ** Requirements You have one hand free, and your target is within reach of that hand.

Looking for written rules that spec out what’s “Hand”. Thanks!

 
 

To save time running a game I thought it might be handy to have a pre-generated list of die rolls to use during encounters. A spreadsheet like Excel seems to be an ideal place to do this, but my knowledge of this type of app is sorely lacking in just how to do this.

 

Please note the PFS tag. This needs to be a Rules As Written (RAW) discussion.

When a Druid uses Wild Shape they're using Polymorph to change, let's say into an Animal Form as an example.

First off Mark Seifter has previously confirmed in a How It's Played interview that you can use Handwraps of Mighty Blows to determine (from Wild Shape), "If your unarmed attack bonus is higher, you can use it instead." (With the caveat that it can't be the same, but must be at least 1 point higher than the battle form's attack modifier.)

The Polymorph traits states, "If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. […] Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items." (Emphasis is mine.)

Please take a moment to look at Animal Form and note what's covered under "statistics" (the first bullet list), and what's listed under "specific abilities" (the second bullet list).

So that seems very clear that even if Handwraps allows you to use your unarmed attack bonus, its Item Bonus won't apply. But I have a few questions about other things:

  • What about feats, like Fleet (+5 to your base speed)?
  • What about Runes, like Striking or Crushing?
  • What about magic items, like Goggle of Night (which grant the sense Darkvision)? (And remembering that magic items change size to fit the wearer.)
  • (Plus things I'm sure I've not considered, so please mention them if applicable!)

To me it seems that:

  • The "statistics" mentioned: AC, Temp. HP, Senses, Listed Strikes*, and Athletics* (*Both have a specifically mentioned override if your own is higher) cannot be changed unless it's by a Circumstance and/or Status Bonus, or a Penalty, since these are specifically called out. But,
  • The "specific abilities" mentioned: Speed, Strikes, Damage can be changed since these are not specifically called out.

Does that sound right?

I just rebuild a 5th level character as a Wild Shape Druid and woo boy this stuff is a lot to wrap your head around. Thanks in advance for sharing your experience and insight on this matter!

2023-08-27 Update: I've found a Paizo forum post by Michael Sayre (Design Manager) about how to handle Battle Forms (https://paizo.com/threads/rzs43e5b?About-official-clarifications-erratas-and-FAQS#44):

"Battle forms? Is the number you're looking at granted to you by the spell? Then it can only be affected by circumstance bonuses, status bonuses, and penalties. It doesn't matter what the thing you're trying to add is, only that it's not one of those things. Is it a number you got from somewhere else, like your normal AC or attack modifier? Then it can be affected by the things that normally affect those statistics, including item bonuses from handwraps of mighty blows and whatever other effects you have that normally change that number or are called out in the effect that let you take on the form. Half the confusion on this front is specifically because Mark gave an "unofficial" answer outside of the FAQ and errata process that ended up being thrown around to muddy the waters, which is exactly why official answers like that are kept to FAQ and errata releases by policy."

So that clears up a lot of the questions I had about Battle Forms, and u/Spuddaccino@reddthat.com was correct in that everything listed is a "special statistic" as far as what can be changed.

However the thing you need to ask your GM about is anything (like a Fire Rune) that adds "additional damage" as that's not an official game term.

 

If you do an internet search for "Flem" you get:


Did you mean: phlegm

Listen to pronunciation. (flem) A more than normal amount of thick mucus made by the cells lining the upper airways and lungs. A buildup of phlegm may be caused by infection, irritation, or chronic lung disease, and can cause discomfort in the chest and coughing.

Also: phlegmy

n. 1. Thick, sticky, stringy mucus secreted by the mucous membrane of the respiratory tract, as during a cold or other respiratory infection. 2. One of the four humors of ancient and medieval physiology, thought to cause sluggishness, apathy, and evenness of temper.


So while the idea of this app sounds amazing you may be looking at a Brand Name problem due to undesired association with the above. (I'd never heard of #2 above, but that's a hard ask of people to associate your app/work with such an obscure reference instead of the common one.)

Note that "Wefwef" was rebranded as "Voyager" due to community feedback on "wefwef" being nonsensical. Turns out the dev. named it that initially because that's what his hand typed out on the keyboard since he really didn't have a name prepared.

 

I just downloaded one and, unless I'm missing something, the file is missing the usual, "Permission to print for personal use…." text.

Perhaps Paizo has a standard statement somewhere else that these can be printed? Without the ability to print these I'm unsure, outside of VTTs…maybe, what their use is for GMs.

I purchased one to try out, and was planning on having it printed on a large-format printer at Kinko's. However without that statement/release I can't see any commercial provider touching these for printing.

 

Just what the title says.

 

Bite, claw, tail are all unarmed attack options. I’m just not sure if the damage can be increased with runes. Maybe tattoos?

Thinking about a shield fighter + unarmed attacks (prolly bite since it can start at d8 w/ feat).

Advice? Thanks!

 

cross-posted from: https://lemmy.world/post/1028124

So I understand that until you get your first magical staff. you make do with the makeshift one you created.

Questions:

  • Do you have to have to expend a spell slot in order to cast cantrips from the makeshift staff? The linked rule says you don’t have to expend any charges, which seems to imply that the staff must have a charge in order to cast any cantrips.
  • I assume that once you add the cantrip and 1st-level spell to the staff they can never be changed. The text on page 142 of the APG doesn’t say that you can, but I’m new so don’t know if there’s some other text elsewhere that allows this.
  • If true, and considering that these spells can never be changed, I’m thinking of Shield and Mage Armor as my spells. However reading through spells True Strike also seems to be a good option. Although not sure how good that would be for my Illusionist specialist (with Enchantment as other spells I’m focusing on). Thoughts?

Thanks in advance for any guidance you may have!

 

So I understand that until you get your first magical staff. you make do with the makeshift one you created.

Questions:

  • Do you have to have to expend a spell slot in order to cast cantrips from the makeshift staff? The linked rule says you don’t have to expend any charges, which seems to imply that the staff must have a charge in order to cast any cantrips.
  • I assume that once you add the cantrip and 1st-level spell to the staff they can never be changed. The text on page 142 of the APG doesn’t say that you can, but I’m new so don’t know if there’s some other text elsewhere that allows this.
  • If true, and considering that these spells can never be changed, I’m thinking of Shield and Mage Armor as my spells. However reading through spells True Strike also seems to be a good option. Although not sure how good that would be for my Illusionist specialist (with Enchantment as other spells I’m focusing on). Thoughts?

Thanks in advance for any guidance you may have!

 

I can still post and reply, so this is just a point of curiosity.

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