Eibriel

joined 6 months ago
 

I'm testing adding the No To AI icon in the Steam page for Robot Anomaly.

Saw a couple of streamers wondering if some of the images in the game were AI generated (they are not!)

Also saw chat wondering if voices in a different game were AI (they were not).

Sadly Steam don't add a No AI disclaimer when the developer is NOT using AI. Only when they are.

 

I'm not related to the channel at all. I follow it since some time and I feel it should have more followers!

[–] Eibriel@sopuli.xyz 5 points 1 month ago

Corporations are not your friend 🎶

 

The demo for Robot Anomaly is out! Try it out and leave a review!

[–] Eibriel@sopuli.xyz 1 points 2 months ago
[–] Eibriel@sopuli.xyz 3 points 2 months ago (1 children)

Email specs be like 👀

[–] Eibriel@sopuli.xyz 3 points 3 months ago

Subscribed in NewPipe!

[–] Eibriel@sopuli.xyz 2 points 3 months ago (1 children)
[–] Eibriel@sopuli.xyz 1 points 3 months ago* (last edited 3 months ago)

I made several improvements on my Robot Anomaly game, and the Itchio page.

Take a look! Feedback for both is welcomed!! 🕹️

https://eibriel.itch.io/robot-anomaly

Image alt: "A robot is looking down to us, an intimidating red light glows in they belly. In a room with homogeneous bright light and concrete walls.

In the background more robots in a row."

[–] Eibriel@sopuli.xyz 2 points 3 months ago

Thanks for checking the game and providing feedback, I'll look into camera smoothing!

I was also surprised by the file size. The game includes some environment changes in the rest of the game, so there are many 3D models.

The largest file in the package is about 50Mb i think.

Probably some textures are too big, and probably I need to reduce the texture size for the LightmapGI bakes.

Definitely will take a look into that also! Thanks!!

57
submitted 4 months ago* (last edited 3 months ago) by Eibriel@sopuli.xyz to c/godot@programming.dev
 

Hi! The game is ~~nearly~~ complete, I'm looking for feedback before releasing it!

You can check the ~~beta version~~ it here:

https://eibriel.itch.io/robot-anomaly

Feedback is more than welcomed! Thanks!

( The game is open source, you can check the code here: https://github.com/Eibriel/RobotAnomaly )

[–] Eibriel@sopuli.xyz 2 points 4 months ago

Thanks for taking the time to test and leave feedback!

Its true that the game needs more "creepiness" (weird sounds, something moving, unexpected changes)

[–] Eibriel@sopuli.xyz 3 points 4 months ago

Saying hi from Lemmy!!

[–] Eibriel@sopuli.xyz 1 points 5 months ago

Congrats to the devs! It's a great game

 

From the description: "After years spent in Unity I have finally made the decision to move to Godot starting next year."

 

Overtime Anomaly is a psychological horror game where you go through a week of overtime, completing work tasks in a nearly empty office building. Yet as the nights go on, you start noticing things are... off...

Will you survive this week of work, and finally get that promotion your boss has been promising?

Releases Q1 2025

[–] Eibriel@sopuli.xyz 2 points 6 months ago

Be he foe or friend, be he foul or clea brood of Morgoth or bright Vala, Elda or Maia or Aftercomer, Man yet unborn upon Middle-earth, neither law, nor love, nor league of swords, dread nor danger, not Doom itself. shall defend him from Fēanor, and Fëanor's kin, whoso hideth or hoardeth, or in hand taketh, finding keepeth or afar casteth a Silmaril. This swear we all: death we will deal him ere Day's ending, woe unto world's end! Our word hear thou, Eru Allfather! To the everlasting Darkness doom us if our deed faileth. On the holy mountain hear in witness and our vow remember, Manwë and Varda!

 

Before the game had an abstract "grab" mechanic. But having a physical tool seems more immersive (Skeuomorphic Design).

Coding that is shocking simple: Trace a ray to the object to grab, get the position, and apply a force on that object from that position towards the player.

 

Pueden darle wishlist en Steam.

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Again! (infosec.pub)
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submitted 6 months ago* (last edited 6 months ago) by Eibriel@sopuli.xyz to c/godot@programming.dev
 

I'm so happy about how this script that generates a roller coaster track from a Curve3D turned out!

You can find the code on GitHub.

Be sure to download track.gd, track_generation.tscn and meshes/track_sleeper_rollercoaster.res and fix the path to the mesh on the code.

The roller coaster will be part of my game horror Delta Park , adding to the creepy atmosphere.

27
Touch (infosec.pub)
 

if you can

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