JackGreenEarth

joined 2 years ago
MODERATOR OF
[–] JackGreenEarth@lemm.ee 3 points 6 days ago (1 children)

Glad you clarified that now, as it wasn't evident in your original comment - that just said 'metropolitan areas', which would generally be understood to mean all metropolitan areas.

[–] JackGreenEarth@lemm.ee 5 points 6 days ago

I'm on team Voyager, it seems to support every feature except user names and pfps

[–] JackGreenEarth@lemm.ee 4 points 1 week ago

You do you. I would just hide my other self, but if you want to kill them... that's on you

[–] JackGreenEarth@lemm.ee 1 points 1 week ago (1 children)

No, that's just a theory. A film theory. That I've heard for the first time today. If we don't even know whether Jesus existed, I think his gender is very much not know.

[–] JackGreenEarth@lemm.ee 20 points 1 week ago (2 children)

Probably the line about it being illegal for a man to wear women's clothing or a woman to wear the sword of a man, showing their binary view of sex and no separate understanding of gender.

However, that was in the Torah/OT, so it makes sense Jews believe it, but I guess Christians are selective with which laws exactly were abolished.

This is a funny meme though

[–] JackGreenEarth@lemm.ee 21 points 1 week ago

That's really cool though! Especially the bamboo one

[–] JackGreenEarth@lemm.ee 7 points 1 week ago

My message is in stereo. In the right ear, a booming, authoritative voice saying "Question everything, don't trust authority, the God you believe in might not be real."

In the left ear, a serpentine voice telling them to trust their religious leaders, you don't know much yourself, you can't trust your logic, you have to have faith.

[–] JackGreenEarth@lemm.ee 2 points 1 week ago

Flip the switch

[–] JackGreenEarth@lemm.ee 2 points 1 week ago (2 children)

If it makes me feel virtuous, I want to do it. If it makes me feel guilty, I don't want to do it. 'Right' or 'wrong' seem to be objective morality-ly loaded terms, though.

[–] JackGreenEarth@lemm.ee 2 points 1 week ago (2 children)

Why was it thrice downvoted?

[–] JackGreenEarth@lemm.ee 8 points 1 week ago

Hasn't failed yet (yes I know that's the survivorship bias fallacy)

 

If you identify as a man
If you identify as a man
If you identify as a man
If you identify as a man
If you identify as a man
If you identify as a man
If you identify as a man
If you identify as a man
And you're over the age of majority in your country
If you identify as a man
Or you're over the age or adulthood in your religion
If you identify as a man
Or you're over the age of puberty
If you identify as a man
If you identify as a man
If you identify as a man
Then you’re a man, my son!

Original - If by Rudyard KiplingIf you can keep your head when all about you
Are losing theirs and blaming it on you,
If you can trust yourself when all men doubt you, But make allowance for their doubting too;
If you can wait and not be tired by waiting, Or being lied about, don’t deal in lies, Or being hated, don’t give way to hating, And yet don’t look too good, nor talk too wise:

If you can dream—and not make dreams your master;
If you can think—and not make thoughts your aim;
If you can meet with Triumph and Disaster And treat those two impostors just the same;
If you can bear to hear the truth you’ve spoken Twisted by knaves to make a trap for fools, Or watch the things you gave your life to, broken, And stoop and build ’em up with worn-out tools:

If you can make one heap of all your winnings And risk it on one turn of pitch-and-toss, And lose, and start again at your beginnings And never breathe a word about your loss; If you can force your heart and nerve and sinew To serve your turn long after they are gone,
And so hold on when there is nothing in you Except the Will which says to them: ‘Hold on!’

If you can talk with crowds and keep your virtue,
Or walk with Kings—nor lose the common touch, If neither foes nor loving friends can hurt you, If all men count with you, but none too much; If you can fill the unforgiving minute With sixty seconds’ worth of distance run,
Yours is the Earth and everything that’s in it,
And—which is more—you’ll be a Man, my son!

 

As I was donning underwear
I saw a girl who wasn't there
She wasn't there again today
I wish that man would go away!

Original - Antigonish by William Hughes MearnsAs I was walking up the stair
I met a man who wasn't there
He wasn't there again today
Oh how I wish he'd go away!

(This is just one version, there are several variations on the theme)

8
Floating Lanterns (infosec.pub)
submitted 3 months ago* (last edited 2 months ago) by JackGreenEarth@lemm.ee to c/photomode@feddit.uk
 

How I got this (game spoilers for The Witcher 3: Wild Hunt)Finished the whole story except for the last quest where I enter the inn in White Orchard, and returned back to Skellige where the Nilfgaardian ships were parked. The ships were gone, but their lanterns remained. Finishing the game properly removed them.

 

Prompta purple swimming pool filled with purple water, stardew valley

 

cross-posted from: https://lemm.ee/post/52051083

 

I awoke to find myself lying on a cold, hard floor, disoriented and confused. My head throbbed as I tried to piece together where I was and how I had gotten there. As my eyes adjusted to the darkness, I noticed a computer in the corner of the room, its screen glowing with the familiar title screen of Geometry Dash, specifically the level "Stereo Madness."

Before I could fully process my surroundings, a synthetic voice boomed from the walls, sending a chill down my spine.

"Welcome," the voice intoned coldly. "Three of your family members have been captured and are being held in this facility. To save their lives, you must complete the level 'Stereo Madness' on your first try. Each coin you collect will save one of them. Fail to complete the level, and they will all die. You have no second chances."

The back wall, previously white and opaque, suddenly turned transparent. Through the glass, I could see my father, mother, and sister, each restrained under a separate guillotine. The sight was horrifying, and my heart raced as I realised the gravity of the situation.

The computer screen flickered, and the game started automatically. My hands trembled as I positioned myself over the button, my fingers hovering above it. I was tense and sweaty, but I knew I had to remain calm to increase my chances of success. I had played this level countless times, and I needed to rely on that experience now.

The music began, and I focused intently on the screen. I dodged the first few obstacles with ease, my movements becoming more fluid as I fell into a rhythm. The first coin appeared, and I collected it almost automatically, my mind and fingers working in perfect sync. The second coin followed, and I managed to grab it as well, my confidence growing.

The third coin loomed ahead, and I felt a surge of fear. This was the coin I usually failed to get. The risk was too high. I made a split-second decision to avoid it, focusing instead on completing the level. My heart pounded as I navigated the final obstacles, and with a final, precise jump, I crossed the finish line.

The game ended, and the screen displayed "Level Complete." I turned around, my breath hitching in my throat. I heard a sickening 'thunk' as the guillotine over my father's head activated. His lifeless body fell to the ground, and I felt a wave of grief and guilt wash over me. But then, the guillotines over my mother and sister remained inactive, and they were freed.

A door on the orthogonal wall opened, revealing a busy street. The noise of the city was a stark contrast to the silent, oppressive room. Overwhelmed with emotions, I slumped down to the floor and started sobbing uncontrollably. My mother and sister, in shock, rushed to my side. They helped me to my feet, and together, we walked unsteadily out the open door, stepping into the bright, chaotic world outside.

 

cross-posted from: https://lemm.ee/post/46352654

I love the game civ6, that's why the problems with it make me troubled and I want to suggest improvements. I've played through multiple playthroughs and here are some issues that stand out to me.

TLDR: Civ6's gameplay forces you to play in a very imperialist, chauvinistic, racist, and religious way to win.

Problsms

'Barbarians' (indigenous or native people, obviously stereotyped as always warlike), the tech tree that forces you to discover things in the way the Europeans discovered them, not just making you unlock actually necessary technologies before you unlock new ones, even more so with the civic tree as any policy or government can be developed in isolation, it doesn't need the preceding civ6 ones, also you can't have a democracy from the beginning if you want what's best for your people. You have to conquer other continents displacing or killing the natives, and the way it frames certain governments such as communism is disingenuous when they're really describing authoritarianism, and making that misunderstanding more widespread.

My suggested solutions/improvements

Abolish the civic tree. Let you establish any government or any policy ( you can still have policy slots but it's the same across all governments) at any time without culture cost. Governments could affect things like the happiness and productivity of your people, but not more than that. Rename 'barbarians' to natives or indigenous people and create more peaceful options for interacting with them, don't make them aggressive by default. Encourage cooperation with civilisations on other continents (such as lasting trade agreements that you don't have to renew every 30 turns) rather than encouraging settling everywhere on the map. Allow individual cities to get upgrades that allows producing multiple things at once rather than the only way to do so being creating multiple cities. Allow agnosticism or atheism as a 'religion' option and rename religion to 'philosophy' or 'ideology' or something like that. Having real historical cultures and leaders on a generated world doesn't really make sense so there should be fictional or generated civilisations and leaders as options too.

I don't mind if they keep the victory conditions they've got, scientific, religious (although ideological is a better term), military, although not cultural. If people want to play as murderous colonial maniacs they should be allowed to, they just shouldn't be forced into it and should have more peaceful options to play. The scientific victory should be collaborative, with multiple civilisations working together to advance scientific knowledge and improve human conditions (although the current goal of space travel is overly simplistic). Convincing the world of your ideology isn't a bad measure for success either, and conquering the world military is a kind of success, if not a very moral one. Culture victory is just a thinly veiled way of saying that only European culture is good and the way of proving your culture is best is attracting tourists, which is again overly simplistic.

 

cross-posted from: https://lemm.ee/post/46352654

I love the game civ6, that's why the problems with it make me troubled and I want to suggest improvements. I've played through multiple playthroughs and here are some issues that stand out to me.

TLDR: Civ6's gameplay forces you to play in a very imperialist, chauvinistic, racist, and religious way to win.

Problsms

'Barbarians' (indigenous or native people, obviously stereotyped as always warlike), the tech tree that forces you to discover things in the way the Europeans discovered them, not just making you unlock actually necessary technologies before you unlock new ones, even more so with the civic tree as any policy or government can be developed in isolation, it doesn't need the preceding civ6 ones, also you can't have a democracy from the beginning if you want what's best for your people. You have to conquer other continents displacing or killing the natives, and the way it frames certain governments such as communism is disingenuous when they're really describing authoritarianism, and making that misunderstanding more widespread.

My suggested solutions/improvements

Abolish the civic tree. Let you establish any government or any policy ( you can still have policy slots but it's the same across all governments) at any time without culture cost. Governments could affect things like the happiness and productivity of your people, but not more than that. Rename 'barbarians' to natives or indigenous people and create more peaceful options for interacting with them, don't make them aggressive by default. Encourage cooperation with civilisations on other continents (such as lasting trade agreements that you don't have to renew every 30 turns) rather than encouraging settling everywhere on the map. Allow individual cities to get upgrades that allows producing multiple things at once rather than the only way to do so being creating multiple cities. Allow agnosticism or atheism as a 'religion' option and rename religion to 'philosophy' or 'ideology' or something like that. Having real historical cultures and leaders on a generated world doesn't really make sense so there should be fictional or generated civilisations and leaders as options too.

I don't mind if they keep the victory conditions they've got, scientific, religious (although ideological is a better term), military, although not cultural. If people want to play as murderous colonial maniacs they should be allowed to, they just shouldn't be forced into it and should have more peaceful options to play. The scientific victory should be collaborative, with multiple civilisations working together to advance scientific knowledge and improve human conditions (although the current goal of space travel is overly simplistic). Convincing the world of your ideology isn't a bad measure for success either, and conquering the world military is a kind of success, if not a very moral one. Culture victory is just a thinly veiled way of saying that only European culture is good and the way of proving your culture is best is attracting tourists, which is again overly simplistic.

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