JakenVeina

joined 1 month ago
[–] JakenVeina@midwest.social 1 points 2 hours ago

Both based on books by the same dude! Something I didn't realize for quite some. I need to go read his shit.

[–] JakenVeina@midwest.social -2 points 3 hours ago (3 children)

Wait, isn't Wu-Tang the group that made an entire album and chose to sell it to one single rich asshole, so no one else could enjoy it? Doesn't sound like any friend of the working class to me.

[–] JakenVeina@midwest.social 5 points 13 hours ago* (last edited 11 hours ago) (4 children)

Gone in Sixty Seconds.

Moneyball.

Addendum: Kung Fu Panda

 

WE MAY NOW ACTUALLY START THE FACTORY.

Man.... I dunno why I thought this build was gonna be rather small, cause..... 47 Refineries..... just to start.....

I think this layout should roughly work. I'll adjust the positioning later, as I actually build out the logistics.

Now, since the Refineries are only about HALF of the machinery I need, I'm gonna need additional floors. This was my intention in keeping all the refinery exhaust stacks as close to the edges as possible, so we only lose one or two foundations around the edges, as we continue upward.

That captures all the machines for this build, in a rough layout that should mostly work, but like I said, I'm sure I'll be adjusting all of this as I build it out proper. The 2 little mini-floors of Assemblers in particular is a very tight fit, right now. I suspect I'll have to split them up into 4 mini-floors, instead of just 2.

[–] JakenVeina@midwest.social 6 points 1 day ago

It's what got me canceled.

...says guy who still makes a living publishing his opinions and artwork, worldwide.

[–] JakenVeina@midwest.social 5 points 2 days ago

Hah! That very much fits, doesn't it.

[–] JakenVeina@midwest.social 2 points 2 days ago (1 children)

Great start!

If you haven't already, you should check out the mod library, to see if there's something that adjusts the fog a little more sanely. Seems like something that ought to be doable, just reduce the effect on the local environment, while keeping its effect at a distance.

Me personally, the fog haze over everything up close would drive me WAY more nuts than just seeing some seams in the distance.

Good luck with pumping fluids up that high, lol. Maybe this might be an actual use-case for packaging everything first.

 

Oh, you thought we were all done collecting resources? Nah, we've got one more node to branch off to, roundabout here.

Fun fact! Today's session was played ENTIRELY on the living room couch, streamed via Steam Link, with a controller. relaxing on the couch made for a pretty chill experience, but I definitely felt a little crippled the whole time. On one hand, I would have had less trouble going into it without having to fight against KBM muscle memory, but on the other hand, I think things were made easier by me knowing what all the different actions are that I SHOULD be able to do, like locking, nudging, mini-nudging, mass dismantling, etc. So, maybe it balances out. Still, on the whole, a better experience than I expected. An entirely viable game to play on controller.

So, unfortunately, this trunk segment does have belts in it already, AND as you can see, they're centered, instead of staggered to leave room for a third, so they'll need to be moved. On the upside, we only need one new belt, so we don't need to rebuild the framing, AND the belts in question are for the FICSMAS factory, which is currently offline, so tearing them down doesn't really mean anything.

New scaffolding laid out. Not a particularly long run. Even get to do it along a really nice vista.

Belts moved and new belt laid in.

At the other end of the line, is a sort of double-junction, with a LOT of beltwork going on, and absolutely no room to weave a new belt through to the other side. So, the best option was to run it underneath. I figured something like this might happen, a long time ago, so I left lots of room underneath all of the trunk lines in this area, so I could add new belts in later, without having to raise the walkway.

Aaaaaand, that's that whole line done, and run to where the new building will be that needs it.

 

Oh, you thought we were all done collecting resources? Nah, we've got one more node to branch off to, roundabout here.

Fun fact! Today's session was played ENTIRELY on the living room couch, streamed via Steam Link, with a controller. relaxing on the couch made for a pretty chill experience, but I definitely felt a little crippled the whole time. On one hand, I would have had less trouble going into it without having to fight against KBM muscle memory, but on the other hand, I think things were made easier by me knowing what all the different actions are that I SHOULD be able to do, like locking, nudging, mini-nudging, mass dismantling, etc. So, maybe it balances out. Still, on the whole, a better experience than I expected. An entirely viable game to play on controller.

So, unfortunately, this trunk segment does have belts in it already, AND as you can see, they're centered, instead of staggered to leave room for a third, so they'll need to be moved. On the upside, we only need one new belt, so we don't need to rebuild the framing, AND the belts in question are for the FICSMAS factory, which is currently offline, so tearing them down doesn't really mean anything.

New scaffolding laid out. Not a particularly long run. Even get to do it along a really nice vista.

Belts moved and new belt laid in.

At the other end of the line, is a sort of double-junction, with a LOT of beltwork going on, and absolutely no room to weave a new belt through to the other side. So, the best option was to run it underneath. I figured something like this might happen, a long time ago, so I left lots of room underneath all of the trunk lines in this area, so I could add new belts in later, without having to raise the walkway.

Aaaaaand, that's that whole line done, and run to where the new building will be that needs it.

[–] JakenVeina@midwest.social 1 points 3 days ago

And it doesn't even rain on this planet!

[–] JakenVeina@midwest.social 5 points 3 days ago

Not wanting to incentivise waste is a legit point, but this is the cruelist possible solution to the problem. Which is another thing capitalism is great at incentivising!

 

Alright, so we've got the new resource belts we've been running sitting on the right-hand side here, and we have some more to pull in from the left, before we can finish this junction to take them towards the new factory.

Luckily, the trunk segment on the left here is empty, and we only have 2 lines to run, so we don't need to tear down and rebuild all the framing, just add in the lines inside of it.

As you can see, we started by scaffolding the whole length.

Yeah, we're going for oil.

There's only 2 nodes left here (not counting the pressurizable well, I guess), and we're pulling both of them. This pathing should do it.

Pumps are set up.

Piping laid in.

New junction installed.

All framing built up and scaffolding removed.

And the final junction built up.

 

Alright, so we've got the new resource belts we've been running sitting on the right-hand side here, and we have some more to pull in from the left, before we can finish this junction to take them towards the new factory.

Luckily, the trunk segment on the left here is empty, and we only have 2 lines to run, so we don't need to tear down and rebuild all the framing, just add in the lines inside of it.

As you can see, we started by scaffolding the whole length.

Yeah, we're going for oil.

There's only 2 nodes left here (not counting the pressurizable well, I guess), and we're pulling both of them. This pathing should do it.

Pumps are set up.

Piping laid in.

New junction installed.

All framing built up and scaffolding removed.

And the final junction built up.

[–] JakenVeina@midwest.social 13 points 4 days ago

They should be fucking arrested for wasting Wagyu beef in a chili.

 

So, I kind got ahead of myself several days ago, when I was tearing down segments of the trunk, to make room for the new belts. I forgot that THIS junction here is where I actually want to pull the new belts off, to the right, and I tore down a bit more than I needed to, on the left. So, we'll have to repair that, after building this junction.

Meanwhile, I need to work towards tearing down this short segment of trunk that the belts DO need to run on.

I figured the best way to figure out how far down the trunk I need to go is to build towards it from the opposite end. So I built some scaffolding in towards the coast, from out in the sea, and connected them up.

A little more power bypassing, and it was safe to tear down the trunk.

Belts are all laid in, from the junction where the Copper meets up with the Iron and Limestone, down to where the final junction will be.

And that's everything tidied back up, including all the bypasses removed and the unnecessary teardown rebuilt.

[–] JakenVeina@midwest.social 3 points 5 days ago

Sure enough, there it is.

[–] JakenVeina@midwest.social 2 points 5 days ago (2 children)

The sidebar for the whole instance? I think that's jusy not visible anywhere, in Jerboa. I'll have to look for it at my desktop, later.

[–] JakenVeina@midwest.social 4 points 5 days ago

Hehe. The manager troll was perfect.

 

So, last time, I brought all the new belts up to a junction point where I said I had one more belt to add in. This is where we'll be running that new trunk line, a little bit upstream from where the unfinished junction is.

Got the rough outline of the new trunk line laid in.

Built out the miner platforms.

And started blueprinting out the trunk frame.

I had a problem with the slopes, though: as much as I tried when I was laying down the scaffolding, I could NOT get this to rise fast enough without doing 4 slope foundations in a row, in a couple places. Problem is that I only have blueprints for up to 3 slopes in a row, since that was all I could fit inside the Mk.1 Blueprint Designer.

NOW, though, I have the Mk.2, so I just had to go spend some time making a new blueprint.

Figured I'd also go ahead and do a blueprint for a straight segment, 5 foundations long.

With that, I was able to get the new trunk branch fully finished.

 

So, last time, I brought all the new belts up to a junction point where I said I had one more belt to add in. This is where we'll be running that new trunk line, a little bit upstream from where the unfinished junction is.

Got the rough outline of the new trunk line laid in.

Built out the miner platforms.

And started blueprinting out the trunk frame.

I had a problem with the slopes, though: as much as I tried when I was laying down the scaffolding, I could NOT get this to rise fast enough without doing 4 slope foundations in a row, in a couple places. Problem is that I only have blueprints for up to 3 slopes in a row, since that was all I could fit inside the Mk.1 Blueprint Designer.

NOW, though, I have the Mk.2, so I just had to go spend some time making a new blueprint.

Figured I'd also go ahead and do a blueprint for a straight segment, 5 foundations long.

With that, I was able to get the new trunk branch fully finished.

 

So, with everything (theoretically) fully completed up to this spot, I'm going to need to tear down a pretty long segment of the trunkway, and rebuild it to fit the new belt lines.

That means setting up a power bypass, for the 3 different power lines running inside the trunk (main power, miners for the Versatile Framework factory, and mines for the Ficsmas factory).

Also, need some scaffolding for placing all the belts and blueprints.

With that, we're clear to rip the trunk down to just the existing belts.

Rare opportunity as we're placing down new belts adjacent to existing belts, to compare curve mode to the old approximations we could do with separate straight mode segments. The difference is WAY more subtle than I expected. Curve mode looks great, but the older belts are close enough, I ended up being fine with just leaving them as-is.

And that's all the new belts in place.

A handful of blueprints later, and we're all rebuilt. At least, up to the point where we're going to have to add one more belt of resources, that we've not yet run. That'll be next time.

 

Alright, let's get this mining complex finished. Time to whip up some blueprints.

Bam.

Now in the daylight.

 

Next big project is gonna start here. I've got a big ol' clump of resources I need to harves from this area.

To start, I needed to pull a new branch off of the main tubeway, to carry the belts.

I brought that up to the node cluster, and roughed-in paths to all the nodes.

And did some some clear-cutting.

And that's all the beltwork laid in.

Also managed to get the big main chunk of the tubeway completed, including the giant vertical section. I'm quite happy with how that came out.

 

Played more with my son today. He managed to complete Phase 1!

view more: next ›