About half a year ago (time is fleeting so I'm not sure how accurate that estimate is) my friend showed me the trailer to an upcoming MMO.
I don't remember a lot. What I do remember is that the art-style, including characters, looked similar to Minecraft/Hytale, but less blocky on the world side, characters did look blocky though, I believe.
I remember a scene where about 30 player characters invaded a small fortification with wooden palisade walls. At least one of the player characters had a staff or wand that would allow them to use fire magic.
I believe the game was advertised as one of those "you can build outposts anywhere" kind of games (the ones that never work out) where that group of 30 players raided one of those outposts.
I'm not sure what stage the game was at, but I believe it was a kickstarter campaign/looking for funding.
Different person here.
For me the big disqualifying factor is that LLMs don't have any mutable state.
We humans have a part of our brain that can change our state from one to another as a reaction to input (through hormones, memories, etc). Some of those state changes are reversible, others aren't. Some can be done consciously, some can be influenced consciously, some are entirely subconscious. This is also true for most animals we have observed. We can change their states through various means. In my opinion, this is a prerequisite in order to feel anything.
Once we use models with bits dedicated to such functionality, it'll become a lot harder for me personally to argue against them having "feelings", especially because in my worldview, continuity is not a prerequisite, and instead mostly an illusion.