I know a woman who doesn't stutter, but has some pretty severe social anxiety. Among other problems.
She began playing a game much like D&D but uses cards for various actions (my parents knew the game creators so we always played that with their game groups instead of D&D)
Super shy and quiet when she started coming to the games, and she didn't know anyone there. She just saw the sign for the group and decided to stop in (the sign basically says "welcome in, ask questions, stay for a game or two" ) and stuck around. We figure she mostly stayed for the free food.
Once we started playing this not-D&D game, she decided to join during session 2 after observing sessions 0/coordinating/creating and session 1. Had a full character with cards ready to go, even though she hadn't approached any of us about how to make a character or play, she was not only spot on from the start, she (in a good way) absolutely would not shut up while playing.
Her character is (I think) everything she wants to be. She's popular, she's outgoing, as quick with her dagger as she is with her tongue. Basically a rogue/bard wombo combo of charisma and extroversion.
At first nothing changed. The moment the game ends, she shuts down and goes back in her shell.
Then slowly as we wrapped up game sessions, she would begin chatting with her seat neighbors.
Then she started showing up early to sessions when it's just a bunch of socializing.
Then after awhile, she basically just stayed in character after the games, showed up to sessions already in-character.
After about 6 months she stopped us as we were breaking things down, and had an entire prepared speech where she thanked the group for giving her something to live for.
Apparently she was not only homeless when she first came in, she was suicidal. She just wanted a place to sit and not be judged. Then she noticed we had food. Of course everyone always greets people when they come in and offer any snacks they want. She came back for the snacks. Then she came back for the vibes. Then the game.
She could barely speak to people before she started playing. Panic attacks when she tried. Her character is confident, and when playing with us she feels like she's confident too.
Now she pretends like she's her character in her daily life. She got a job at the library we played in every few weeks. She got an apartment, got a bicycle to get around quicker. Made friends outside of work and the games group.
I can't remember her name, this was almost 20 years ago now, but I will ask my parents about her, I'm curious how her life turned out. I was a teenager and barely cared about some so story that wasn't my own (cue emo music and it's not a phase mom) but I'm sure they remember her.
I continued to see her every so often around town when she stopped coming to the games after moving, but she didn't go back to the library any of the times I was there.
You never know how small a gesture might completely change someone's life, whether it's a huge lifestyle change or just someone being a bit more outgoing in certain situations.





They get to send strongly worded letters to formally request that other nations possibly consider the contents of.
Or possibly maybe at some point in the future face slight financial consequences.
They're protesters with guns that refuse to use the guns to actually help people unless it's inside the extremely narrow scope of their rules.
When you're dealing with a person that refuses to listen to anyone around them, holding an intervention is useless. Discussing the problems don't help unless the person doing something wrong is willing to listen to the people they hate.