SincerityIsCool

joined 7 months ago
[–] SincerityIsCool@lemmy.ca 24 points 6 months ago (1 children)

Trains. Even if it's a short -ish distance it's still usually worth it to set up the input station so it's easier to add another field later. Plus, trains are fun. Choo choo.

... In all seriousness, looks like an interesting video!

[–] SincerityIsCool@lemmy.ca 2 points 6 months ago

Np. Lemmy doesn't have an active blood bowl community, so feel free to message me with any questions about getting started!

[–] SincerityIsCool@lemmy.ca 3 points 6 months ago* (last edited 6 months ago) (2 children)

I'm not a sportsy person but the minis won me over with their silly charm.

The very core of it is moving, blocking (fighting), and ball handling (usually just roll a d6 against your agility start, less modifiers). Players exert a zone of control ("tackle zones") in adjacent squares which apply agility penalties and provide assists in blocks. Grocking the assist rule and its implications is the hardest part of learning the game, but it's not actually complicated. Using all of that together for good positioning has a skill ceiling akin to chess, with risk management layered on top.

More complexity is added when you factor in the various teams and skills that can be developed, but 1) you can and should just learn those as you encounter them, and 2) the complexity:depth ratio there is very favourable imo.

I've never played Warhammer but as I understand it, ~~it's~~ Blood Bowl is quite a bit simpler. MTG is probably a fair comparison, but it's a bit apples to oranges.

In board game terms, I'd say a learning game of 7s (the smaller and sillier quick play variant) is low-mid complexity, and full scale league games with all the bells and whistles while being a tryhard about it is less complex than say, Spirit Island at its peak.

It's also quite telling that you can play it fast and loose as a beer and pretzels game more about "haha silly sports man tripped from running too fast and died" if you don't want a brain burner.

edit: clarity

[–] SincerityIsCool@lemmy.ca 6 points 6 months ago* (last edited 6 months ago) (5 children)

I wouldn't necessarily describe blood bowl as simple, but it definitely has emergent complexity. The core rules of movement and blocking are straightforward once you wrap your head around them, but layering on team asymmetry, skills, probability, and the game state can lead to some seriously crunchy tactics.

[–] SincerityIsCool@lemmy.ca 19 points 6 months ago

I can't bring myself to upvote this, but I salute your title 🫡 It is perhaps the most apt caption I have seen.

[–] SincerityIsCool@lemmy.ca 5 points 6 months ago

Why can't I upvote and downvote this comment

[–] SincerityIsCool@lemmy.ca 7 points 6 months ago (3 children)

See my response to feebleneedle. No port forwarding limits connections

[–] SincerityIsCool@lemmy.ca 1 points 6 months ago (1 children)

Were you using a VPN at the time? I was under the impression that the issue is at standard anything involving ports just doesn't work with a VPN because it would be trying to get to the port on the VPN, which the VPN would rightly refuse unless you'd set it up to forward that port

[–] SincerityIsCool@lemmy.ca 3 points 6 months ago (1 children)

Do you know where I can learn more about this? That's a pretty important detail to be as glossed over as it is in this community

[–] SincerityIsCool@lemmy.ca 2 points 6 months ago (3 children)

Doesn't that completely defeat the purpose of using a VPN?

[–] SincerityIsCool@lemmy.ca 28 points 6 months ago

Mullvad is great if privacy is your only metric, but it's not unique in that respect and no port forwarding is a serious limitation in this context. I've been looking into alternatives and AirVPN and OVPN both look reputable.

[–] SincerityIsCool@lemmy.ca 23 points 6 months ago (2 children)

See my response to feebleneedle. It works, but it's not just that it's slower. Port forwarding is important for the health of the community.

AirVPN and OVPN are options that seem to be of similar integrity to Mullvad.

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