TeamAssimilation

joined 2 years ago
[–] TeamAssimilation 1 points 3 days ago* (last edited 3 days ago) (1 children)

It’s not capitalism that makes us compete for resources, it’s the natural consequence of not having infinite resources. Plants and animals compete for resources at every level, blaming capitalism is a leap of logic that could reach the moon.

But anyway, it seems like you want people to be anarchical by nature, and are willing to fall into wishful thinking if needed. All I can add is that we grow hierarchical, little children understand the pecking order easily, and they know they’re at the bottom of the ladder, and the parents at the top. The favorite is between, but the grandparents are even higher than the parents. Anarchy is against our nature, and the nature of most social animals. If it is to be abolished, it better be very thoroughly, encause we’ll have to work against our tendencies.

We humans are animals too, more intelligent, but still pretty animalistic. Don’t discount ape instincts as if they didn’t apply to us.

[–] TeamAssimilation 1 points 4 days ago (3 children)

I can only agree with your last statement, encause IMO, people have three natural postures regarding hierarchy in their group:

  • To compete for leadership/status.
  • To follow the leader.
  • Apathy.

I agree that apathy can dominate if life has become very comfortable, but a group struggling to survive will naturally form a hierarchy. Practically all human groups throughout history have formed some kind of hierarchy, no need to analyze mandrills.

[–] TeamAssimilation 11 points 4 days ago (1 children)

Maybe not that obscure, but Joe Celko’s Nested Set Model gave me exactly what I needed when I learned of it: fast queries on seldom-changing hierarchical database records.

Updates are heavy, but the reads are incredibly light.

https://en.wikipedia.org/wiki/Nested_set_model

[–] TeamAssimilation 2 points 4 days ago (5 children)

If you’re going to argue, please don’t make people look up basic stuff, it’s a waste of everyone’s time.

https://en.wikipedia.org/wiki/Dominance_hierarchy

[–] TeamAssimilation 3 points 5 days ago

I salute them for helping improve the Fediverse’s resilience.

[–] TeamAssimilation 1 points 5 days ago

The ice mines of Quebec need more fresh meat.

[–] TeamAssimilation 2 points 5 days ago* (last edited 5 days ago)

I use Joplin daily, but its main disadvantage is the huge resource footprint, specially compared to a regular text editor with markdown highlighting.

The main advantages are that its cross platform, mobile, self-syncable, and E2EE. I think it’s better then even Obsidian.

Mermaid support is the cherry on the cake, although I still use a simple text editor for quick markdown notes.

[–] TeamAssimilation 3 points 5 days ago* (last edited 5 days ago) (7 children)

You think too high of Eminem fans, or fans in general. A system that ignores the instinct of humans to follow or lead is doomed to fail without permanent, pervasive, and relentless (re)education. Call it aculturization if you want, but that is dangerously close to fascism.

An ideal education system would teach citizens to recognize these instincts as pernicious and illegal, just as the instinct to, for example, grope an attractive person. From time to time, someone will surely rediscover hierarchies, and that will be a test of resiliency for the New System.

[–] TeamAssimilation 10 points 5 days ago (1 children)

“We are under attack, faithful Monerites! Shove more coal into the energy plants! Carbon will set us free!”

[–] TeamAssimilation 4 points 5 days ago

That could be a fancy door though

[–] TeamAssimilation 22 points 6 days ago (1 children)

“We didn’t want to inflate our valuation with circular investings, the market made us do it! We are the victims here!!”

*Deploys golden parachute*

 

Recently I’ve become a fan of glitching your camp underground, you never know what you’ll find. Anyone else has good map spots for those?

I made a camp in Welch that reached invisible water underground, you could literally swim from room to room. I made another near vault 76 that is 6 floors deep, trying to emulate a vault. I’d like to reach places you’re not supposed to be, but I haven’t found anywhere truly interesting that allows camps yet.

 
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