Absolutely agree. I set a game in the real(ish) world once, so it was a setting where everyone knew the base "lore." It was so nice! I could reference things, name-drop countries, and introduce old grudges without having to exposition it all. People just got things. We've since done enough games on the sword coast that that works too, now.
d20bard
In a high level campaign I ran, I took the design philosophy that the villains were supernatural (e.g, dragon or lich), the average npc was weak (level 3 or less), and the characters were once-in-a-1000-years heros (level 10-20).
Every now and then they would have an obstacle involving regular humanoids or the local government and they had the option of just steamrolling everything (even whole platoons). It provided a great contrast to the magic-boss death matches and let the characters really feel special.
It also drove home that they were the only ones who could save the day.
Gets back up, "also, his name is Jolam." Lies back down.
"I hurt my friend because I took a dumb idea too far" is a very probable story. The part I can't believe though is ending the game over a dire bite. We finally got the schedule together, we're going to use the time, darn it!
Pretty much, only detail missing is that it was the season for fruit. So, there is an added sense that by all natural laws the tree should have had fruit and it's lack was a particular aberration to a societythat used the fig so much.
Also, thematically, it rounds out God's domains. Up to this point, there had been miracles showing dominion over weather, matter, human life, animal life, spirits, disease and now there's plant life.
Okay, but real talk, this looks like the equivalent of having a cutsy cuddle session at the firing range.
Even if you like guns/spells, you don't want to be kicking back, listening to your man read poetry while Samantha in the background is repeatedly screaming "IGNIS!" *BOOM* "IGNIS!" *BOOM* in her coked up magic voice.
Another aspect of the puzzle is that not every evil deserves death. A bum who does minor theft almost as a habit, a hateful bitter man who antagonizes everyone but obeys the law, a teenager, a greedy business person who employs half the town but makes everyone's life a bit worse, and so on.
Good should have the self restraint to not go straight to murder.
Simply ignores it while regurgitating my personal opinion as if reiteration and intuition could trump the cold equations themselves 😎😎😎
20 years
20 years
20 years on the other side of the planet with the average citizen so uninterested that weeks would past without a news story on it. How is that not the definition of terrifying? Hell, it was terrifying to Americans who were paying attention.
Just flee to the Astral plane, bro. They don't extradite.
I joined a running campaign (still at the low levels) set in a magic library and I had a character with a comically egregious case of that kind of back story. The campaign had a tight foundation with everyone else already knowing each other and being there for a reason.
It wasn't easy to recon me in, so we didn't and I worked this out with the DM. I just had all these things I'd reference. Grand, level-inapproriate adventures, offering impossible feats as part of insane plans, being a key figure in historical events that the others were quite sure had never happened, etc. But absolutely no other sign of insanity or chronic lying in my serious, good-aligned, heroic character.
The DM let everyone have fun scratching their heads over it for a few sessions before they stumbled on my character's series and found out he was just a fictional hero spawned by the library to assist their quest. His level was from the creation magic and had nothing to do with his real-only-to-him backstory.
It worked out in that very very specific setting.