delitomatoes

joined 2 years ago
 

Firstly, no idea about the origin of this phrase, but it seems like a poorly constructed idea that is broad enough to generate discussions on any point of view that you want.

What I take from researching is that sharing your troubles shouldn't be a one way street, if both people support each other it isn't therapy it's sharing, which is just semantics at this point. Can I vent about life to my partner or only to my close friends? or do I need to hire a professional?

Alternatively a very direct reading is that your partner doesn't have the medical expertise to solve your mental issues. Which is very fair, but again lay people can't be expected to diagnose if their partner is suffering from depression or just sad that their dog died.

A really negative reading of this is just a toxic excuse, "Oh, my boyfriend cried in front of me so I dumped him, I'm not his therapist"

At the end of the day, ignoring this phrase, should I share that I had a bad day with my partner? Should we talk about trauma that we had as kids? Where is the line if there is any?

 

Have you ever met a stranger that gave you advice that changed your life?

Have you lost a partner at a young age? Got a rare disease?

Decided to buy bitcoin on a whim in 2009?

Changed careers several times?

 

I think it's a spin on there are only 7 stories. But Google isn't helpful at the moment. I think it might be Youtuber theorist kinda thing and one of the movies might be The Wizard of Oz

[–] delitomatoes@lemm.ee 1 points 6 months ago (1 children)

Haven't heard a couple of these, will check out Shadow of Doubt

 

The 9800X3D just came out, so I'm looking to upgrade my 2017 PC to join the modern era, which means I'm waiting to play Baldurs Gate 3 (runs, but not ideal), Dead Space Remake (poorly optimised), Space Marine 2, Cyberpunk, Metaphor etc when I build my new rig in a couple of months.

In the meantime, I've finished some indies like Rise of the Golden Idol, first run of Satisfactory, did the Elden Ring DLC.

Then, there's the gap from now till the next RGG game and Monster Hunter, which would really scratch that action, open world itch.

Any recommendations for action games that feels like you're doing some exploration? Trying to get into a flow state. I may actually take a break and go read a book instead.

[–] delitomatoes@lemm.ee 11 points 6 months ago (1 children)

Return to the Obra Dinn, you are a insurance auditor

 

Since the streaming wars began, each service took on their own flavour.

HBO - generally decent, prestige television, but has less "content" than other services

Netflix - Quantity over Quality, you get gems sometimes, but also a lot of junk to sort through

Disney+ - A lot of good legacy content and very hit and miss with marvel/disney IPs, fans are willing to complain/ hate watch

So here's the thing with Apple TV, I didn't subscribe to it, I bought an apple product and got 3 months free, and the discourse is either love it or just silence. No one seems to 'hate' the shows.

The Good - Ted Lasso, Severance were the ones I really enjoyed, Ted Lasso felt genuine, especially with the British sensibilities and I will compare this to Shrinking later, Severance was good and hopefully doesn't have the mystery box problems

The Mid - Shrinking is from Bill Lawrence who created one of my favourite shows Scrubs, but it's just super boring, I finished Netflix's Man on the Inside in a single sitting but couldnt continue Shrinking, compared to Ted Lasso, it also feels fake nice, fake chill.

The Ugly - Foundation is probably one of the worst written sci fi on television now. People hated on ST: Picard very vocally and for Foundation I only found a couple of youtube videos on how bad S1 is.

It's bad in a way that is not really related to the books, but having the name makes it slightly worse. The writing is basically equivalent to one of the bad Doctor Who episodes but with 10x the budget. You get occasional bursts of brilliance which basically comes out of Asimov's ideas. However, its extremely hard to point this out and TV fans will defend this, this is not the case with SW shows on Disney plus where people understand the difference between fan service and bad writing. It's pretty hard to find an opinion on Apple TV shows that says "It's OK, I didn't like it" which happens so frequently on Netflix.

I'm not sure why thats the reason, just my observation and wondering if you guys have any opinions on this phenomenon

[–] delitomatoes@lemm.ee 3 points 6 months ago (1 children)

The Ryzen 9000 and Nvidia 5000 are just out and soon, so maybe look at last gen parts as well, as good of a time as any to buy if you have the funds

 

We're all just roleplaying as our ancestors hunting down mammoths and giant sloths to get fur and meat. No wonder it's so addictive.The book is Sapiens btw

[–] delitomatoes@lemm.ee 2 points 7 months ago

Restarted Satisfactory 1.0. there are rough bumps, but it's a fairly well paced game and runs well

 

I want to play an easy shooter where you feel like you're in a flow state aiming at targets, the only time I've ever felt like that was in the PS2 Medal of Honour, kneecap, helmet shot, head shot or up till MW4 original.

I've tried the latest CoD and the cinematics and cutscenes are just overblown.

Borderlands would be a kind of turn off your brain type but they haven't made a new game in awhile.

Helldiver had great shooting but the grind, limited levels and multiplayer means I wasn't too invested in it after a hard days work

[–] delitomatoes@lemm.ee 1 points 7 months ago (1 children)

The wiki says Ahab is the player tho? does Big Boss appear with a full face reveal anywhere in the game?

 

Was Big Boss actually in the game? It's supposed to be him in the opening with the bandage? Does he reappear for real?

It's been awhile since I last played

[–] delitomatoes@lemm.ee 1 points 8 months ago

The dog on the cover almost looks like AI

 

3 big ones recently, this year was God of War Ragnarok, FF7 Rebirth and Jedi Survivor

Back when 3d games were new, tomb raider, prince of persia etc the traversal was the challenge, the gameplay.

Eventually they got watered down and simplified, now they are cleverly disguised choke points while the open world or boss ahead loads.

You'll notice the squeezing between narrow walls to separate 2 areas or a simple climb against a flat wall just before a boss. I think Uncharted was the first to do this as they moved away from climbing and focused more on combat and puzzles.

There is no reason to actually have the characters climb anything if it's not fun or there are better ways of traversal, GoW being the biggest offender here

Jedi Survivor embraces traversal more but still locks you out with invisible walls and floors that kill you

I think I might prefer the elevator loading screens from Elden Ring, at least you get to stretch out your fingers when waiting

[–] delitomatoes@lemm.ee -1 points 8 months ago (2 children)

Or non Americans just sick of politics

[–] delitomatoes@lemm.ee 5 points 8 months ago

Miss out on what? Unity was a buggy mess on launch, skip, the British one was a snorefest. By the time of the reboots, Ghost of Tsushima, Elden Ring and BotW already came out

[–] delitomatoes@lemm.ee 2 points 8 months ago (1 children)

I've played it for too many hours to count, but gave up at the higher difficulty due to the uncontrollable RNG, you do have to reroll seeds if you want to beat it . Not sure if they reduced the randomness somehow

[–] delitomatoes@lemm.ee 5 points 8 months ago

Japanese publishers retain staff because every Japanese company does, they don't pay as well but you get life time job stability. Capcom is on a roll, Sega still has RGG, Bandai Namco has Fromsoft. They have the chokehold on jrpgs. And finally Nintendo is still king

[–] delitomatoes@lemm.ee 2 points 8 months ago

Ask me about Loom

[–] delitomatoes@lemm.ee 1 points 8 months ago

Yeah baby, let's go! Hope they work out the rights for the 3rd one

 

They both good looking people, but I guess their chins got typecast

 

I missed the days of Uncharted and Tomb Raider, those games don't exist anymore, instead open world "everything games" have taken its place, AssCreed, Horizon, Fallen Order etc.

So Jedi Survivor scratches that traversal itch well, it has limited platforming sections and exploration, but enough to get the sense of wonder I had previously in the worlds of the old games.

It does a lot of things and takes inspiration from Souls likes, adventure platformers, hack and slashes, open world etc, but does none of it particularly well. This iteration focuses more on platforming and metroidvania as compared to the first game, here are some things that I wished were better.

  1. It takes too long to get good. The setup at first seems very similar to Uncharted, solid platforming and combat wrapped around chunky set pieces placed in each act, however for some reason, Cal starts with losing all his abilities from the previous game and has to start again, you also slowly gain platforming abilities like air dash similar to a metroidvania. So you start the game feeling very anemic, a weak Jedi who can't do much but just gets pushed along the story.

The first point where I felt the game had potential was an amazing boss fight set piece on a desert planet, at that point, the initial hours of the game were a slog, probably only sustaining interest from Star Wars fans

  1. It hates Lore I don't mean the canon and Lucasarts vs Disney and all that, I myself am not familiar with the "correct" story, by Lore I mean how things work in universe are not consistent or sensical at all.

In one part of the game, you put on an imperial disguise and depending on the customisable hair and beard style you have, you obviously look extremely out of place, the disguise is also of a high ranking officer, but the NPCs of lower rank look down on you.

There are several simple visual or dialogue changes that could have been done, for example removing the rank from the uniform or acknowledging that the designers thought about imperial ranks. There are also problems of weird architecture, random items scattered around the galaxy which I'll cover in my next 2 points.

  1. Exploration with no rewards Speaking of items, the loot in the game is terrible, consisting mostly of cosmetics, so while you take on a tough platforming challenge, you may end up with not much at the end, this also really brings up the Lore part, like finding paint colours for your lightsaber in a meat packing factory, or force essences in random caves. Exploration is fun for its own sake and there are "audio tapes" of side stories when walking around, but again very uninteresting stories that do nothing.

  2. Combat Lightsabers don't cut people in this game, behaving more like glowy baseball bats in combat and act like movie lightsabers in cutscenes. As many people have pointed out, the combat was probably started out as a Sekiro style parry into deathblow mechanic that was downplayed so that casual players could get into it by mashing. Only 1 stance out of 5 has animation cancel and the most enemy attacks are not well telegraphed, bosses are designed better, but they still take 20-30 light saber cuts to bare skin without so much as a scratch. The stamina and health mechanic doesn't gel and I wished they had designed a system that had the lightsaber cut off armor and limbs if they didn't one a one hit kill.

Force powers are not integrated well, being quite useless against strong enemies, obviously dark side powers are more flashy and easier to implement, but maybe we'll see it in the 3rd game

I did enjoy the puzzle sections of the game but it felt like it ought to belong and it completely different series altogether, the mish mash and inconsistent vision for this series really stops it from becoming one of the greats

 

Back in the day, Asscreed 1-4 and Far Cry 2-3, there were constant improvements and innovations in level design, mechanics, graphics, cool shit to do basically.

Recently the 2 "highly praised" Star Wars "open world" games essentially haven't moved the needle but are just Generic Game with a star wars skin

  1. The new Open Worlds, firstly we have the Horizon Dawn killers, Breath of the Wild and Elden Ring. Exploration focused game design, unique mechanics include unrestricted interaction and massive dungeons hidden behind tiny doors. Honourable mention to Death Stranding where deep mechanics are overshadowed by top notch facial animation by famous actors

  2. Hero shooters, not a fan, but probably huge improvements and gameplay mechanics in Apex, Overwatch, Fortnight, maybe someone could chime in

  3. RPG, Baldurs Gate 3, an impressive step up from Witcher 3 where every choice is considered, voice acted, millions of lines of dialogue, every player thought predicted by the designers.

4 The indies - usually the place for innovation but recent indies are super polished for small teams, bug free, fully thought out, addictive game loop, Balatro, Tactical Breach Wizards, Animal Well,Thank you for Coming.

In summary i think the industry is just spread out across more budgets, team sizes and countries now, no longer are the days when western Devs come up with fun or innovative AAA games, the focus more is on casual appeal and form over function

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