jounniy

joined 2 years ago
[–] jounniy@ttrpg.network 1 points 2 hours ago (1 children)

Okay I didn’t even consider those two. I don’t get how casting it one more time after you fail would help though, it why failing would help in general.

[–] jounniy@ttrpg.network 1 points 2 hours ago

Only if they somehow got access to the spell.

[–] jounniy@ttrpg.network 1 points 2 hours ago

Or that. I think it stills leaves room for Shenanigans though.

[–] jounniy@ttrpg.network 1 points 1 day ago (1 children)

Ah I see. I was talking 2014, but yeah the means you have to make use of some other loopholes.

[–] jounniy@ttrpg.network 1 points 1 day ago* (last edited 2 hours ago) (1 children)

The problem is that you only roll once they leave the feywild. Up to that point time between the two planes works in sync. You effectively just time travel when leaving depending on the result of your roll.

[–] jounniy@ttrpg.network 1 points 1 day ago* (last edited 1 day ago) (3 children)

Good one. I also noticed that this version of imprisonment makes you immune against every instance of the spell for 24 hours. So a paranoid BBEG might just have underlings (like some divination wizards) to buff the hell out of them in the morning, then use something like another servant or a glyph of warding to trigger a casting of the spell to make themselves immune for the day. Incredibly unnecessary, but very funny.

But yes I think "high likelihood" really makes what was a situational spell into a very boring spell to use for players. You’re better off just killing the target now, as killing them permanently is more reliable.

[–] jounniy@ttrpg.network 1 points 1 day ago (2 children)

Okay. Giving it a second thought I think specifically giving them the ability to increase one of the mental stats may be a good idea, so long as the philosophy is that they can be as good at it as casters and not just not horrible. Maybe giving them the choice of boosting all ability-Checks and saving throws of one of those by 1 every ASI, but under the premise that this + the stat bonus doesn’t exceed 5.

[–] jounniy@ttrpg.network 3 points 1 day ago

Oh so nice to hear you decided to take this step. I wish you lots of success and fun doing this as your work. Maybe try to avoid getting a burnout over it (that’s what I found to happen frequently when people start freelancing their hobby).

[–] jounniy@ttrpg.network 4 points 1 day ago (6 children)

Feywild would be possible but by RAW the time difference is only calculated once you leave the feywild.

[–] jounniy@ttrpg.network 1 points 1 day ago (4 children)

I think the last one is not really necessary. Characters having flaws is part of the design philosophy. Martials actually have a small advantage here as it is easier for them to build around their most important abilitiescores.

[–] jounniy@ttrpg.network 5 points 1 day ago* (last edited 1 day ago)

9,5 year for whom in whose decade? 9,5 years for you in your next decade? Guaranteed to happen. 9,5 years for me in your next decade or for you in mine? Not guaranteed.

[–] jounniy@ttrpg.network 6 points 1 day ago (10 children)

I'd say since spells work the way they do, they always use the relative frame of reference of the caster when cast and the relativ frame of reference of whatever it affects when counting the duration.

 
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submitted 1 year ago* (last edited 1 year ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
 
 
 
 
 
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