this post was submitted on 18 Oct 2024
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[–] HEXN3T@lemmy.blahaj.zone 33 points 8 months ago (2 children)

$50 should still be the norm.

[–] turtletracks@lemmy.zip 29 points 8 months ago (3 children)

I refuse to ever pay $70 for a game

[–] troyunrau@lemmy.ca 18 points 8 months ago (1 children)

If it's a game I'm going to get hundreds, or sometimes thousands of hours from, then I'll pay more. If you look at price per hour spent on entertainment, it's hard to compare. However, you often have to wade through a bunch of shitty overpriced games to find those gems.

Okay, back to EU4 now ;)

[–] Omegamanthethird@lemmy.world 15 points 8 months ago (1 children)

I'm kind of in a different boat with this. I'm paying for quality, not quantity. Especially since I don't have as much free time as I did 20 years ago.

So if I can play through a phenomenal story within a couple months over a 20 hour game (which usually takes me 30 hours) at the height of the hype when people are still talking about it, I love it. Give me efficient storytelling.

In fact, if it's something longer, it kind makes me rethink it whether I want to pay full price. Why rush?

[–] Ragnarok314159@sopuli.xyz 5 points 8 months ago (1 children)

I am the same. Game could take 60 hours to complete, and 50 of them are dogshit. Then it’s not a fun game. It’s all about the overall quality of the entire experience.

I would gladly pay $100 for Subnautica 2 if they could pull off another amazing adventure. Would do the same for another Larian studio game.

[–] Corigan@lemm.ee 4 points 8 months ago (1 children)

While I agree with the mind set, I don't feel the industry is set up to allow consumers to make such informed decisions.

We have review embargos (hey just don't preorder bro), paid for reviews, blatant lies or mis representation in ads. Demos are few and far in-between. It's hard to want to pay for more than 60 these days given the constant anti consumer practices that happen in the gaming industry. Why would I pay you more when you clearly don't respect your customers (most publishers)

I'm at the point where I don't buy a game until it is on sale and has a ton of reviews. I have such a huge backlog, it doesn't bother me to not play the latest thing.

[–] Ragnarok314159@sopuli.xyz 1 points 8 months ago

I do the same, follow my patient gamer philosophy.

Until that time I can play guitar and likely have more fun repeatedly failing to learn a new rift. It’s sad that sucking at a guitar is more fun than most modern games.

[–] RightHandOfIkaros@lemmy.world 5 points 8 months ago* (last edited 8 months ago)

I will only do this for games I know I will like, from studios I want to support.

I literally will wait until a sale ends to buy a game made by Yoko Taro or FromSoftware at full price.

[–] PhlubbaDubba@lemm.ee 1 points 8 months ago (1 children)

Sits back in porch chair, Back in my day you could get a fully complete console game wið online multiplayer and all ð bells and whistles, for just ÞIRTY DOLLARS

[–] itslilith@lemmy.blahaj.zone 2 points 8 months ago (1 children)

hell yeah, þorn and eð user in the wild!

alþough I stand by the opinion þat þe voiced-voicless distinction between þorn and eð is someþing superimposed onto English later on, as eð and þorn were used interchangeably for a time and it was more a question of time period raþer þan voicedness

[–] PhlubbaDubba@lemm.ee 0 points 8 months ago (1 children)

I mean ð distinction is well and truly ðere now, so a spelling reform ðat tries to reinstate a spelling convention from a period when it wasn't is really just slapping a coat of paint on the same kinds of historical spelling issues ðat English still has.

To me bringing ðem back isn't a matter of restoring old spelling, it's a matter of using what once was to make something ðat works for the here and now.

[–] itslilith@lemmy.blahaj.zone 2 points 8 months ago

My point is more þat we don't really need þe distinction, a lot of other phonemes are ambiguous in English, and þey've not coexisted for a long time historically. Early English mostly used eð, middle English mostly þorn. Not faulting you for using boþ at all, I þink þat's also valid

[–] iAmTheTot@sh.itjust.works 7 points 8 months ago (2 children)

Should probably tell inflation to stop being a thing, then.

[–] HEXN3T@lemmy.blahaj.zone 12 points 8 months ago (3 children)

🙏There🙏is🙏no🙏inflation🙏only🙏price🙏gouging🙏

[–] Don_alForno@feddit.org 5 points 8 months ago

Moderate Inflation (around the 2% target) is necessary for the current economical system to function. It incentivizes people to either invest or spend their money instead of sitting on it.

[–] iAmTheTot@sh.itjust.works 3 points 8 months ago

I'm not sure we share the same definition of price gouging.

[–] Fuckfuckmyfuckingass@lemmy.world 0 points 8 months ago (1 children)

Seems to me like they've just upped the price $10 with each successive generation of consoles.

[–] SpacetimeMachine@lemmy.world 2 points 8 months ago* (last edited 8 months ago)

Games have been around 60 dollars for over 30 years now. Not sure what you're on about. If they had gone up 10 bucks with each console generation they would be like 150 at this point.

[–] Katana314@lemmy.world 7 points 8 months ago

To me, $70 is a reasonable price based on what bread costs now, but the minimum wage needs to like, triple.

The focus on freemium games and whales may even be driven by America’s wealth gap.

[–] donuts@lemmy.world 17 points 8 months ago

What a world we live in, where cheaper games are seen as less quality because the theory of capitalism has conditioned us to believe higher quality = higher price.

[–] HeyJoe@lemmy.world 9 points 8 months ago

New franchise needs to build a following first. The lower price point will get more people to try it. I'm sold already, but there's a ton of people who have no idea what this game is still and won't until it releases. I hope it's as good as it looks, and I hope it succeeds and leads to more.

[–] eddanja@lemmy.world 2 points 8 months ago

I'm so excited for this game.