this post was submitted on 21 May 2025
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    [–] kamenlady@lemmy.world 79 points 1 day ago (1 children)

    To kill all lives of a kitten you have to

    killall -9 kitten

    [–] tal@lemmy.today 9 points 1 day ago (1 children)

    More verbose, but also more emotive:

    $ killall -KILL kitten
    [–] dabaldeagul@feddit.nl 3 points 1 day ago

    Cats have 9 lives

    [–] umbraroze@slrpnk.net 13 points 1 day ago (2 children)

    Long ago I was exploring some MUD, and it was the usual fantasy game experience. But one area was basically a weird dimension representing the server itself. Instead of monsters it had zombie processes you could kill. And child processes looking at you sadly. Trying to kill them was one of those "top 10 video game moments that made you feel like a total monster" things.

    [–] tal@lemmy.today 4 points 1 day ago* (last edited 1 day ago)

    https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html

    This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to perform useful work. The game was chosen for its appeal to the target audience of system administrators.

    The Doom process manager (PSDoom) is a modification of the game Doom [8] that displays representations of the processes running on a machine. Rather than using standard text-mode UNIX tools to view and manipulate processes, one surveys and shoots at a room full of bloodthirsty mutants, as shown in Figure 1. When a user starts PSDoom, currently running processes are instantiated as "process monsters" in a single room in a "dungeon." These monsters have their associated process' name and id printed on them. The program periodically polls the operating system to add newly-created processes to the game. The user may choose to view the processes from a balcony above the room, as shown in Figure 2, or to enter the room to interact with them. If the user inflicts a wound upon a process monster, the corresponding process' priority is lowered to give it fewer CPU cycles. When the monster accumulates enough damage and is killed, the associated process is also killed.

    [–] palordrolap@fedia.io 1 points 1 day ago

    Reminds me of the game that I believe was intended as a thought-provoking artwork. Every enemy that was killed deleted a file off the computer it was installed on. For real. No take backs. Zap that monster and the file's gone.

    Just looked it up and it's called lose/lose and is for macOS circa 2009, but I could have sworn something similar existed in the Win95 era. (Although it wouldn't be the first time I've thought something was from an earlier decade.)

    [–] rescue_toaster@lemm.ee 7 points 1 day ago (2 children)

    This is a normal, regular task in dwarf fortress.

    [–] lenuup@reddthat.com 1 points 1 day ago

    Cat leather bag, and cat based roasts are the backbone of every proper fortress. Just next to alcohol and offering the treehuggers wooden items out of spite.

    I thought the cats stopped drinking the alcohol?

    [–] slazer2au@lemmy.world 7 points 1 day ago (1 children)

    Did it succed thought? Surely it requires sudo

    [–] Doxin@pawb.social 24 points 1 day ago

    not if you're killing processes the current user started.

    [–] drasglaf@sh.itjust.works 3 points 1 day ago

    But you still did it, you monster.

    [–] Mwa@lemm.ee 3 points 1 day ago (2 children)

    Wouldn't it need a signal to kill it with or is that not required

    [–] rtxn@lemmy.world 15 points 1 day ago (1 children)

    kill automatically sends SIGTERM (15) if no other signal is specified. It's the gentle way to terminate a process.

    [–] Mwa@lemm.ee 2 points 1 day ago* (last edited 1 day ago)

    ohh okay thanks and useful to know

    [–] silenium_dev@feddit.org 3 points 1 day ago (1 children)
    [–] Mwa@lemm.ee 1 points 1 day ago

    okay thanks