this post was submitted on 01 Jul 2025
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

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[–] irelephant@lemmy.dbzer0.com 3 points 4 days ago (6 children)

I tried factorio a while ago but couldn't get into it.

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[–] tal@lemmy.today 14 points 5 days ago* (last edited 5 days ago) (4 children)

I can think of lots of series that I don't like, just because I'm not into the genre. I think that everyone has genres that they don't like.

I think a more-interesting question is about popular series that I don't like within a genre that I do like.

I didn't like Frostpunk, despite liking city-builders. Felt like the decisions were largely mechanical, didn't involve a lot of analysis and tweaking levers.

I didn't like Sudden Strike 4, despite liking lots of real time tactics games, like Close Combat. It felt really simplified.

I didn't like Pacific Drive, despite liking survival games. It has time limits, and I often dislike time limits in games.

I didn't like Outer Wilds, despite liking a lot of space games. Didn't like the cartoony style, the low-tech vibe, felt like it wasn't respectful of player time.

I didn't like Elden Ring, though I like a number of swords and sorcery games. Just felt simple, repetitive and uninteresting.

EDIT: A couple of honorable mentions that I don't hate, but which were disappointing:

Borderlands. The gunplay can be all right, and the flow of new guns and having to adapt to them is interesting. But every Borderlands game I play, the always-respawning enemies are a turnoff. Feels like the world is immutable. Also don't like the mindless farming of every container with glowing green dots. And for a combat-oriented game, it doesn't make me mix up my tactics much based on whatever I'm facing. While I finish the game, I always wind up feeling like I'm not having nearly as much fun as I should be having.

Choice of Games. I like text-based games, but a lot of games published by this company, even otherwise well-written ones, have adopted a convention of making one win by playing consistently to certain characteristics of a character, so one tries to just figure out at every choice what option will maximize that characteristic. That's extremely uninteresting gameplay, even if the story is nice and the text well-written. I feel like the same authors would have done better just writing choose-your-own-adventure type games if they weren't focused on the stats. I also really dislike the lack of an undo, to the point that I've put some work into a Choicescript-to-Sugarcube converter.

[–] Skua@kbin.earth 10 points 5 days ago (2 children)

I'm not sure I'd count Outer Wilds as a space game (assuming you mean something in the vein of Elite Dangerous), despite it objectively including a lot of space travel. It's a detective game, the point is to unravel a mystery

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[–] Nemo@slrpnk.net 10 points 5 days ago (8 children)

I found both Knights of the Old Republic and Mass Effect completely unplayable.

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[–] callyral@pawb.social 3 points 4 days ago (3 children)
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[–] Baggie@lemmy.zip 8 points 5 days ago

I cannot do balders gate 3, or any rpg of that style. I suspect it's to do with trying to roleplay a character while simultaneously viewing them in that top-down third person perspective. I can do X-COM, strategy, I can do roleplay in third person, but that particular combination just kills it for me. It's bizarre.

[–] AngryCommieKender@lemmy.world 5 points 4 days ago

Tried Minecraft multiple times. Can't stand the game. Weird part is that I absolutely love both Terraria and Vintage Story.

I found a huge surface vein of olivine in a peridotite cliff face earlier while searching for bauxite, only to realize that I was about 50 blocks to the east of the Resonance Archives entrance, which my world put in a damn near inaccessible valley between K2 and Everest.

If I can find some bauxite I have a ton of iron to make some steel and between that and my huge harvest of flax and honey, I will have honey sulfur poltices, and the eidolon should be a cakewalk.

[–] arararagi@ani.social 3 points 4 days ago

Basically any SRPG but if I had to choose one I would say Fire Emblem; this gente always leaves me bored with how long combat takes.

Though I am powering through, on easy, in Hundred Line Last Defense Academy because the story is that good.

[–] blarghly@lemmy.world 5 points 4 days ago (2 children)

All of them.

About 10 years ago, I was playing BioShock. It was fun, but I kept losing interest. Which was weird, because it was pretty much a game that was made for me - a pretty deep plot, a cool adventurous aesthetic, exploring and discovering different places on the map. I realized I was getting distracted thinking about all the other things I wanted to do - hanging out with my friends, figuring out how to talk to girls, studying so I could get good grades and a good job, learning all about things that interested me, going backpacking and rock climbing - and so I finished the game out of habit, and then set down the controller and didn't pick it back up for a while.

My last game was Red Dead Redemption, which I blasted through in a marathon play-through while spending a month crashing my sister's couch between semesters. My sleep schedule got all fucked, I ate like shit, and I felt like shit. Once I got to the end of the game, I packed up my XBox and put it in a box box. The next semester I sold it to get money to buy climbing gear.

Now I just do the Wordle.

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[–] selflock@lemmy.world 3 points 4 days ago (1 children)

Witcher. I tried. The series was great though.

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[–] PlzGivHugs@sh.itjust.works 10 points 5 days ago (2 children)

The Bethesda (and related) RPGs. The core gameplay loop just feels so shallow in both, meaning most of your time is spent wandering with nothing meaningful to do, or in spammy, often janky combat. The parts that are interesting, the character builds and the lore, aren't super involved in most of the game. You spend so little time building characters, and most of the lore is in written logs and books.

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[–] Ziggurat@jlai.lu 10 points 5 days ago (4 children)

D&D

I've been playing RPG for decades, but play D&D less than once a decade, and my impression goes form awful to not worth my money/time. When I was young and broke, having to buy a player manual + a GM guide + a monster manual when tons of RPG would fit in a single book (Yes I know, clan-books for let's say Vampire are also a money-pit), was out of my budget, then every-time I played D&D, feel like the story were not interesting as concept like alignment and some spells like detect lies would kill many interesting plot. Too which you had a lot of character optimisation often over the long-term (If you didn't take that feat a low level you cannot have the killer feat at high level), let alone the people mixing RPG and miniature games

Sure you can have some funs game with D&D and play it differently but there is so many other game out-there (and so few time) , that why would I even bother joining a D&D game rather than another,

[–] LifeInMultipleChoice@lemmy.world 9 points 5 days ago* (last edited 5 days ago) (1 children)

I was lucky that we just had friends that loved making them. So we wouldn't have books or such, and we just made our player cards on paper with knowledge of what can grow and when. Then the world's would grow crazy if we wanted them to, or not. Hell we had one game we played specifically when we were drunk. We would close the bar down, pick up a 12 pack a piece and cigarettes. Then we would sit out on the porch from 2am and play till sunrise every weekend, sometimes both Friday and Saturday night. In that game we'd note our cards on our phones so we'd remember and the DM would have us send them to him at the beginning and end of the night so he could reference/ make sure they weren't all fucked up before the next play session. It gave us crazy things to talk about at the bar; what we wish we did differently, what we would want do aim to do, where we might want to go, and that just all fed content to the DM and they would draw up ways to integrate possibilities for the next week or so. Even had a couple side characters so if someone else happened to be in town or wanted to join us we could auto scale the character by doing a quick percentage off of some of main characters current stats. 1 or 2 people spend 5 mins to bring the person up to speed with what their character story is and where/what is going on or maybe overall goals while another one of us just writes down their updated stats for them and sends it to them.

So we'd spend nothing on the game itself. We had a blast

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[–] EndlessNightmare@reddthat.com 1 points 3 days ago

I really enjoy D&D-based video games, but actual pen and paper is just frustratingly slow. I think if I could change my mindset to consider it a social activity first and a game second, I might find it more enjoyable. But that is also really dependent on the group dynamic and seems more likely attainable for playing in-person rather than with an online group.

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[–] RonnieB@lemmy.world 9 points 5 days ago

Assassin's creed. The movement and combat didn't feel satisfying to me at all

[–] napkin2020@sh.itjust.works 2 points 4 days ago (1 children)

Almost all of them. The only real thing that I played with pure joy was Minecraft, Cities Skylines, Planet Coaster and Sims series. I think its pretty clear what games do I like.

Anything with story/ending I find them unbearably boring and tedious. I'll play Cities Skylines for hours though.

[–] Godric@lemmy.world 1 points 3 days ago

Those games are awesome, if you enjoy strategy games, I think you'd love the full catalog by Paradox Interactive

[–] Edge004@lemmy.zip 2 points 4 days ago (1 children)

Bioshock. I tried the first game and liked the story and atmosphere, but got bored of the gameplay every time I've tried it

[–] DrSteveBrule@mander.xyz 2 points 3 days ago

I love the first BioShock but couldn't get into the other two because it didn't feel like they took the gameplay anywhere new.

[–] paultimate14@lemmy.world 6 points 5 days ago (2 children)

God of War. I played 1,2, and 3 and they were all pretty much the same. I think a lot of the hype was from marketing and edge lords who were thrilled to have so much blood and some low-poly tits on the PS2. Once you get past the spectacle, the combat is a slog of mashing the Square button until the game decides to stop spawning HP sponges for you to hit. The puzzles are tedious and annoying. The platforming they try to force in just doesn't work with the physics and controls. The music is bland and generic "epic symphony" stuff that may as well just be from a stock music library, with no Greek influence at all. The story is a generic and modern story with a thin vineer of Greek mythology. Kratos is less of a character and more of a reason to move the game along to the various locations. I know it's not a completely fair comparison, but Hades used Greek instruments to create greek-influenced and interesting music that I still find myself humming and drumming to years later. Hades also did a way better job of using actual Greek mythology to create a narrative that would actually fit in that cannon.

I remember playing Knack 1&2 and thinking "wow, this is like if the old God of War games were fun". Knack is far from perfect of course, but is largely a similar series that cares more about being fun than being mature.

I'm playing through the 2018 God of War now. Completely different, and honestly a few hours in I'm still not sure why they chose to make this a God of War game staring Kratos instead of just making it a fresh IP. Maybe more lore reasons will be revealed, but so far it seems it was just to capitalize on the brand for marketing reasons. The music is still not a strength, but it's better. The environments are better. The combat is still pretty boring with way too many boring enemies with way too much health, but it's better. This is the first game where I'm starting to get tired of the same UI and over-the-shoulder perspective that other Sony games have used lately (Ratchet and Clank, Uncharted, Horizon, Spiderman). GoW, like most of those games, has an unnecessarily complicated itemization and leveling system that just bogs the game down, and feels almost inspired by MMO's or gacha mobile games.

It does a great job of characterization, with plenty of small, subtle, beautifully written moments that grant insight into personalities. The boy is annoying, but I can see that's the point so I mostly don't mind. It's really annoying how the game won't shut up- there's always someone saying something, and if you even just stop moving for a second someone pipes up to remind you of what you should be doing. It doesn't have space to breath. The puzzles are better than the prior games- they are an acceptable tool for pacing but aren't great by themselves. The story seems a lot better, with much more attention given to original Norse mythology.

With Uncharted I could push last the mediocre puzzles and bullet sponge enemies because the cutscenes were really good and the stories were fun. For Ratchet and Clank I can ignore how the humor has gotten worse and more juvenile over time because it's still fun to platform, dodge, cycle through weapons, and kill tons of enemies. For Horizon Zero Dawn... Actually I don't have many complaints, that was a solid title. For GoW (2018) there's just nothing pulling me back to it.

[–] Lv_InSaNe_vL@lemmy.world 2 points 4 days ago

I'm not going to spoil anything but them making the 2018 god of war a god of war game absolutely does have story reasons. And I didn't even play the earlier games till after so it's not so much "tied" to the story of the earlier games, but it uses them as a back drop.

That's where I'll end it, but both of the new God of War games are some of my favorite games of all time. Continue playing them, they just continually get better.

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