this post was submitted on 27 Oct 2025
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[–] Oberyn@lemmy.world 1 points 6 hours ago

Anything requiring you repeatedly mash a single button super fast

[–] olafurp@lemmy.world 16 points 3 days ago (1 children)

Exponentially growing requirements that out pace rewards. I don't want to spend 10 hours grinding just to level up.

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[–] rollerbang@lemmy.world 15 points 3 days ago
[–] ameancow@lemmy.world 11 points 3 days ago (1 children)

A multiplayer game that pits you against lousy AI bots with human looking names for your first "games' so you feel like you know how to play and makes the game seem fair and fun.

Then after you're comfortable, you get pitted against a lobby of 12-year-olds who haven't seen daylight since birth who annihilate you and curse you out on coms.

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[–] hakunawazo@lemmy.world 10 points 3 days ago

Not the worst, but I'm annoyed by invisible walls. Just give me a reason why I can't be there.

[–] jerkface@lemmy.ca 16 points 3 days ago (6 children)
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[–] blady_blah@lemmy.world 7 points 3 days ago* (last edited 2 days ago) (5 children)

One of the worst game mechanics ever found in a game was where the enemy got harder as you gained levels. The same enemy. It basically defeated the value of having more levels. I think it was Oblivion ~~Skyrim~~ where I found this, particularly annoying.

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[–] pishadoot@sh.itjust.works 35 points 4 days ago (4 children)

Stat/EXP loss on death.

Unskippable cut scenes, especially before a boss. I want to play on hard difficulty, which means I WILL die to bosses. Do not force me to watch that shit 5+ times or I'm out like trout.

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[–] Strider@lemmy.world 11 points 3 days ago (11 children)

Achievements.

I want to enjoy the game, not artificial milestones for bragging rights.

[–] weeeeum@lemmy.world 5 points 3 days ago (1 children)

Depends if the achievements are good. A boring and bad achievment is something that is simply tedious, and isn't hard. Like jumping in a specific spot 200 times. That's stupid as hell.

I think a good achievement is "beat level without X ability". Something that forces you to adapt and change your playstyle.

I also don't think games should have hundreds or THOUSANDS of achievements, cause accomplishisng any of them feels like pissing in the wind.

Id much rather have 50 super difficult achievements, so each one feels impactful and rewarding.

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[–] Horsey@lemmy.world 9 points 3 days ago (2 children)
[–] TinyLittlePuni@lemmy.world 34 points 4 days ago

The worst game mechanic is artificial difficulty where enemies aren't challenging. Instead, they are just damage sponges.

[–] Treczoks@lemmy.world 51 points 4 days ago

Pay to win.

[–] RickyRigatoni@retrolemmy.com 10 points 3 days ago (4 children)

press ▲ to jump. shit button. it's x.

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[–] callyral@pawb.social 6 points 3 days ago

"Here's a rare weapon dropped by this boss! But wait, you need to be at least level 30 to use it, and you're still on level 2."

I went out of my way to repeatedly grind and kill this late game boss during early game, just give me my reward for not following the stupid linear progression

[–] justdaveisfine@piefed.social 115 points 5 days ago (9 children)

I don't like durability mechanics when its clearly there just to waste your time or money or whatever. Any game that makes you do more hiking to repair benches than fighting is either getting a thumbs down or I'm going to download a mod.

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[–] LifeInMultipleChoice@lemmy.world 32 points 4 days ago* (last edited 4 days ago)

2 sets of teeth, the first only lasting 1/9 of your life and the second being 8/9. 2/9, 7/9 would be much better or just 2/9, 4/9, 6/9.

Oh, hair falling out and all your joints hurting for 5/9 of your life kinda blows as well.

[–] Speiser0@feddit.org 48 points 4 days ago (4 children)

Permanently loosing a treasure that you can only get once because your pocket is full.

[–] JustTesting@lemmy.hogru.ch 4 points 3 days ago* (last edited 3 days ago)

Or even worse, reading online that there's some super special item you could have gotten 20 hours into the game if only you didn't open that one regular chest in the starting area in the first 5 minutes of the game. I forgot which Final Fantasy did this? 9 maybe? Pissed me off to no end, i'm not playing through everything again for this… just seemed mean spirited.

More generally, when decisions early on influnce later stuff that you have no way of knowing about yet. I'm not going to play your game 50 times to see all options. So either i play with the wiki open to not miss anything, ruining the fun, or i realize later on that i could have gotten something but it's now forever locked because of earlier decisions, pissing me off.

Baldurs Gate 3 had a lot of that…

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[–] BurgerBaron@piefed.social 99 points 5 days ago (5 children)

Game has collectables scattered in almost every room including lore text and audio logs.

Meanwhile the story NPC is nagging you to move on every 30 seconds on a loop and won't shut the fuck up. Because play testing revealed most of their players are fucking morons and get lost in one way apartment rooms I guess.

These two mechanics conflct with one another way too often and it's immersion breaking every time.

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[–] glinkstiddle@lemmy.world 1 points 2 days ago

Roll and move. Skip your turn.

[–] HexesofVexes@lemmy.world 55 points 4 days ago (2 children)

Microtransactions - the answer always has been and always will be microtransactions.

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[–] Apeman42@lemmy.world 5 points 3 days ago

Puzzles that are entirely music based with no visual cues.

They're bad enough for me as just a guy with no rhythm or note recognition, but also just fuck deaf people I guess?

[–] defuse959@lemmy.dbzer0.com 8 points 3 days ago* (last edited 3 days ago) (1 children)

Survival crafting. I spend my real life days trying to keep up on sheltering and feeding myself. I don’t want to “relax” by punching trees to make a fire to cook a bird I punched to death.

The pervasiveness of this in every game has limited the content I engage with the last 10 or so years. Everyone started chasing that Minecraft money and now it’s Ubi-fied into just about every mainstream title.

I don’t want to forge new weapons. I want to find them in a chest or earn them by killing a boss. I have bounced off of so many games the moment they ask me to learn a system of crafting. Keep that in it’s own genre and stop padding games out with repetitive busy work.

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[–] JoeTheSane@lemmy.world 26 points 4 days ago (5 children)

Relationship mechanics. If I give someone a pumpkin twice a week, they’re just going to be confused and pissed.

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[–] ryathal@sh.itjust.works 36 points 4 days ago (4 children)
  • Games with designated save points only.
  • Skill/Tech trees that really only have one viable path.
  • Games that reward stealth until the boss battle.
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[–] MotoAsh@piefed.social 17 points 4 days ago (4 children)

Limited inventory space in an otherwise unrealistic RPG.

You're telling me I can carry six two-handed weapons and 500lbs of gold, but seven is just too much?! Fuck you and the horse you rode in on.

Specifically, this especially sucks when the inventory is a grid, like in the Diablo series, or Grim Dawn, or WoW, FFXIV or... many other MMOs.

especially when you can spend real money to alleviate the artificial limitation they fucking designed in to the game.

It's so unnecessary and these days absolutely makes me instantly not care to continue playing. FUCK artificial limitations that don't have clear, valid reasons.

I'm here to play a game, not Inventory Management Simulator 33.45

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[–] MourningDove@lemmy.zip 4 points 3 days ago

Any game that forces snap to center cameras. No one should ever have to fight against the controls in a game.

(Looking at you No Man’s Sky)

[–] SoftestSapphic@lemmy.world 22 points 4 days ago (5 children)

Escort missions

The only good escort missions are the ones where you aren't limited at all by the NPC you need to escort, which no longer makes it an escort mission.

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[–] Krudler@lemmy.world 19 points 4 days ago (1 children)

Games with inventories where they treat a single gem or a flower petal as occupying the same space in your rucksack as a pair of boots.

Guys, we go back to Ultima 7 with the key ring, the problem was solved along fucking time ago. Stop being lazy and have gem sacks, crafting bags, keyrings, etc for small items.

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[–] e0qdk@reddthat.com 69 points 5 days ago (1 children)

Insert real world money to continue/for advantage. Whether it's modern FTP with MTX or old school quarter eaters, it's poison to games.

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[–] WanderWisley@lemmy.world 28 points 4 days ago (4 children)
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[–] T00l_shed@lemmy.world 61 points 5 days ago (4 children)

Not a mechanic i guess, but motion blur

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[–] buttnugget@lemmy.world 10 points 3 days ago (1 children)

Deliberately ableist bullshit. Like no pause or an over reliance on quick time events.

[–] jerkface@lemmy.ca 17 points 3 days ago (2 children)

"Deliberately?" Like they're sitting there in their scrum chortling over each new feature they can cook up that makes things difficult for disabled people?

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[–] zlatiah@lemmy.world 39 points 4 days ago* (last edited 4 days ago) (11 children)

Something that hasn't been mentioned: difficulty variations that only change stat penalty. These get really annoying for people who enjoy challenging gameplay...

Case in point, unmodded Skyrim's legendary difficulty where the only difference is that you do 0.25x damage and take 300% damage. Instead of providing challenging gameplay that forces you to use gaming skills or think, it just makes the game more annoying to play & limits player build options (stealth is mandatory as any other playstyle deals no damage and results in you getting kill-animation'd...)

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[–] jordanlund@lemmy.world 56 points 4 days ago (6 children)

Escort missions. Specifically when the person you are escorting is as sharp as a bag of hammers.

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[–] Solitaire20X6@sh.itjust.works 5 points 3 days ago* (last edited 3 days ago)

Fragile world-spanning deliveries.

Silksong has me screaming over them, 10 - 20 minutes of walking and one too many smacks at the end ruins it. And then there's the one that's also timed!

But to be fair, most of Silksong gets me yelling at the TV on the regular! I love it and hate it!

[–] theOneTrueSpoon@feddit.uk 25 points 4 days ago* (last edited 4 days ago) (1 children)

When you can't dodge because you're charging an attack/doing a combo/whatever. If I'm attacking one enemy, and I see another one about to attack me from behind, I want to be able to get out of the way, not be stuck in an attack animation until I get hit

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[–] julysfire@lemmy.world 3 points 2 days ago (1 children)

You know when you are in the middle of a game's story and then you get caught or something wjd the enemy takes all your gear and you have to find your gear or fight to get it back? No screw that. So annoying.

And I'm the kind of player that does all sise quests before doing the main story so I can be OP and plow through the story. Just let me do that and don't take what I worked hard to get.

[–] OldManWithACane@lemmy.zip 3 points 2 days ago (1 children)

This is it for me. I will just stop playing. Dying Light did this to me and it feels like such a lazy design mechanic. It’s not fun, it’s not a surprise twist, it’s just plain lazy. I have no idea if DL2 has this lazy design because they’re never going to get a penny from me to find out.

Devs: Stop doing this crap!

[–] julysfire@lemmy.world 2 points 2 days ago

I just played through Dying Light as well and is absolutely why I thought of this!

[–] Duamerthrax@lemmy.world 3 points 2 days ago* (last edited 2 days ago)

Escort Missions. Especially when pathfinding AI was terrible.

Quick Time Events in a game that it isn't the focus. Halo 4 had exactly two quick time events. One in the first level and one in the last level.

[–] moakley@lemmy.world 28 points 4 days ago (8 children)

For me: weapon durability.

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[–] hydrashok@sh.itjust.works 52 points 5 days ago (8 children)

Unskippable intro levels that teach the control mechanics.

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