this post was submitted on 27 Oct 2025
160 points (98.8% liked)

Ask Lemmy

35342 readers
825 users here now

A Fediverse community for open-ended, thought provoking questions


Rules: (interactive)


1) Be nice and; have funDoxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them


2) All posts must end with a '?'This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?


3) No spamPlease do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.


4) NSFW is okay, within reasonJust remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com. NSFW comments should be restricted to posts tagged [NSFW].


5) This is not a support community.
It is not a place for 'how do I?', type questions. If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.


6) No US Politics.
Please don't post about current US Politics. If you need to do this, try !politicaldiscussion@lemmy.world or !askusa@discuss.online


Reminder: The terms of service apply here too.

Partnered Communities:

Tech Support

No Stupid Questions

You Should Know

Reddit

Jokes

Ask Ouija


Logo design credit goes to: tubbadu


founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] Oberyn@lemmy.world 1 points 22 hours ago

Anything requiring you repeatedly mash a single button super fast

[–] olafurp@lemmy.world 16 points 3 days ago (1 children)

Exponentially growing requirements that out pace rewards. I don't want to spend 10 hours grinding just to level up.

load more comments (1 replies)
[–] rollerbang@lemmy.world 15 points 4 days ago
[–] ameancow@lemmy.world 11 points 3 days ago (1 children)

A multiplayer game that pits you against lousy AI bots with human looking names for your first "games' so you feel like you know how to play and makes the game seem fair and fun.

Then after you're comfortable, you get pitted against a lobby of 12-year-olds who haven't seen daylight since birth who annihilate you and curse you out on coms.

load more comments (1 replies)
[–] hakunawazo@lemmy.world 10 points 3 days ago

Not the worst, but I'm annoyed by invisible walls. Just give me a reason why I can't be there.

[–] pishadoot@sh.itjust.works 35 points 4 days ago (4 children)

Stat/EXP loss on death.

Unskippable cut scenes, especially before a boss. I want to play on hard difficulty, which means I WILL die to bosses. Do not force me to watch that shit 5+ times or I'm out like trout.

load more comments (4 replies)
[–] jerkface@lemmy.ca 16 points 4 days ago (6 children)
load more comments (6 replies)
[–] justdaveisfine@piefed.social 115 points 5 days ago (5 children)

I don't like durability mechanics when its clearly there just to waste your time or money or whatever. Any game that makes you do more hiking to repair benches than fighting is either getting a thumbs down or I'm going to download a mod.

[–] canofcam@lemmy.world 28 points 5 days ago (4 children)

It is a fine line, like in Minecraft durability obviously makes sense, so it makes sense that other games try to emulate that. But then look at Stardew Valley, one of the most popular mods is the one that stops fences from degrading because repairing them is tedious.

load more comments (4 replies)
load more comments (4 replies)
[–] Treczoks@lemmy.world 51 points 5 days ago

Pay to win.

[–] TinyLittlePuni@lemmy.world 34 points 4 days ago

The worst game mechanic is artificial difficulty where enemies aren't challenging. Instead, they are just damage sponges.

[–] BurgerBaron@piefed.social 99 points 5 days ago (5 children)

Game has collectables scattered in almost every room including lore text and audio logs.

Meanwhile the story NPC is nagging you to move on every 30 seconds on a loop and won't shut the fuck up. Because play testing revealed most of their players are fucking morons and get lost in one way apartment rooms I guess.

These two mechanics conflct with one another way too often and it's immersion breaking every time.

load more comments (5 replies)
[–] Strider@lemmy.world 11 points 4 days ago (12 children)

Achievements.

I want to enjoy the game, not artificial milestones for bragging rights.

load more comments (12 replies)
[–] Speiser0@feddit.org 48 points 5 days ago (4 children)

Permanently loosing a treasure that you can only get once because your pocket is full.

load more comments (4 replies)
[–] blady_blah@lemmy.world 7 points 3 days ago* (last edited 3 days ago) (5 children)

One of the worst game mechanics ever found in a game was where the enemy got harder as you gained levels. The same enemy. It basically defeated the value of having more levels. I think it was Oblivion ~~Skyrim~~ where I found this, particularly annoying.

load more comments (5 replies)
[–] LifeInMultipleChoice@lemmy.world 32 points 4 days ago* (last edited 4 days ago)

2 sets of teeth, the first only lasting 1/9 of your life and the second being 8/9. 2/9, 7/9 would be much better or just 2/9, 4/9, 6/9.

Oh, hair falling out and all your joints hurting for 5/9 of your life kinda blows as well.

[–] HexesofVexes@lemmy.world 55 points 5 days ago (2 children)

Microtransactions - the answer always has been and always will be microtransactions.

load more comments (2 replies)
[–] Horsey@lemmy.world 9 points 4 days ago (2 children)
[–] RickyRigatoni@retrolemmy.com 10 points 4 days ago (4 children)

press ▲ to jump. shit button. it's x.

load more comments (4 replies)
[–] ryathal@sh.itjust.works 36 points 5 days ago (4 children)
  • Games with designated save points only.
  • Skill/Tech trees that really only have one viable path.
  • Games that reward stealth until the boss battle.
load more comments (4 replies)
[–] JoeTheSane@lemmy.world 26 points 4 days ago (4 children)

Relationship mechanics. If I give someone a pumpkin twice a week, they’re just going to be confused and pissed.

[–] pishadoot@sh.itjust.works 13 points 4 days ago (1 children)

Lol. As a fan of the farming sim genre, I approve this message.

load more comments (1 replies)
load more comments (3 replies)
[–] callyral@pawb.social 6 points 3 days ago

"Here's a rare weapon dropped by this boss! But wait, you need to be at least level 30 to use it, and you're still on level 2."

I went out of my way to repeatedly grind and kill this late game boss during early game, just give me my reward for not following the stupid linear progression

[–] e0qdk@reddthat.com 69 points 5 days ago (1 children)

Insert real world money to continue/for advantage. Whether it's modern FTP with MTX or old school quarter eaters, it's poison to games.

load more comments (1 replies)
[–] MotoAsh@piefed.social 17 points 4 days ago (4 children)

Limited inventory space in an otherwise unrealistic RPG.

You're telling me I can carry six two-handed weapons and 500lbs of gold, but seven is just too much?! Fuck you and the horse you rode in on.

Specifically, this especially sucks when the inventory is a grid, like in the Diablo series, or Grim Dawn, or WoW, FFXIV or... many other MMOs.

especially when you can spend real money to alleviate the artificial limitation they fucking designed in to the game.

It's so unnecessary and these days absolutely makes me instantly not care to continue playing. FUCK artificial limitations that don't have clear, valid reasons.

I'm here to play a game, not Inventory Management Simulator 33.45

load more comments (4 replies)
[–] T00l_shed@lemmy.world 61 points 5 days ago (4 children)

Not a mechanic i guess, but motion blur

load more comments (4 replies)
[–] SoftestSapphic@lemmy.world 22 points 4 days ago (5 children)

Escort missions

The only good escort missions are the ones where you aren't limited at all by the NPC you need to escort, which no longer makes it an escort mission.

load more comments (5 replies)
[–] defuse959@lemmy.dbzer0.com 8 points 4 days ago* (last edited 4 days ago) (1 children)

Survival crafting. I spend my real life days trying to keep up on sheltering and feeding myself. I don’t want to “relax” by punching trees to make a fire to cook a bird I punched to death.

The pervasiveness of this in every game has limited the content I engage with the last 10 or so years. Everyone started chasing that Minecraft money and now it’s Ubi-fied into just about every mainstream title.

I don’t want to forge new weapons. I want to find them in a chest or earn them by killing a boss. I have bounced off of so many games the moment they ask me to learn a system of crafting. Keep that in it’s own genre and stop padding games out with repetitive busy work.

load more comments (1 replies)
[–] zlatiah@lemmy.world 39 points 5 days ago* (last edited 5 days ago) (11 children)

Something that hasn't been mentioned: difficulty variations that only change stat penalty. These get really annoying for people who enjoy challenging gameplay...

Case in point, unmodded Skyrim's legendary difficulty where the only difference is that you do 0.25x damage and take 300% damage. Instead of providing challenging gameplay that forces you to use gaming skills or think, it just makes the game more annoying to play & limits player build options (stealth is mandatory as any other playstyle deals no damage and results in you getting kill-animation'd...)

load more comments (11 replies)
[–] WanderWisley@lemmy.world 28 points 5 days ago (4 children)
load more comments (4 replies)
[–] jordanlund@lemmy.world 56 points 5 days ago (6 children)

Escort missions. Specifically when the person you are escorting is as sharp as a bag of hammers.

load more comments (6 replies)
[–] Krudler@lemmy.world 19 points 4 days ago (1 children)

Games with inventories where they treat a single gem or a flower petal as occupying the same space in your rucksack as a pair of boots.

Guys, we go back to Ultima 7 with the key ring, the problem was solved along fucking time ago. Stop being lazy and have gem sacks, crafting bags, keyrings, etc for small items.

load more comments (1 replies)
[–] Apeman42@lemmy.world 5 points 3 days ago

Puzzles that are entirely music based with no visual cues.

They're bad enough for me as just a guy with no rhythm or note recognition, but also just fuck deaf people I guess?

[–] hydrashok@sh.itjust.works 52 points 5 days ago (8 children)

Unskippable intro levels that teach the control mechanics.

load more comments (8 replies)
[–] theOneTrueSpoon@feddit.uk 25 points 5 days ago* (last edited 5 days ago) (1 children)

When you can't dodge because you're charging an attack/doing a combo/whatever. If I'm attacking one enemy, and I see another one about to attack me from behind, I want to be able to get out of the way, not be stuck in an attack animation until I get hit

load more comments (1 replies)
[–] moakley@lemmy.world 28 points 5 days ago (8 children)

For me: weapon durability.

load more comments (8 replies)
[–] Donjuanme@lemmy.world 47 points 5 days ago (5 children)

QTE, especially when they're randomly inserted into an otherwise action/skill based game.

load more comments (5 replies)
[–] buttnugget@lemmy.world 10 points 4 days ago (1 children)

Deliberately ableist bullshit. Like no pause or an over reliance on quick time events.

[–] jerkface@lemmy.ca 17 points 4 days ago (2 children)

"Deliberately?" Like they're sitting there in their scrum chortling over each new feature they can cook up that makes things difficult for disabled people?

load more comments (2 replies)
[–] MourningDove@lemmy.zip 4 points 3 days ago

Any game that forces snap to center cameras. No one should ever have to fight against the controls in a game.

(Looking at you No Man’s Sky)

[–] pachrist@lemmy.world 23 points 5 days ago (3 children)

Grinding.

When the game progresses naturally, and as you move through the game, you always find yourself in the right spot to overcome the next obstacle, that's great. But the second I have to stop progressing through the game and go spend 6 hours killing goblins, I'm done.

load more comments (3 replies)
[–] Grandwolf319@sh.itjust.works 39 points 5 days ago (6 children)

Very few checkpoints or save options. I don’t have time to try to beat something if there is like 20 mins of playtime from the last checkpoint.

load more comments (6 replies)
[–] QubaXR@lemmy.world 34 points 5 days ago (3 children)

Timer that can be skipped with paid currency.

load more comments (3 replies)
[–] guy@piefed.social 38 points 5 days ago (6 children)

Where one enemy sees you and now all their friends somehow knows where you are

load more comments (6 replies)
[–] JackbyDev@programming.dev 22 points 5 days ago (5 children)

Upgrades that cannot be changed. Don't force me to replay the entire game just to see what a different upgrade does. I'm my opinion, all games should let you rebuild your character pretty much whenever. I think BG3 did a good job of it with Withers. The price is low enough to not feel like a burden but high enough to not encourage you to cheese it. The only small downside of it is that Withers is technically an optional character you could miss. I think mechanics like this should just be baked in.

load more comments (5 replies)
load more comments
view more: next ›