this post was submitted on 25 Nov 2025
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[–] EightBitBlood@lemmy.world 1 points 12 minutes ago (1 children)

As an indie dev, this article is fucking stupid.

Want to know why indie games are priced at $10 to $15? Becaue AAA has been putting everything they've made in the last decade on Steam and it's all going for $20 - $25.

Indies can't launch at that price point anymore because they're competing with AAA games from 10 years ago that have been discounted to death.

The Steam winter sale is the best example of this, where most people will buy RDR2 for $19 instead of the new mega hit indie that's $20. So indies have been lowering their price to actually get sales. That's why team cherry priced Silk Song at $20.

Basically, AAA is now just competing with the bottom part of the market they spent that last decade flooding.

They're complaining about people actually choosing where to spend their money wisely because that means they might actually have to make a good product if they want to sell a game for $70.

[–] Wahots@pawb.social 1 points 4 minutes ago

I think you probably hit the nail on the head here. I've been holding off on MGSV because it's $20, and I'm waiting for that 50% off sale.

Buuut, that didn't stop my from buying silksong at full price. Or Factorio. :)

[–] Phegan@lemmy.world 1 points 19 minutes ago

If you sell me a good game at a reasonable price. I will buy it. Otherwise, fuck off.

[–] Insekticus@aussie.zone 13 points 4 hours ago (1 children)

CEO and C-suite bonuses are the biggest budgetary fat that never gets cut and is fundamentally what the excessive costs are paying for. If you want better sales, cut the wage and bonuses to said roles who do the least work and reap the most reward.

[–] UnderpantsWeevil@lemmy.world 2 points 12 minutes ago

I'm sure that plays a role. But it might also be worth noting that the market is absolutely saturated. You don't need to go out and get The Latest New Game to enjoy yourself. There are titles that are 20 years old and can stand up to anything the AAA titles will put out next week.

The marketing budget is what's driving a lot of the prices of these bigger titles. You see a Superbowl Ad for the new Call of Duty or GTA game? That's $5 of the sticker price right there. Sometimes firms are spending 50-100% of the actual production cost of the game to tell you to buy the game. Other times they're just going out to the gaming mags/influencer groups and leading you with "The game is coming!!!" news articles for years at a time, hoping to build a critical mass of pre-orders to fund the next title in the pipe.

Once the game is out, though, its done. Anything you can flip it for is free money for the owner of the property. So why not re-sell the SquareEnix back catalog for $10/ea? Tune up the graphics a bit, maybe spring for a few new cut scenes. You can take a title that landed on shelves in the mid-90s and turn it into another eight-figure release just by hyping it back up again.

[–] jaschen306@sh.itjust.works 18 points 5 hours ago (2 children)

Piracy is free. If you're charging 70usd for a game, then I'd rather just spend the time and pirate it. If it's 10 bucks, Im just lazy to do a Google search and pay you for it.

[–] MangoPenguin@lemmy.blahaj.zone 15 points 4 hours ago

That plus so many games that are genuinely good and I have lots of hours into are in the $5-20 range.

[–] Randelung@lemmy.world 7 points 4 hours ago (1 children)

Plus those 70$ games invest so much of that $ in fucking you with DRM.

[–] jaschen306@sh.itjust.works 4 points 3 hours ago

Oh fuuuuuck the DRM. I purchased CIV5 for my phone and it requires an active internet connection or it boots you out. I only play on an airplane. So I ended up downloading the pirated version so I can play the game I purchased.

[–] Aceticon@lemmy.dbzer0.com 28 points 6 hours ago* (last edited 6 hours ago) (2 children)

Almost all of the "Top 10 most replayable games" I have are Indie games, especially in the last 10 years.

They're games like Factorio or Project Zomboid which I keep getting back to a year or two after I last played so much of it that I got fed up.

Glitzy AAA open-world-ish games have beautiful visuals but their replayability is near zero, worse so for games which seem open-world but are in fact linear.

Mind you, some older AAA jewels in that style (such as Oblivion) do get me to come back eventually, but it takes something like 5+ or more as I basically have to forget most of the story before it's interesting to play such a game again.

If Price matched "Hours of Fun", almost all of the AAA stuff would be way cheaper whilst many Indie games would be far more expensive.

[–] UnderpantsWeevil@lemmy.world 1 points 9 minutes ago* (last edited 8 minutes ago)

Glitzy AAA open-world-ish games have beautiful visuals but their replayability is near zero

I mean, I gotta disagree, at least in part. Some of these games don't age well. But I still know folks who line up for the "WoW Classic" experience. Hell, I know people who have been playing since the game came out in '02/'03(?) and now they're out playing with their kids. I know one family who plays with their grandmother, ffs.

I think one thing that really gave Blizzard and Nintendo titles staying power was the choice to deliberately tack towards the cartoon-y style of art. When you're not going for that hyper-real experience, the games age better. Hard to pick up a vintage Laura Croft or Devil May Cry without feeling its age. But Wind Waker? Mario 64? They do just fine.

[–] Truscape@lemmy.blahaj.zone 3 points 5 hours ago

Fallout New Vegas still hooks me in.

[–] mlg@lemmy.world 27 points 7 hours ago
[–] camdog2000@ttrpg.network 21 points 8 hours ago (1 children)

Charging anything is tricky.

I'm comparing it to what I could be getting for free, either with torrents or emulators.

Most games being released aren't even worth my time, let alone my money.

[–] thatKamGuy@sh.itjust.works 2 points 31 minutes ago

This, I think, is the big open secret about the push for consoles to move towards pure digital distribution.

It’s easier to not have to compete against your back catalog for gamer attention, if you cut off end-users ability to access it!

Rockstar already tried something like this, when they released the ~~Definitive~~ Defective Edition.

It failed successfully, in no small part to the remaster being absolute garbage, but for the AAA publishers, it’s merely a small setback that they will try again in the near future.

[–] jjjalljs@ttrpg.network 29 points 10 hours ago

Buying power is down. If they want me to spend more, capital has to pay me more.

[–] Treczoks@lemmy.world 3 points 6 hours ago

Always compare value and price.

More often than not, AA games seem to come with a AAA price tag.

[–] Blackmist@feddit.uk 14 points 9 hours ago

I've got to be honest, the price of a game is probably the least important factor on whether I make a full price purchase.

I'm not going to rush out and buy something I've no real interest in. I can count on one hand the number I've made this generation. On PS2 I'd be grabbing something every week or two, but now I just can't get excited for the latest and greatest updates on old formulas. Half the time I buy just to encourage them to make more games like that, like I did with Talos Principle 2, Astro Bot and Split Fiction.

I might pick it up later if I feel inclined, or see it on a decent discount. Like Clair Obscur, that I picked up for £29 in a sale just because I remembered it existed and fancied something to play over the winter holiday.

[–] Arcane2077@sh.itjust.works 30 points 11 hours ago (2 children)

I had to drop my “under 5 bucks” rule because games don’t drop that low anymore. 10-15 is where it’s at now, for better and for worse

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[–] chemical_cutthroat@lemmy.world 115 points 14 hours ago (1 children)

Not only that, but charging full price for a game and then charging $15-20 for cosmetic DLC is fucking wild. If I've paid you $60+ for a title, I expect the full experience. If you want to add some shit a year down the line to lengthen the life, I'm on board, but day one DLC that costs more than the base game was played out the moment Bethesda graced us with horse armor. I've gotten more joy out of Vampire Survivors than I have out of any Ubisoft and EA games in the last 20 years combined.

[–] unexposedhazard@discuss.tchncs.de 21 points 11 hours ago (2 children)

I was considering buying Risk of Rain 2 on sale yesterday for 9€ but buying all the DLCs costs 45€.

[–] moncharleskey@lemmy.zip 14 points 10 hours ago (1 children)

For what it's worth, only one player needs the DLC for everybody in the session to use it, which is pretty cool of the devs to allow that in this day and age.

[–] unexposedhazard@discuss.tchncs.de 5 points 9 hours ago* (last edited 9 hours ago) (1 children)

That is very interesting 🤔
Thanks!

[–] kuberoot@discuss.tchncs.de 4 points 5 hours ago (1 children)

Unless something changed, players who don't own DLC can't play as the DLC characters. I believe they can interact with all the rest of the content normally, just locked to the vanilla character selection (which is still broad and fun enough, and further expandable with mods).

Yeah thats about what i expected.

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[–] Damage@feddit.it 42 points 13 hours ago (3 children)

Thing is, I can also NOT play games and spend my money on other hobbies.

[–] IronBird@lemmy.world 56 points 12 hours ago (1 children)

i will continue buying the games and not playing them, tyvm

[–] krooklochurm@lemmy.ca 11 points 11 hours ago (4 children)

A person of culture, I see.

I have the time to play games. I own many games. Yet I am not playing them. Why? I used to love games. Why can I not get sucked in anymore?

[–] tacosanonymous@mander.xyz 14 points 10 hours ago (1 children)

Depression and anxiety, probably.

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[–] BenjiRenji@feddit.org 6 points 8 hours ago

The game must be a GOTY contender or I'm not gonna pick it up at full price. I have no issues paying up for a new, unique experience that sounds exciting. Games I know I like, but rehash an old formula land on the wishlist until they are 30% off. Games that look cool, are recommended, but I'm not sure I will like them land on the wishlist and need to be below $20 when I buy.

With these simple rules I still have too many unplayed and unfinished games in my library, so... yeah.. you gonna have to take some risks to win big.

[–] Multiplexer@discuss.tchncs.de 69 points 14 hours ago (1 children)

And compared to the 10 year old titles on sale that actually work well and look great on 5 year old mid-range HW...

[–] zecg@lemmy.world 23 points 12 hours ago* (last edited 6 hours ago)

That's another problem, even if we disregard optimizations, AAA games from 2015. look better than modern upscaled stuff, Unreal Engine seems to be easy enough to use nowadays that big vertically-integrated slop publishers replaced seasoned developers with the cheapest of zoomers.

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