this post was submitted on 28 Nov 2025
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I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

Is there a cool feature or mechanic you've seen in a game and hope to see more of?

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[–] gwl@lemmy.blahaj.zone 9 points 14 hours ago* (last edited 14 hours ago) (1 children)

Fun fact: some mechanics never came back cause they got copyrighted and the studio with the copyright went "no, we're not doing that kind of game anymore" and as soon as anyone goes "okay, can we try?" they sue them into oblivion for copyright infringement

[–] JackbyDev@programming.dev 1 points 4 hours ago (1 children)

You mean patent. You don't choose to copyright things or not, all media is inherently copyrighted. This comment is technically copyrighted once I hit send. It sounds like your referring to Shadow of Mordor's/War's Nemesis system being patented.

[–] gwl@lemmy.blahaj.zone 0 points 4 hours ago (1 children)
[–] JackbyDev@programming.dev 1 points 43 minutes ago

Copyright infringement, trademark infringement, and patent infringement are all very different.

[–] orochi02@feddit.org 2 points 10 hours ago

Tf2 nemesis System in pvp shooters

[–] gwl@lemmy.blahaj.zone 7 points 14 hours ago (1 children)

Did you know Shadows of Mordor copyrighted the Nemesis System and then proceeded to never use it in any other games ever again despite people calling out for it?

That's one I'd like to see

[–] JackbyDev@programming.dev 1 points 4 hours ago (2 children)

Patented, not copyrighted, but I think you double posted.

[–] gwl@lemmy.blahaj.zone 1 points 4 hours ago

Nah, they're different comments

[–] PeriodicallyPedantic@lemmy.ca 9 points 21 hours ago* (last edited 21 hours ago) (1 children)

I really want to see a god game with gestures, like black&white, make the jump to VR

[–] gwl@lemmy.blahaj.zone 2 points 14 hours ago

I've tried some indie attempts at it, all either so buggy as to be unplayable, terrible controls, or both

Maybe one day there'll be a good one

[–] ivanafterall@lemmy.world 3 points 17 hours ago

NFL 2K5 gameplay in a newer football game

Magicka 2 combat in some 3rd/1st person action RPG

[–] Lamplighter@lemmy.world 8 points 22 hours ago

The scrolling health bar in Eartbound/Mother

[–] PeriodicallyPedantic@lemmy.ca 4 points 21 hours ago* (last edited 21 hours ago) (1 children)

Vehicle combat games. Which I guess is more like a genre than a mechanic.

Right now it's basically Mariokart or nothing.

Grip came out in 2018, but the physics were really unforgiving (clipping a corner could cost you like 10 seconds as you tumble) and there weren't enough players online.
Which is a real shame because it's gorgeous, fast paced, with effective power ups, and amazing tracks. And a hell of a sound track.

[–] bert_brause@lemmy.world 3 points 17 hours ago

My friend made this top down racing game with guns. It's free to play in the epic store: https://store.epicgames.com/en-US/p/auto-drive-c2db17

[–] Tollana1234567@lemmy.today 4 points 21 hours ago (1 children)

randomization of stats, on weapons and gear. i feel like that adds interesting elements, diablo 2 for example.

[–] groet@feddit.org 2 points 17 hours ago

But that is also the worst part of boarderlands

[–] Banthex@feddit.org 1 points 15 hours ago

Trade Runs from silkroad online.

[–] Katana314@lemmy.world 6 points 1 day ago

Take a look at Half-Life 2's old Face Poser software. I feel like you don't see that sort of action-level control much anymore.

Indie studios are evading the need for lipsync entirely, by making simple models, giving people masks, putting them on radio overlays, etc. AAA studios are overengineering it, putting a $4,000,000 actor in a motion capture suit for each of their cutscenes to capture every fine detail as they stare in wonder at the white ping-pong ball in the studio with the sign written; "LOOK HERE".

Face Poser was a good median; it's where the director gets control, but you don't need a vast technical setup beyond animations, some vowel extraction, and some basic know-how. It means that if the director wants to add a criticism "No, character B should give a dubious, unsure look when character A says that", it's something they can apply directly rather than ask the animators to do by hand.

For some reference, old machinima like Clear Skies, or my own "AS" made use of Face Poser.

[–] GenosseFlosse@feddit.org 5 points 23 hours ago (2 children)

Destructible environments like in silent storm. You could remove walls and floors with grenades or mines. Unfortunately it was a bit buggy and slow. Teardown is fun, but it feels like a tech demo.

[–] MonkderVierte@lemmy.zip 1 points 13 hours ago

Dysmantle does that, while you fight zombies.

[–] PeriodicallyPedantic@lemmy.ca 3 points 21 hours ago (1 children)

Like in the finals, kinda?

[–] GenosseFlosse@feddit.org 2 points 20 hours ago

No, it was more a turn based game with npcs, and you had to extract people, kill targets, or return objects from the map. By strategically placing mines on windows or doors you could take out enemies, and remove cover for other enemies, or accidentally start a chain reaction that would blow up other barrels nearby.

The downside was that the game was terrible slow, with what feels like 5seconds per npc to make a turn (even when they where not revealed yet), which is annoying with sometimes 20 npcs per map, who can take sometimes multiple rounds to finish if you are unlucky and miss. And any explosion that would destroy the environment would also bring even modern PCs to a grinding halt. The game was from 2003, but only runs on a single core.

[–] captain_aggravated@sh.itjust.works 6 points 1 day ago (1 children)

I miss casual flight sims that were designed to be played with a joystick. Not so much Janes F-15 1997 or whatever, i'm more talking about Crimson Skies. I want more Crimson Skies.

[–] ivanafterall@lemmy.world 1 points 17 hours ago

VTOL kiiiinda fits, maybe?

[–] tiredofsametab@fedia.io 2 points 21 hours ago
  • an absence of quick-time events (I hate those things in cut-scenes, parry systems, etc.)
  • a mode that allows the player to destroy the environment, NPCs, etc. including, when on, making the game unable to be completed potentially. I think having that be a toggle will still allow people to relive older RPGs where you could easily ruin your life without knowing for hours.
  • Off-the-wall weapons. I think Blood 2 had a few and even halflife 2
  • Counting beyond 2, speaking of the above.
[–] sturmblast@lemmy.world 27 points 1 day ago (4 children)

Mods and self hosted servers

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[–] Aussiemandeus@aussie.zone 3 points 1 day ago

The instant i read farcry 2 i thought of the fire too.

The fire was amazing and gave me interesting ways to burn out enemies in outposts etc.

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