I don't normally do the whole trolling thing, but I gotta say I was tempted to write "Windows" with no explanation just to see how poorly it would go.
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I paid for Ardour, but it is also free.
Currently paying for a task app called Planndu, it's awesome
I think there was this paid C++ LSP that I gave a try to when looking into UE that one I liked. 1password, it's just great and the yearly cost is negible. FilePilot if you still have to use windows like I do.
Everyone around me is saying that DaVinci Resolve is great. It cost not an insignificant summ, so whether it actually worth it I will have to report later
Have you tried the free version? Unless you're running a large scale production studio, the free version should cover you.
Even the iPad version is amazing for quick stuff. No ads, no watermark, and no render limits and all the other junk that the other "free" apps are filled with.
They make their money on expensive hardware.
Just a teensy iOS/macos extension, but Vinegar is awesome for watching YouTube.
I would have said the Affinity suite of stuff, but they recently sold out to Canva, and fuuuuuuuck them.
Best file explorer i have used on android. And still using today !
Solid explorer file manger : https://play.google.com/store/apps/details?id=pl.solidexplorer2
You can access to your own server using any protocol you want !
Anything that you like can be worth a cost. I prefer FOSS wherever possible, but really don’t mind paying for good stuff. One example is wooshy. This piece of software lets you use the keyboard in macOS for nearly everything, and it is the best use of the accessibility api’s I’ve ever seen. There are similar things but this software is unparalleled in my view.
Jetbrains Intellij IDEA Ultimate. 100% worth the price.
Big fan of the all products pack.
TeraCopy if you move lots of data around.
However, even with a pro license, I still got an ad notification in my task area recently pushing their other software. Fucking hate advertisements that go out of their way to interrupt you.
Fucking hate advertisements ~~that go out of their way to interrupt you.~~
The rest of that sentence literally defines the procedure of advertising.
Well yeah, just emphasizing I already paid for your software.
Demand a refund or compensation.
I should. But I bought it multiple years ago and I didn't care that much. But I will definitely think twice next time I need some software to not use them.
I pay for mobaxterm.
Bitwig. Excellent DAW that has a native linux build. I tried to like Ardour and many of the other open source alternatives, but they all felt cumbersome and not very mature.
I'm looking forward to learn Bitwig since it looks reslly cool. Do you have any way to learn using it and music production in general you found useful?
My experience with ProTools and Cakewalk 20ish years ago came in handy. Other than that, there are some really nice youtube tutorials available.
One thing worth mentioning is their excellent customer support. I signed up for the trial period, but then life happened, and I contacted them an explained my case and they were more than willing to reset my trial period so I could have a proper go.
After buying it I had a support request and they were both helpful and quick to help me resolve the issue.
Games. Nothing else. Functional software should be open source.
Why are games the exception? Just curious why FOSS is required for non-entertainment but if you're being entertained it's OK for a studio to get profit?
Because games are works of art. They generally don’t work like other software. Most software is designed to meet some requirements and either does so or works toward doing so over its lifetime. A game seeks to tell a story or provide an experience that may improve over time, but in many cases is a static end product.
Of course that isn’t all cases these days because there are a lot of subscription based models and game seasons, etc. But you still expect a game to be a thing for a limited time, or at least its development.
There is clearly a ton of exception to this, but I tend to think of game producers as workshops filled with artists and such. More like making a movie than maintaining a building.
Just seems like a weirdly arbritray distinction to who should or shouldn't be able to profit from their work. Like just because the maker of say Fusion Studio (video composting software) aren't making something to illicit an emotional response from you they shouldn't be able to charge for what they do?
In no other sphere would this distinction exist, imagine if all non-fiction books were free but you still had to pay for novels? Or because a bus is a utilitarian vehicle it's manufacturer shouldn't be allowed to be paid for it but because a Farrari exists for the pleasure of driving it, they can charge you to buy one.
edit: I do see the point about the fixed vs open ended though
I want to be explicit. I’m not at all saying people “shouldn’t be able to profit from their work”. No way; all labor should be rewarded. I’m just saying I can see why works of art are somewhat different than tools. You use fiction versus non-fiction books as an example, but I’m actually putting those in the same box as games and movies.
I generally prefer FOSS for practical and ethical reasons, but I have no problem with paid software or people being paid to write free software. I think most software can be done better by an interested community. Free software is just better in many cases. Sometimes that is true with games too though. Enemy Territory, for example.
If I'm reliant on software in order to do something (backups, accounting, etc.) I don't want that software working to be up to the whims of some company.
Games I'm fine with because they're art and the creators should be able to earn money from them.
Games I'm fine with because they're art and the creators should be able to earn money from them.
Then remember to only buy indie or well unionised studio because the artists certainly don't earn much money from big studio games.