Yeah I got a survey asking if I would share these info anymously
Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
Purely theoretically, it is possible to implement this... But there are a lot of factors that contribute to changes.
It's harder than they think.
And Valve keeps on winning the storefront war, without doing much besides quality of life features.
Do they exclude nvidia’s bullshit ~~fake~~”AI generated” frames?
Hopefully they list FG framerate and raw FPS, the overlay counter can already distinguish between them
UE5 slop in shambles
This is one of those things that after a few years, is going to become a heavyweight feature that every other storefront should have been working to have but for some reason haven't started yet like Steam Input or WINE/Proton/Linux integration. I imagine in the near future retro-handhelds mostly abandoning Android for Linux and basing their specs and marketing around some analytics done on Steam games and the crowd-sourced game performance data. PS4 is in its 13th year. Blink and next thing you know you'll be seeing cheap mini handhelds advertising playing vintage PS4 era video games on your bought from AliExpress PSP sized retro gaming handheld. It'll be advertised like 98% of games released before 2020 have been found to run well on hardware as powerful as this gaming device (*according to Steam user data)
Damn, that's kinda a holy grail of game storefronts
Yeah, and it makes a ton of sense for Steam Deck/Machine/Frame
I remember seeing someone play a Steam Deck in an airport awhile ago and the 3D game had a HORRIBLE frame rate.
To the person playing to their credit they didn't seem bothered but I couldn't look away for a couple of seconds it was so shockingly bad. It made me think that a lot of people may have not really had the importance of framerate explained to them and what the relevant numbers are (film is 25, 30 is generally minimum for games and 60 is best).
Almost by definition we aren't going to know those people but that is because if you are here you are probably a nerd, so this is good for all those blindspots. No one deserves a poor framerate if they don't have to, unless you are Mitch McConnell.
A neat trick you can do with heavier games on ... at least an OLED Deck (not sure if this is doable on the LCD version)...
You target 45 fps, min, lock the max frame rate at something like 45-50, then, use VRR set at a 1:2 ratio, so you get 45 fps at 90hz.
In many games, this generally, at least imo, ends you up with a smoother and potentially graphically higher quality than just targeting 60 fps / 60 hz.
You can also use Optiscaler / DeckyFrameGen to basically hack different/better ability to do upscaling and framegen into a fair number of games that otherwise don't normally support it.
For instance, the OptiScaler people recently, successfully managed to get FSR 4 working on RX 6000 and 7000 cards, which also works on a Deck.
They essentially reverse engineered the previously leaked FSR4 driver to work on INT 8.
I like that this will put a spotlight on crappy engines and devs
Curious about how they'd approach this.
In practice, even with the same system specs and game settings, if you run through a game in a slightly different manner than someone else, it might paint a different performance picture for you than it does for them. The more a game allows free roaming, the more variation there will be in results. I doubt they'll ask everyone to run a benchmark for each game (and to further that, not every game has a benchmark capabilities built in to begin with).
At least they have the benefit of potentially having huge data sets on their hands, so things would probably even out.
So fucking tired of these chatgpt emoji every fucking where.
You are absolutely correct 🙌
Other users also mentioned this — let me explain why this works 🤫
👀So🤔fucking🤬tired🥱of🚨these🤑chatgpt🤓emoji🍑every📢fucking😵💫where.🤮
Steam just can’t stop winning. The competition is so far behind they never even appeared in the rear view mirror to begin with
Does 1 mean okay, and 0 mean not okay?
I'm so confused.
/j
okay, that takes care of fps, but what about spf?
Only available on laptop models ans handhelds. They assume you aren't setting up your desktop outside
That's a great idea. I wonder if it will make developers consider optimizing their games more.
Depends if Valve also require disclosure if "frame-generation" was used in the benchmark.
Very easy to claim a game runs at 4K 60fps when it's actually 720p 30fps with blurry up-scaled frames in-between.
