this post was submitted on 13 Jun 2023
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[–] RQG@lemmy.world 6 points 2 years ago (1 children)

That's not too high of a bar now is it.

[–] WaLLy3K 4 points 2 years ago (1 children)

But does it ship with an NPC with a planet as a hat?

[–] Grrbrr@sopuli.xyz 2 points 2 years ago

My first thought as i saw those ships. "Are those NPC spaceship hats?"

Skyrim also had those frozen-npc mannequins that would sometimes move around. Can't wait for the spaceship to start cleaning the floor.

[–] c0mbatbag3l@lemmy.world 2 points 2 years ago (1 children)

I mean how would they know? Lol It's supposedly a hundred systems and a thousand planets. There's no way theyve really put it through the QA wringer yet.

Plus even with that gameplay deep dive I'm still not totally sure how travel works in space or atmosphere. We know the ground to space aspect is a loading screen but if I need to get from one planet to another is there a way to point and fly there like pulse in NMS or supercruise in E:D? Do we just have to select it on the map and gravity drive warps us in-system?

Do we just call in our ship whenever we want to leave the planet and it lands on the nearest available terrain? Do we have to walk all the way back to where we parked it? I feel like Bethesda is keeping those aspects under lock because they know their whole "go anywhere, do anything" mantra they've been spouting would look stupid as hell if you could only visit as far as you can walk or can't just cruise around the solar system. Only being able to pop into one instance or another through gravity drive. A bunch of local areas that they can claim is an open space sim.

Idk, I quit pre ordering and day 1 purchasing a decade ago, I'm just waiting to see what the results are once the game actually launches.

[–] modifier@lemmy.ca 2 points 2 years ago

Idk, I quit pre ordering and day 1 purchasing a decade ago, I'm just waiting to see what the results are once the game actually launches.

I'd love to see this behavior catch on.

[–] NineSwords@lemmy.ml 2 points 2 years ago

Let's be fair. That is not a high bar to meet.

I remember so many game-breaking bugs in Arena that my gameplay looked something like this: get a piece of the staff ->> run into game breaking bug --> wait for the monthly PC mags with CD-rom with the next patch --> collect the next piece of the staff --> run into game breaking bug --> wait for PC mag with patch --> get new staff piece.... etc. You could say they inadvertently created the first game with episodic content.

[–] petriborg@lemmy.ml 2 points 2 years ago* (last edited 2 years ago)

Haaahahahahahahahahahahah. /crying; Good joke, now tell me another one.

[–] gAlienLifeform@lemmy.world 1 points 2 years ago (2 children)

Say the same thing about the pasta salad you brought to the party and it doesn't go over very well

[–] Crackhappy@lemmy.world 1 points 2 years ago (1 children)

Things you can say about your game, but not your food. Haha

[–] kadu@lemmy.world 2 points 2 years ago

"I'm going to need a guide to finish this"

[–] modifier@lemmy.ca 1 points 2 years ago

It really depends on what other features your salad has, and whether the bugs could reasonably be mistaken for part of the salad.

[–] k5nn@lemmy.world 1 points 2 years ago
[–] furies@lemmy.fmhy.ml 1 points 2 years ago* (last edited 2 years ago)

WHY DO YOU HAVE TO SAY THAT UUUGH Flashbacks to Cyberpunk launch

[–] Lyxea@lemmy.world 1 points 2 years ago
[–] rootLancer@lemm.ee 0 points 2 years ago

Does aren't bugs. It's a Bethesda's feature 😂