this post was submitted on 04 Feb 2024
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Apple employees outnumbered customers at Vision Pro launch in San Francisco's Union Square::Apple’s new Vision Pro headset drew a sparse but eager crowd to San Francisco’s Union Square on Friday, for pickups and demos.

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[–] SinningStromgald@lemmy.world 107 points 1 year ago (3 children)

It's $3500 of course there wasn't a "mob scene" for it.

[–] circuitfarmer@lemmy.world 28 points 1 year ago (2 children)

Yeah, they're pricing themselves out of their own market. It's been happening for years but the recent economic shifts are making it more apparent.

[–] iBaz@lemmy.world 23 points 1 year ago* (last edited 1 year ago) (2 children)

The MacBook Air was $3200 (which is more like $4500 in 2024 dollars) when it was announced in 2008. Early adopters pay for the future of these things and 200,000 AVPs have already been sold.

I don't think the MacBook Airs launch is a good comparison.

Sure there was an early adopter tax on being one of the first "thin and light" laptops, but people already know what you can use a MacBook for, there was already a large value proposition in having a MacBook, the extra cost was entirely being more portable than it's full size counterparts. Everything you can do on a Mac, just way easier to take on the go.

I've read a few reviews on it, watched MKBHD's initial review, and outside of a few demo apps they point to the vision pro having no real point to it. Which if true, then it falls in line with existing VR headsets that are a fraction of it's cost and in a niche market, being three times the cost of your competitors is not a good position to be

[–] kautau@lemmy.world 2 points 1 year ago

That doesn’t alter the discussion around a public first launch event. Those who can readily afford it aren’t forming lines to buy it, they’re just ordering it

[–] partial_accumen@lemmy.world 5 points 1 year ago* (last edited 1 year ago) (5 children)

I'm almost thinking that Apple went too deep into AR/VR when it looked like there was a market for it. So over a year ago they knew this was dead-on-arrival. They'd already committed the R&D and all the facilities and materials for the first production run. Knowing its going to flop, and knowing they'd get only one shot to sell them, they hiked up the price to the point where they could extract the most money from diehard Apple fans before word got out it wasn't worth it.

They sold out all 200,000 launch day units, so perhaps Apples only mistake was pricing it too low.

[–] TheDarkKnight@lemmy.world 5 points 1 year ago

I speculate it is a test product to work towards ubiquitous ar glasses in the future. Basically to figure out the big problems, produce a few good apps, etc. before trying to make the true product.

[–] tyler@programming.dev 3 points 1 year ago (1 children)

It’s competing with the varjo aero, not any of the low end ar tech so it’s actually half the cost of its competitor. It’s still way too expensive for consumers, but that’s not who it’s aimed at

[–] uis@lemmy.world 2 points 1 year ago (1 children)

Valve Index+stations+controllers is 1k$

[–] tyler@programming.dev 1 points 1 year ago

Which it doesn’t compete with at all.

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[–] phoneymouse@lemmy.world 9 points 1 year ago

I’d say it’s more that they did a preorder. The available units are spoken for. If you got one, you might show up and pick it up… otherwise it’s not like you can walk in the door and grab one from the store. Also, it’s not like an iPhone that you can just play with on display, you need to book an appointment to try it out, so yeah, it makes sense that people aren’t gate crashing the door, there isn’t anything for them to buy or try.

[–] ikidd@lemmy.world 5 points 1 year ago (3 children)

They have an audience that will pay $1500 for a bloody phone.

[–] dustyData@lemmy.world 20 points 1 year ago (1 children)

You will notice through the magic of math, that 3500 is over twice as much as 1500 for a device you cannot carry with you everywhere everyday. The competition space for the Vision Pro is not iPhones, but more like the iMac Pro.

[–] linearchaos@lemmy.world 6 points 1 year ago

Yeah, and everyone that has had hands-on time with it has had about the same story. It's pretty cool, it's pretty, it's the best thing we've seen yet, it's really expensive, it's still uncomfortable, it's use cases are still drastically numbered, the software market for it is still very lacking.

Oh yeah, and ecosystem lock in.

[–] ours@lemmy.world 4 points 1 year ago

Yes but that's $1500 they can show off.

Are there a few weirdos using their Apple Vision outside? Yes, but they aren't the norm.

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[–] RotaryKeyboard@lemmy.sdf.org 19 points 1 year ago

I went to my local Apple Store yesterday morning and saw one person leaving with an Apple Vision Pro and maybe a few people inside trying it out. It wasn’t crowded at all. It seemed like the store was pretty overcrowded with employees, though.

On the bright side, I was able to get in and out with my purchase really fast!

[–] vext01@lemmy.sdf.org 18 points 1 year ago (1 children)

In the pics there are more punters than staff...

[–] TBi@lemmy.world 8 points 1 year ago (1 children)

They are probably just being pedantic and saying “but those punters didn’t buy so they aren’t customers…”

[–] vext01@lemmy.sdf.org 3 points 1 year ago

Every shop ever

[–] IchNichtenLichten@lemmy.world 17 points 1 year ago (1 children)

Aren't demos by appointment only? What a trash article.

They are not, can't even get an appointment until after the 5th. Currently they are first come first serve.

[–] Ghostalmedia@lemmy.world 10 points 1 year ago (1 children)

I’d love to fiddle with one, but they don’t have very many demo slots. Only 8 an hour at that flagship store.

Also, I don’t have the cash to buy one, so the demo would purely be to address some curiosity. I’ll probably just wait until I can walk in and do a demo in a few months.

[–] redcalcium@lemmy.institute 9 points 1 year ago* (last edited 1 year ago) (1 children)

I wonder if it's fully locked down like ipad, or more relaxed like a Mac where you have root access and can sideload any app you want. If it's the latter, my interest will be significantly increased.

[–] Ghostalmedia@lemmy.world 5 points 1 year ago

I’m mostly just curious about the hardware and UX. Even if it’s not for me, they’ve done a lot of things that other VR / AR rigs will likely adopt.

[–] VampyreOfNazareth@lemm.ee 6 points 1 year ago

Just like a Ferrari stealership.

[–] troyunrau@lemmy.ca 6 points 1 year ago (5 children)

Prediction: this will be considered Apple's biggest product flop in decades, and may even unseat the https://en.wikipedia.org/wiki/PowerBook_5300 for worst in company history. The whole product line will be scrapped before 2027.

Fortunately they have the cash to burn on projects like this to see what takes.

I'll post this in !prediction@lemmy.ca so someone can call me on it one day ;)

[–] IchNichtenLichten@lemmy.world 14 points 1 year ago (6 children)

I'll take that bet. I've had a Vive for years, Apple's effort addresses all of the issues I have with that headset. I'm excited to see what devs are going to come up with, there's going to be some amazing apps coming out.

[–] hitmyspot@aussie.zone 5 points 1 year ago (1 children)

I worry that it’s a bit chicken and egg. I’ve a psvr and psvr2, for reference. Without millions of users, the market for a range of quality apps is poor. Then, of those quality apps, only a few will be truly great, even less revolutionary enough to sell a $3500 headset for one.

[–] IchNichtenLichten@lemmy.world 2 points 1 year ago (1 children)

This is a big step up from existing VR headsets, it can do things they can’t, so I’m excited to see what devs can do.

[–] hitmyspot@aussie.zone 3 points 1 year ago

Me too, but that assumes devs that have the time and access to do so. If it’s not mass market, they may not. In a way, hopefully it means that all vr has to use the same apis/design language eventually rather than a a new set of competing systems. Obviously, with seeing how the phone market went, none of the big companies will allow that to happen if they can avoid it.

[–] dustyData@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (1 children)

And that's the big dead on arrival red flag. There's already some ecosystem for VR/AR, specially in games. But Apple is not compatible with any of that. If people could buy a VisionPro and instantly start installing and using the software they already own and have been using for a few years but with better hardware and a better experience, the story would be different and this would be a runaway success. But this is one of the cases where the walled garden and overall hostility towards developers from Apple will bite them in the ass. A few massive players have straight up refused to port their software for the Vision Pro, and hardware platforms live or die on their supported software. This is one where Apple can't carry the whole burden of development of apps since they are already bogged down with keeping up and coming up with an entirely new OS and an entirely new UX. If they don't open the garden and let help in, the Vision Pro will forever be a curious toy, not the productivity machine they want it to be.

[–] IchNichtenLichten@lemmy.world 1 points 1 year ago (1 children)

If they don’t open the garden and let help in

What does that look like to you? I'm not sure what it is you want Apple to do.

[–] dustyData@lemmy.world 3 points 1 year ago

I don't give a fuck about what Apple does. Their actions and decisions are inconsequential to me personally.

But, entertaining the questions, they could've reach out to the developers of the most popular VR apps and games to entice them to port as soon as possible. The only similar thing I've heard was a small indie that made like a YouTube frontend, or something (IDK). And that was not on a Dev kit but on a emulator. Which has gigantic limitations. They could also allow devs broader access to the system, like allowing sideloading, kernel level modules, open source some part of the OS to allow people to understand how it works, tinker with and innovate over the possibilities that the hardware brings.

All those are things that Apple will never do though. And as a result, their hardware platform won't be the bed of innovation they want it to be. Right now the vision pro has no killer app or must have feature. You can't build the future by forbidding everyone from building unless they pay you out of the nose just to even see the building site.

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[–] drahardja@lemmy.world 11 points 1 year ago (3 children)

I heartily disagree. This is a 1.0 product, and though it’s deeply flawed in so many ways, it also nailed interactions that other companies have struggled with. They’re going to iterate and pivot on this platform for the next few years (and sell cheaper models) and they will find the sweet spot. This platform is here to stay.

[–] ikidd@lemmy.world 5 points 1 year ago

"Metaverse"

[–] uis@lemmy.world 2 points 1 year ago (1 children)

This is a 1.0 product, and though it’s deeply flawed in so many ways

So they release incomplete product.

Other comnies: we are making game for vr and will release it any second now. Aaaany second now. Done. By the way, we just releasing state-of-art vr set Valve Index with base stations and controllers that greatly improves over other vr headsets that costs like average headset.

[–] drahardja@lemmy.world 1 points 1 year ago

Define “complete”.

A 1.0 product is by definition the worst product the company will make of that type. That’s no different from any other product by any other company.

There is no complete product. There are only products you can buy, and those you can’t.

[–] Linkerbaan@lemmy.world 0 points 1 year ago (1 children)

How will they fix it? They need future tech. What Apple did right now is combine all the best current tech. It's gonna be a few years until our tech is actually good enough for these headsets to be seamless.

[–] drahardja@lemmy.world 2 points 1 year ago

You’re conflating the perfect with the good. The question is not whether Vision Pro is perfect, it’s whether it’s good enough for today. I happen to think that it is for the goals the company has set (well under 1M units sold). But it will of course improve rapidly every year.

This is not new. This is every new product Apple has introduced.

[–] SatanicNotMessianic@lemmy.ml 9 points 1 year ago (1 children)

They’ve sold 200k preordered as of a couple of weeks ago.

[–] essteeyou@lemmy.world 3 points 1 year ago (2 children)

That's not very many for an Apple launch, is it?

[–] Thorny_Insight@lemm.ee 6 points 1 year ago

This also isn't an iPod. The audience for something like this especially at that price is still quite limited. To me it's pretty obvious that this is a peek into the future. Apple will just be one of the many companies doing glasses like this but this will be big.

[–] ShustOne@lemmy.one 5 points 1 year ago (3 children)

Over $700 million in preorders for something that expensive is massive

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[–] reddig33@lemmy.world 2 points 1 year ago

The 5300 was a flop because it had multiple failure/recall issues. I doubt Vision will have these sorts of problems.

Not saying it won’t flop, but that the product comparison doesn’t feel correct.

[–] artic@lemmy.blahaj.zone 2 points 1 year ago

It will be apples virtual boy

[–] PatFussy@lemm.ee 5 points 1 year ago

I'll probably buy one when you can do a little more on it. It needs more AI functionality and needs to work in a moving vehicle for that price.

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