this post was submitted on 16 Mar 2024
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omg they made lemmy political

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[–] AlligatorBlizzard@sh.itjust.works 10 points 1 year ago (1 children)

At the end of Undertale, there's a mirror you can interact with, and the response is "Despite everything, it's still you." I don't know why that's stuck with me, but it has.

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[–] Talaraine@fedia.io 9 points 1 year ago

"Had to be me. Someone else might have gotten it wrong." -Mordin Solus, Mass Effect

[–] Taako_Tuesday@lemmy.ca 7 points 1 year ago* (last edited 1 year ago) (4 children)

"I'm going to the last place that hasn't been corrupted by capitalism... SPACE!"

[–] aaaa@lemmy.world 2 points 1 year ago (1 children)

Capitalism. Tim Curry was the Communist in this scenario.

[–] Taako_Tuesday@lemmy.ca 1 points 1 year ago

Oh you are totally right, my bad

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[–] julianh@lemm.ee 7 points 1 year ago (1 children)

"Wow, we sure crossed the Spec Ops: The Line."

[–] ImplyingImplications@lemmy.ca 4 points 1 year ago (3 children)

I didn't like how this game delivered its message.

"Gee, you sure are in a pickle. Maybe use some of that white phosphorus over there!"

Nah I'm good.

"Hmm sure are lots of enemies though. Should probably use some of that white phosphorus!"

Are the enemies just going to keep spawning until I do?

"...yes"

Alright, fine. I'll use the white phosphorus.

"USING WHITE PHOSPHORUS IS A WAR CRIME! YOURE A WAR CRIMINAL! DO YOU FEEL LIKE A HERO??"

Bruh...

[–] LinyosT@sopuli.xyz 3 points 1 year ago

It’s essentially a reflection of how Walker feels in that situation. You’re pretty much supposed to feel like you didn’t have a choice because at the same time that’s how Walker felt.

Even though Walker did have a choice at the very beginning. He was supposed to scout the area out and return with his findings, he was never supposed to go deeper into Dubai like he did. But at every step he convinced himself that he had no choice but to do so. Culminating in the white phosphorus event.

[–] julianh@lemm.ee 3 points 1 year ago

That's kind of the point. Most other war games don't give you a choice either, but we find that acceptable because they reward us. Of course, this isn't how war actually is, but we tend not to criticize that despite how a lot of these games are blatant propaganda. Spec Ops turns that around and actually makes you face the consequences of your actions. It even points out the excuse of the lack of choice.

[–] noGold@lemm.ee 2 points 1 year ago

At that point in the game you do have a choice: to do the unthinkable and survive or just to just be shot and die. I'm pretty sure the actual message is that to just die is the choice you wouldn't consider, just like quitting the game afterwards and uninstalling. It's kind of ridiculous, and I think that's the point.

[–] BleatingZombie@lemmy.world 6 points 1 year ago

"War is where the young and stupid are tricked by the old and bitter into killing each other"

  • Niko Bellic
[–] abysmalpoptart@lemmy.world 6 points 1 year ago* (last edited 1 year ago) (1 children)

For me, it was definitely when Kratos is speaking to Mimir to warn Mimir about seeking vengeance. Mimir snaps at him, saying of all people, you're one to talk! And Kratos replies:

“I am an authority on the subject. You would do well to listen."

Honestly, this interaction impacted my perception of people and when they have insight that is counter to their behavior.

[–] Fribbtastic@lemmy.world 3 points 1 year ago

I also found the "Do Not Mistake My Silence For Lack Of Grief." Quote very fitting. Just because you are not showing it doesn't mean it doesn't affect you.

[–] postmateDumbass@lemmy.world 4 points 1 year ago (1 children)

"The servers will shut down for good in X days."

[–] Avg@lemm.ee 3 points 1 year ago

I was thinking about that the other day, I can still show my kids games that I played when I was a child in the 90s but not stuff from my late teens and 20s.

[–] Ragnarok314159@sopuli.xyz 4 points 1 year ago

The original save screen from Nintendo: “Everything not saved will be lost.”

[–] jerrythegenius@lemmy.world 3 points 1 year ago

“Hhrng„
Bob Villager, Minecraft, 2011

[–] arockinyourshoe@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

"Are you crazy? We're gonna die down here while those fuckers live it large on a spaceship! They're not us! They're not us!!"

"I'm sorry you feel that way, Simon. I'm proud of what we did. We made sure that something of the hundreds of thousands of years of human history survived -- that something lives on."

The silence that followed after their subsequent cussing each other out and losing power was quite heavy, especially given everything else that happened to them; and SOMA really is one of the only games whose narrative really made me question what it means to be human.

"Catherine? Please don't leave me alone. Catherine -- Catherine?!"

[–] FrankTheHealer@lemmy.world 3 points 1 year ago

Pretty sure this image is from Life Is Strange if anyone is curious btw.

[–] Grass@sh.itjust.works 3 points 1 year ago

I don't remember the exact line, but fairly far in the game half minute hero, there was a stage where there was a ghost you could befriend and later you encounter it in battle and avoid killing it by tapping the escape button to move back and forth to not hit it until it came to it's senses or whatever. The asshole dev move though was to give you the "duel greaves" shortly before this encounter which provide great stats while disabling running away.

Being called a liar after being forced to kill the ghost has been my lifelong emotional trauma.

[–] JoMomma@lemm.ee 3 points 1 year ago (1 children)
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[–] JayEchoRay@lemmy.world 2 points 1 year ago

Final Fanatasy x:

"Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!"

  • Auron
[–] Daedskin@lemm.ee 2 points 1 year ago

One of my favorites is from Hollow Knight; at the start of the game, Quirrel makes a comment about your weapon not being very good, saying you should pick one off a corpse as "the dead shouldn't be burdened by such things." Later in the game after you kill the teacher and talk to Quirrel for the last time, when you come back, all that's left is his weapon.

[–] AceFuzzLord@lemm.ee 2 points 1 year ago

Probably not the absolute most touching, but, yeah, I think it's a pretty touching scene in context.

Spoilers for Brok the Investigator:

During chapter 2 there's a scene where Brok and Graff go up to a spot where Brok and Graffs mom used to go on dates, outside the dome. They have a father son bonding moment and at one point Graff asks:

Is it... wrong if I can't remember her? Not just her but... My father too.

It's an emotional moment where he wonders if not being able to remember his birth parents makes him a bad person and to me is a pretty emotional moment, with the music playing a just as equal role as making it emotional as the voice acting does.

[–] ailepet@lemmy.blahaj.zone 2 points 1 year ago

There sure must be a lot of better candidates, but this one comes to my mind:

We can forget happy things. We can probably forget sad things too. People have the power to forget.

[–] Ignacio@sopuli.xyz 2 points 1 year ago

"All those years ago, Tim had left the Princess behind. He had kissed her on the neck, picked up his travel bag, and walked out the door. He regrets this, to a degree. Now he's journeying to find her again, to show her knows how sad it was, but also to tell her how good it was."

[–] ambitious_bones@lemmy.world 2 points 1 year ago

Wolfenstein 2 - The new Collossus:

"Caroline. I'm hurting. Will you lend me your wings?"

[–] ConditionOverload@lemmy.world 2 points 1 year ago

"Let's see how far they fly... On borrowed wings..."

From Armored Core 6.

[–] andxz@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Doomguy dropped quite the gem at the end of his story.

"No."

[–] hOrni@lemmy.world 2 points 1 year ago

"Anything not saved will be lost."

[–] Linkerbaan@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

All you had to do was follow the damn train CJ

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[–] SacralPlexus@lemmy.world 2 points 1 year ago

If somehow the Lord gave me a second chance at that moment…

I would do it all over again. ————

Joel sacrificed humanity’s chance at salvation because of his love for Ellie, and he has no regret. He is a flawed person but damn this is a powerful, human moment.

[–] aulin@lemmy.world 2 points 1 year ago

"I have a home!" - Tali'Zorah vas Normandy, Mass Effect 3

[–] wabafee@lemmy.world 2 points 1 year ago

Press F to pay respects.

[–] Evrala@lemmy.world 2 points 1 year ago

"Remember us... Remember that we once lived..."

And

“So let there be no way back. From that temptation I sunder us. No more shall man have wings to bear him to paradise. Henceforth, he shall walk.”

From Final Fantasy XIV. There are so many more, but those two stick out the most in my mind.

And I suppose "for those that we have lost, and those we can yet save." For my favorite recurring line.

[–] jjjalljs@ttrpg.network 2 points 1 year ago

The part at the end of earthbound. I was playing it without a guide back when, losing to the final boss, and in a panic I selected the girl's "pray" move. Throughout the game that move has a small chance to heal you or debuff the enemies. But in the final fight instead it pops up

"{Girl} prayed from the bottom of her heart! "Please give us strength..... If it is possible.... Please. ...Somebody help us."

And then it cuts to the first character's mother in her kitchen, and has some dialogue of her worrying about him. Each subsequent prayer cuts to other characters that you met throughout the game.

Mind completely blown as a child when this happened.

I don't know the name of this trope but it gets me teared up every time.

[–] natecox@programming.dev 2 points 1 year ago

I need you to take a deep breath… and find your balls.

[–] Harbinger01173430@lemmy.world 2 points 1 year ago

You are the child of my makers. Inheritor of all they left behind. You are forerunner, but this ring, Is mine.

That one gave me both the feels and goosebumps the first time I heard it.

"Keep that hair short"

Bawled by that point in the conversation, and still enough to start me off if I think too long about it.

[–] Semi_Hemi_Demigod@lemmy.world 2 points 1 year ago

It's not your standard emotion, but when a Civ VI game ends and there's that button that says "Just one more turn..." I've had a huge range of emotional responses.

[–] JakenVeina@lemm.ee 1 points 1 year ago (3 children)

In considering this question, I realize almost ALL of the most-emotional moments in gaming that I can think of are completely dialogue-less.

That being said, the one that comes to mind for me...

I believe we’ve reached the end of our journey. All that remains is to collapse the innumerable possibilities before us. Are you ready to learn what comes next?

[–] Daedskin@lemm.ee 2 points 1 year ago

It’s the kind of thing that makes you glad you stopped and smelled the pine trees along the way, you know?

The past is past, now, but that’s… you know, that’s okay! It’s never really gone completely. The future is always built on the past, even if we won’t get to see it.

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[–] MonkderZweite@feddit.ch 1 points 1 year ago* (last edited 1 year ago) (1 children)

I think "emotionally touching" relies much on context, environment, music, so this question is moot.

[–] ieatpillowtags@lemm.ee 2 points 1 year ago

Or maybe all of that context is in the game and so is part of the equation? Also you should be able to tell by all the responses given that you’re wrong, the question was not moot.

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