Eibriel

joined 1 year ago
[–] Eibriel@sopuli.xyz 1 points 3 months ago

GOG should add Fatal Frame games, and more Silent Hill

[–] Eibriel@sopuli.xyz 2 points 3 months ago

Wow, thanks for sharing, had no idea!

[–] Eibriel@sopuli.xyz 1 points 4 months ago
[–] Eibriel@sopuli.xyz 4 points 4 months ago* (last edited 4 months ago) (1 children)

Oooh! Now I get the reference! LOL 😆😆😆😆

[–] Eibriel@sopuli.xyz 6 points 4 months ago (3 children)

You can! Although the range of movement is limited (you cant move away from the wall).

In fact I'm testing the game with a controller

28
submitted 4 months ago* (last edited 4 months ago) by Eibriel@sopuli.xyz to c/godot@programming.dev
 

Most probably not a great idea, thanks to Godot I was able to go from idea to Steam page with trailer in 5 days.

I needed to do that very quickly for reasons, and Godot is amazing, to just throw something together, iterating really fast, and exporting in video format.

The integration with Blender is chef kiss

 

Watching streamers play your game can be nerve wracking, but also fun!

Just for fun I picked the best reactions for this image. Special thanks to the streamers!

My game is Robot Anomaly: https://store.steampowered.com/app/3583330/Robot_Anomaly/

 

I'm testing adding the No To AI icon in the Steam page for Robot Anomaly.

Saw a couple of streamers wondering if some of the images in the game were AI generated (they are not!)

Also saw chat wondering if voices in a different game were AI (they were not).

Sadly Steam don't add a No AI disclaimer when the developer is NOT using AI. Only when they are.

 

I'm not related to the channel at all. I follow it since some time and I feel it should have more followers!

[–] Eibriel@sopuli.xyz 5 points 7 months ago

Corporations are not your friend 🎶

 

The demo for Robot Anomaly is out! Try it out and leave a review!

[–] Eibriel@sopuli.xyz 1 points 9 months ago
[–] Eibriel@sopuli.xyz 3 points 9 months ago (1 children)

Email specs be like 👀

[–] Eibriel@sopuli.xyz 3 points 9 months ago

Subscribed in NewPipe!

[–] Eibriel@sopuli.xyz 2 points 10 months ago (1 children)
58
submitted 10 months ago* (last edited 9 months ago) by Eibriel@sopuli.xyz to c/godot@programming.dev
 

Hi! The game is ~~nearly~~ complete, I'm looking for feedback before releasing it!

You can check the ~~beta version~~ it here:

https://eibriel.itch.io/robot-anomaly

Feedback is more than welcomed! Thanks!

( The game is open source, you can check the code here: https://github.com/Eibriel/RobotAnomaly )

 

From the description: "After years spent in Unity I have finally made the decision to move to Godot starting next year."

 

Overtime Anomaly is a psychological horror game where you go through a week of overtime, completing work tasks in a nearly empty office building. Yet as the nights go on, you start noticing things are... off...

Will you survive this week of work, and finally get that promotion your boss has been promising?

Releases Q1 2025

 

Before the game had an abstract "grab" mechanic. But having a physical tool seems more immersive (Skeuomorphic Design).

Coding that is shocking simple: Trace a ray to the object to grab, get the position, and apply a force on that object from that position towards the player.

 

Pueden darle wishlist en Steam.

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