SincerityIsCool

joined 7 months ago
[–] SincerityIsCool@lemmy.ca 46 points 2 months ago (15 children)

So much for elbows up

[–] SincerityIsCool@lemmy.ca 9 points 2 months ago

I use mint for gaming and it works just fine. Granted my computer isn't particularly new, and I have an AMD GPU (nvidia is more finicky and some distros support it better than others out of the box)

[–] SincerityIsCool@lemmy.ca 5 points 2 months ago

There's no wrong answer. Go with whatever sounds most exciting. Though I'd suggest doing Gleba last for your first run as it can require more babysitting than the others.

[–] SincerityIsCool@lemmy.ca 22 points 2 months ago

Israel can have a lil settler colonial genocide, as a treat.

[–] SincerityIsCool@lemmy.ca 3 points 2 months ago

Broadly speaking I would describe it as acting in ways that accept and work with things as they are, rather than resisting the truth of the situation.

[–] SincerityIsCool@lemmy.ca 12 points 2 months ago (1 children)

Wavelength. You end up getting in silly arguments about very specific things.

[–] SincerityIsCool@lemmy.ca 8 points 3 months ago* (last edited 3 months ago)

Your personal roboport is entirely separate from the logistic network roboports' construction bots.

When you have a personal roboport equipped, bots in your inventory will use your inventory to build in your personal range.

Construction bots inside roboports will build anything in the connected logistic network (roboports in each other's green range) construction range (orange range... If I'm remembering colours right).

You can speed up personal construction by equipping more or better roboports, and logistic network construction by adding more bots/roboports for charging and closer materials. Research also makes a big difference. To some extent early game construction is just a bit slow.

What I like to do is have my mall store everything in passive provider or filtered storage chests so it's all available for construction and personal logistics. Then I just accept that my early network is a bit slow, and do other things while waiting on them for large projects. Things I'm actively building my personal bots help with from my own inventory.

Edit: one thing to keep in mind is bots reserve ghosts when they start a build job, so if you have a large logistic network they can take a lot longer to fly over than something closer would have to finish it. For this reason some people prefer smaller, separate networks and constructing from personal or spidertron inventories.

[–] SincerityIsCool@lemmy.ca 3 points 3 months ago

May the Grand Raccoon grant you bountious trash

[–] SincerityIsCool@lemmy.ca 2 points 3 months ago (1 children)

FYI it's all one big map. I'm starting in the forest this run and yeah the verticality of this region feels like it's just asking for delicious bowls of spaghetti

[–] SincerityIsCool@lemmy.ca 1 points 3 months ago

That feeling gets much worse with trains

[–] SincerityIsCool@lemmy.ca 2 points 3 months ago

Absolutely. Satisfactory encourages smaller factories with specific purposes. You can just do one big thing and import raw resources, especially in eg dunes or grasslands, but I think it's more rewarding the other way around.

Though I will say not to get discouraged by the inevitable need to refactor old spaghetti. If it's too much work to tear it down, just hook its outputs up to a sink, and go to a different area of the map to rebuild. It's faster than restarting, and then you get coupons!

[–] SincerityIsCool@lemmy.ca 1 points 3 months ago (2 children)

I think the game is trying to teach you this by starting you without foundations or splitters. Throughout the game you repeatedly encounter new technologies that fundamentally change how you can build your factories to a new scale. Embrace it.

view more: ‹ prev next ›