this post was submitted on 15 May 2025
861 points (98.5% liked)

196

3259 readers
1474 users here now

Community Rules

You must post before you leave

Be nice. Assume others have good intent (within reason).

Block or ignore posts, comments, and users that irritate you in some way rather than engaging. Report if they are actually breaking community rules.

Use content warnings and/or mark as NSFW when appropriate. Most posts with content warnings likely need to be marked NSFW.

Most 196 posts are memes, shitposts, cute images, or even just recent things that happened, etc. There is no real theme, but try to avoid posts that are very inflammatory, offensive, very low quality, or very "off topic".

Bigotry is not allowed, this includes (but is not limited to): Homophobia, Transphobia, Racism, Sexism, Abelism, Classism, or discrimination based on things like Ethnicity, Nationality, Language, or Religion.

Avoid shilling for corporations, posting advertisements, or promoting exploitation of workers.

Proselytization, support, or defense of authoritarianism is not welcome. This includes but is not limited to: imperialism, nationalism, genocide denial, ethnic or racial supremacy, fascism, Nazism, Marxism-Leninism, Maoism, etc.

Avoid AI generated content.

Avoid misinformation.

Avoid incomprehensible posts.

No threats or personal attacks.

No spam.

Moderator Guidelines

Moderator Guidelines

  • Don’t be mean to users. Be gentle or neutral.
  • Most moderator actions which have a modlog message should include your username.
  • When in doubt about whether or not a user is problematic, send them a DM.
  • Don’t waste time debating/arguing with problematic users.
  • Assume the best, but don’t tolerate sealioning/just asking questions/concern trolling.
  • Ask another mod to take over cases you struggle with, if you get tired, or when things get personal.
  • Ask the other mods for advice when things get complicated.
  • Share everything you do in the mod matrix, both so several mods aren't unknowingly handling the same issues, but also so you can receive feedback on what you intend to do.
  • Don't rush mod actions. If a case doesn't need to be handled right away, consider taking a short break before getting to it. This is to say, cool down and make room for feedback.
  • Don’t perform too much moderation in the comments, except if you want a verdict to be public or to ask people to dial a convo down/stop. Single comment warnings are okay.
  • Send users concise DMs about verdicts about them, such as bans etc, except in cases where it is clear we don’t want them at all, such as obvious transphobes. No need to notify someone they haven’t been banned of course.
  • Explain to a user why their behavior is problematic and how it is distressing others rather than engage with whatever they are saying. Ask them to avoid this in the future and send them packing if they do not comply.
  • First warn users, then temp ban them, then finally perma ban them when they break the rules or act inappropriately. Skip steps if necessary.
  • Use neutral statements like “this statement can be considered transphobic” rather than “you are being transphobic”.
  • No large decisions or actions without community input (polls or meta posts f.ex.).
  • Large internal decisions (such as ousting a mod) might require a vote, needing more than 50% of the votes to pass. Also consider asking the community for feedback.
  • Remember you are a voluntary moderator. You don’t get paid. Take a break when you need one. Perhaps ask another moderator to step in if necessary.

founded 4 months ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] regdog@lemmy.world 5 points 6 days ago* (last edited 6 days ago)

I have some great memories playing dwarf fortress. It was a lot of effort but the payoff was fantastic. I don't know if I can bring myself to spent that much energy on a game again.

[–] MudMan@fedia.io 101 points 1 week ago (9 children)

I know exactly how every beat of this conversation is going to go, but I'm still here for it.

I've been hearing how games are too focused on graphics since the late 1980s.

That time you remember games being all about fun? People then were complaining about how chasing visuals over gameplay was ruining games.

I know because I was there and I was complaining.

Graphics are fun and cool. I like graphics.

[–] BodilessGaze@sh.itjust.works 43 points 1 week ago (1 children)

It all started going downhill when Nethack added color support in 1989: https://nethackwiki.com/wiki/NetHack_3.0.4#Significant_changes

load more comments (1 replies)
[–] MrMobius@sh.itjust.works 34 points 1 week ago (1 children)

Design > graphics Also, strike the earth!

[–] MudMan@fedia.io 7 points 1 week ago (3 children)

Design = graphics.

Or maybe Design(graphics).

Graphics ARE design. Barring very few exceptions, games communicate themselves visually. What the graphics look like, how they are laid out and how they convey the rules are absolutely fundamental parts of the experience-as-designed on every game, regardless of how technically complex the visuals turn out to be.

These arguments always bum me out a little, because they start from the premise that, say the people at, say, Yacht Club care less about or put less effort into what their games look like than larger devs using photorreal visuals, which should not survive looking at a single frame of their work.

[–] starman2112@sh.itjust.works 12 points 1 week ago* (last edited 1 week ago) (1 children)

Same word, different meanings. It may not be the technically correct definition of the word, but typically when people talk about "good graphics," they're talking about photorealism. In MrMobius's comment, "graphics" = high resolution, photorealism, the kind of thing the comic we're commenting under is talking about, and "design" = art direction, aesthetic.

ETA: That said, higher resolution can make already strong art direction even better. I think a large part of what makes Clair Obscur look so pretty is the juxtaposition of the surreal elements with the photorealistic graphics. Esquie sticks out to me in particular, because he looks so physically real, and also so alien.

I'm not trained in media criticism, so I'm sure someone else can phrase that better than I can

ETA more: Also, games that are designed to look as real as possible also take a lot of effort and talent. Just because Bodycam doesn't look like a comic book or a surreal painting doesn't mean it doesn't have strong art direction. It cannot be easy to make a game that looks so indistinguishable from actual body cam footage.

[–] MudMan@fedia.io 5 points 1 week ago (2 children)

Well, I assume most people splitting things this way typically think of design as gameplay design or systems design.

Either way I'd argue it's a bit of a misunderstanding of both what goes into good non-photoreal visuals and of the concept of game design.

load more comments (2 replies)

Dwarf fortress is peak.

[–] Zagorath@aussie.zone 5 points 1 week ago (5 children)

Design = graphics.

Or maybe Design(graphics).

I would say design ⊃ graphics.

load more comments (5 replies)
[–] Catoblepas@lemmy.blahaj.zone 11 points 1 week ago (17 children)

Graphics are cool! I just also think the story, mechanics, and game difficulty balance should have an equal amount of consideration, which seems poorly lacking in a lot of modern AAA games. A mile wide and an inch deep is a saying for a reason.

[–] tobis@lemm.ee 12 points 1 week ago (11 children)

The real point where this argument falls apart is that modern AAA games almost exclusively use TAA, which ruins graphics. I’m so sick of shadows blurring and everything looking terrible and people saying it’s next level.

load more comments (11 replies)
load more comments (16 replies)
[–] straightjorkin@lemmy.world 9 points 1 week ago (1 children)

Purists when an artform incorporates another artform: >:(

[–] Gradually_Adjusting@lemmy.world 6 points 1 week ago (4 children)

I'm going to be annoying for a second, but I promise to try and make it worth it: It isn't about purism or even "fun", because not all art is meant to amuse. Art is allowed to be anything, and we should treat critique of art (including games) an an exploration of what the creator was trying to do, to what extent they succeeded and how, what it makes you think of, and possible meanings. Play is merely one aspect of a game's artistic content.

The entire subject of fun in terms of game design is, artistically speaking so nascent that there is hardly any history to that field of study. We've been making up for lost time in recent decades, but the entire concept of game theory is not even a century old.

So, that was probably annoying of me. But the point I'm here to make is that "fun vs graphics" isn't really the conversation we're trying to have.

One conversation we should have is the problem that exists with how games are funded and how those financial incentives can shape the creative side in a way that might hinder what's being done with the medium. Games aren't just art, they're big business, and the conversation is taking place within the context of the tech industry, geopolitical trends, and even monetary policy. Now that the industry is so large, it often feels like creators working with big budgets are becoming risk-averse and often greedy. When traditional artists seem overly risk-averse and driven by financial incentives, the art world turns on them in a big way. Look at Anish Kapoor and vantablack.

Another conversation to have is graphics in gaming within the larger computing industry. We're at the tail end of Moore's law and the GPU market seems like it's starting to turn away from gaming towards other perceived cash cows like LLMs and generative AI. So we should not expect graphics cards to continually get better forever, or even cheaper honestly. It's been the case for decades, but the situation is dynamic.

For a long time, it seems like there has been a bad combination of forces at play in gaming: the promise of endlessly increasing computing power, and lurching shifts in monetary policy that lead initially to massive tech speculation and then periods of focusing intensely on profitability.

I think it's reasonable to predict that we're going to see smaller development budgets in gaming, increased focus on well-optimized code, a shift away from the emphasis on realism in games, or a general collapse in the "big budget" gaming industry as some or all of these fail to materialize.

Meanwhile, indie gaming has been on a hit streak. That food chain has been thriving at lower trophic levels, and no wonder. They're taking more risks, being more generous, and reaching less highly than their larger peers. It's a winning formula under tight monetary policy and the overall larger context.

I've said far too much, sorry to drop this on you.

load more comments (4 replies)
load more comments (5 replies)
[–] A_Union_of_Kobolds@lemmy.world 42 points 1 week ago (6 children)

Dwarf Fortress has graphics now! You don't have to install the Lazy Newb Pack! What a time to be alive

[–] Kaput@lemmy.world 15 points 1 week ago (2 children)

I came to ask if I could still play dwarf fortress.. Now that the make it understandable to me

[–] Solely_a_Catt@programming.dev 12 points 1 week ago (1 children)

You can still play the ascii-version :P

[–] Sabata11792@ani.social 11 points 1 week ago (1 children)

The game is free, the graphics cost extra.

[–] A_Union_of_Kobolds@lemmy.world 7 points 1 week ago (1 children)

After seeing that docuseries on the brothers I felt even better about buying it. They seem like genuinely nice people who managed to get rich doing what they love without exploiting anyone. That's the dream right there, and I wish them and the Balatro guy happy lives

load more comments (1 replies)
load more comments (1 replies)
load more comments (5 replies)
[–] applemao@lemmy.world 30 points 1 week ago

Definitely how it feels sometimes talking to the gamers who literally care about graphics over everything. I care about gameplay..

[–] germanatlas@lemmy.blahaj.zone 25 points 1 week ago* (last edited 1 week ago) (2 children)

You think games have to be fun?

You will play pathologic and fear and hunger until the situation improves

[–] Schadrach@lemmy.sdf.org 11 points 1 week ago

...and then there's the second Fear and Hunger, where my first run ended with the Woodsman because I chopped off the arm holding the giant axe instead of killing his dick, and then the dick detached and went all Alien face hugger and stunned me while he beat me up with his remaining arm.

Of course I like explaining Pathologic to people as "the game that looks at a glance like it's an FPS adjacent RPG but in which when you first get a gun you will probably immediately sell it to buy some bread". Fucking plague caused by an infected wound in a very unusual location.

load more comments (1 replies)
[–] TriflingToad@sh.itjust.works 22 points 1 week ago* (last edited 1 week ago) (2 children)

I see both sides of the argument and generally lean on the older games are fun side, but my God, just let people enjoy what they want. Gaming eletism is so annoying and doesn't even stop people from playing new games anyways.

Get them knowledge that duenvo is an issue, not that they should be still playing super mario bros 1 or snake on a Nokia if they want to own their games.

[–] embit@feddit.org 20 points 1 week ago

Shoutout to Caves of Qud, because it wasn't mentioned yet. I've been looking for a game that comes close to ZAngband which I played in the 90s. COQ has a tileset, so it's not ASCII and I didn't like the looks at first but it's fun when you see how deep it is. Complex character creation, quests, factions, 'bosses'.. I think the world map is not randomly generated, the rest is afaik (ruins, multi-levelled lairs, most villages..).

[–] Ethalis@jlai.lu 18 points 1 week ago (2 children)

And yet Clair Obscur Expedition 33 is both super fun and breathtakingly beautiful

[–] HEXN3T@lemmy.blahaj.zone 15 points 1 week ago (1 children)

It's also proof you don't need a massive team and an obscene budget to push good looks

[–] Zwiebel@feddit.org 5 points 1 week ago

You only really need those for massive open world projects like gta

[–] starman2112@sh.itjust.works 8 points 1 week ago* (last edited 1 week ago)

Largely because it has such strong art direction. They really make use of the high resolution to make the humans look more human, and the non-humans look more alien

That said, if I have one criticism about the game, it's that there isn't really a lot of cohesion between character/creature designs. It's the same thing that bugged me about Stellar Blade, as opposed to something like Nier Automata or Gears of War. The nevrons don't really look like they belong in the game the way locusts do in Gears.

But I am only in Act 2. Maybe this criticism will wane as I learn more about them

[–] KoalaUnknown@lemmy.world 17 points 1 week ago* (last edited 1 week ago) (1 children)

I feel like the older, pixel sparse graphical style is making a comeback.

A lot of recent surprise hits were of that style:

[–] SkyezOpen@lemmy.world 10 points 1 week ago

Valheim is also a game that's low pixel count but due to sweeping landscapes and amazing lighting is gorgeous.

[–] JackbyDev@programming.dev 16 points 1 week ago

https://store.steampowered.com/app/2134320/ENA_Dream_BBQ/

Just wish it was a bit longer, but for the price of free I can't complain. I suggest going in blind and high if that's your thing.

[–] Zanathos@lemmy.world 15 points 1 week ago (6 children)

Growing up, one of my best friends parents set us up with a terminal MUD connection. Basically an old school, text based only MMO. You had to type in your commands, "look north", "walk east", "attack ". I was able to make a Sayian character, walk around town and Kamehameha my foes. I recall finding Smurf village and getting killed many times by Papa Smurf.

I wish I remembered what server it was or if any even exist any more.

load more comments (6 replies)
[–] HollowNaught@lemmy.world 14 points 1 week ago

Graphics are cool, but I'd rather prefer a fun game over a good looking game

[–] MystikIncarnate@lemmy.ca 8 points 1 week ago (2 children)

First, I can't afford a new computer or even a new graphics card. All these "gaming on a budget" type things are all priced in USD, and I'm in Canada after conversion and the Canada tax, local shops are selling it for a lot more.... I can only imagine that going up with the tariffs.

Second, graphics ain't shit. Look at some of the most popular games around and some of them have the "worst" graphics. I don't mean to pick on any game in specific, but I'll mention two notable examples: the first is Minecraft. Square voxels and pretty basic visuals all around. Easily one of the most popular titles of all time. I don't play it, but I get it. The other example I want to point to is schedule I. Honestly the graphics in the game, when compared to the nearly realistic content that games like assassin's Creed has, and it's basically trash by comparison. The game is huge and hugely popular. The graphics, or lack thereof, is not a detractor from how fun the game is.

Don't get me wrong. High graphics can contribute to a good game; and therein lies the problem. You need to have a good game that you can apply the graphics to, in order for it to be valuable. If you take away the graphics and replace the visuals with something far more basic, and the game loses its appeal, your game sucks. Fix that first, then try again.

I have a pretty massive collection of steam titles that I'm planning to play as things start to devolve into higher and higher specs for basically no gains. Like ray tracing, it's cool, looks good... But I don't need it to have fun in a game. I usually turn it off because it compromises performance for basically no real gain. Sure, shadows look a bit more shit, and lights aren't as glowy, but I don't care about that. I just want to play. Why is RT a requirement for some games now? The hell?

Anyways. High graphics are better in more cinematic games, but publishers have gotten so obsessed with making cinematic content that they forgot to include a game with it.

Give me more substance, more character development, more scenes, not just action.

load more comments (2 replies)
[–] RizzRustbolt@lemmy.world 8 points 1 week ago (1 children)

The only roguelike I play is Rogue.

load more comments (1 replies)
[–] daveB@sh.itjust.works 7 points 1 week ago

The graphics on this comic are rough 😜

[–] TootSweet@lemmy.world 7 points 1 week ago (2 children)

I'm in the middle of my first playthrough of Morrowind right now. Maybe I should go find a mod that makes the graphics worse. Maybe one that limits the resolution to 480p and makes everything monochrome wireframe with a viewing distance of just two or three meters.

[–] Catoblepas@lemmy.blahaj.zone 8 points 1 week ago (1 children)

That wasn’t the original experience on Xbox? 😜

load more comments (1 replies)
[–] Quetzalcutlass@lemmy.world 5 points 1 week ago

There actually was a famous mod for an Elder Scrolls game that made it look worse: Oldblivion for Oblivion. The game had high system requirements for the time, and the mod did things like removing the 3D foliage/grass so crappy GPUs could run the game.

[–] decipher_jeanne@lemmy.blahaj.zone 6 points 1 week ago (2 children)

Graphism allows to convey story and emotion much clearer. Imagine playing baldurs gate 3 with gta4 stiff low poly faces. The character would be much less expressive and thus emotions become harder to convey.

[–] superniceperson@sh.itjust.works 10 points 1 week ago

My person in Chrysler, BG 2 existed and was just as expressive with just voice and still pictures. And half the lines weren't even voiced.

load more comments (1 replies)
[–] SpruceBringsteen@lemmy.world 6 points 1 week ago (1 children)

Elin is the game you're looking for.

It's not ascii... but it is very ADOM influenced. And very japanese.

load more comments (1 replies)
[–] RedSnt@feddit.dk 6 points 1 week ago* (last edited 1 week ago) (1 children)

You really don't need much to make a good game:
example a
example b
example c
example d

[–] TootSweet@lemmy.world 9 points 1 week ago (2 children)

example b

Officially created by KFC

I... wait... really?

No, really

Well oooookay then.

I mean, I guess this dating sim isn't any more weird than their TTRPG, "Feast of Legends".

load more comments (2 replies)
load more comments
view more: next ›