Anything requiring you repeatedly mash a single button super fast
Ask Lemmy
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Exponentially growing requirements that out pace rewards. I don't want to spend 10 hours grinding just to level up.
Stat/EXP loss on death.
Unskippable cut scenes, especially before a boss. I want to play on hard difficulty, which means I WILL die to bosses. Do not force me to watch that shit 5+ times or I'm out like trout.
Lootboxes
The worst game mechanic is artificial difficulty where enemies aren't challenging. Instead, they are just damage sponges.
2 sets of teeth, the first only lasting 1/9 of your life and the second being 8/9. 2/9, 7/9 would be much better or just 2/9, 4/9, 6/9.
Oh, hair falling out and all your joints hurting for 5/9 of your life kinda blows as well.
A multiplayer game that pits you against lousy AI bots with human looking names for your first "games' so you feel like you know how to play and makes the game seem fair and fun.
Then after you're comfortable, you get pitted against a lobby of 12-year-olds who haven't seen daylight since birth who annihilate you and curse you out on coms.
Not the worst, but I'm annoyed by invisible walls. Just give me a reason why I can't be there.
Relationship mechanics. If I give someone a pumpkin twice a week, they’re just going to be confused and pissed.
The first Dragon Age added relationship gifts as a DLC at some point. It was literally meant to bribe characters you'd screwed up with back into your good graces - a single gift gave as much affection as several correct in-story dialog choices. Kind of disturbing in retrospect.
Achievements.
I want to enjoy the game, not artificial milestones for bragging rights.
Depends if the achievements are good. A boring and bad achievment is something that is simply tedious, and isn't hard. Like jumping in a specific spot 200 times. That's stupid as hell.
I think a good achievement is "beat level without X ability". Something that forces you to adapt and change your playstyle.
I also don't think games should have hundreds or THOUSANDS of achievements, cause accomplishisng any of them feels like pissing in the wind.
Id much rather have 50 super difficult achievements, so each one feels impactful and rewarding.
Loot boxes
I could get into them if they were purely an in-game mechanic, not paid.
Escort missions
The only good escort missions are the ones where you aren't limited at all by the NPC you need to escort, which no longer makes it an escort mission.
Limited inventory space in an otherwise unrealistic RPG.
You're telling me I can carry six two-handed weapons and 500lbs of gold, but seven is just too much?! Fuck you and the horse you rode in on.
Specifically, this especially sucks when the inventory is a grid, like in the Diablo series, or Grim Dawn, or WoW, FFXIV or... many other MMOs.
especially when you can spend real money to alleviate the artificial limitation they fucking designed in to the game.
It's so unnecessary and these days absolutely makes me instantly not care to continue playing. FUCK artificial limitations that don't have clear, valid reasons.
I'm here to play a game, not Inventory Management Simulator 33.45
When you can't dodge because you're charging an attack/doing a combo/whatever. If I'm attacking one enemy, and I see another one about to attack me from behind, I want to be able to get out of the way, not be stuck in an attack animation until I get hit
Don't let the Dark Souls fans hear you say that
Games with inventories where they treat a single gem or a flower petal as occupying the same space in your rucksack as a pair of boots.
Guys, we go back to Ultima 7 with the key ring, the problem was solved along fucking time ago. Stop being lazy and have gem sacks, crafting bags, keyrings, etc for small items.
One of the worst game mechanics ever found in a game was where the enemy got harder as you gained levels. The same enemy. It basically defeated the value of having more levels. I think it was Oblivion ~~Skyrim~~ where I found this, particularly annoying.
Survival crafting. I spend my real life days trying to keep up on sheltering and feeding myself. I don’t want to “relax” by punching trees to make a fire to cook a bird I punched to death.
The pervasiveness of this in every game has limited the content I engage with the last 10 or so years. Everyone started chasing that Minecraft money and now it’s Ubi-fied into just about every mainstream title.
I don’t want to forge new weapons. I want to find them in a chest or earn them by killing a boss. I have bounced off of so many games the moment they ask me to learn a system of crafting. Keep that in it’s own genre and stop padding games out with repetitive busy work.
"Here's a rare weapon dropped by this boss! But wait, you need to be at least level 30 to use it, and you're still on level 2."
I went out of my way to repeatedly grind and kill this late game boss during early game, just give me my reward for not following the stupid linear progression
Deliberately ableist bullshit. Like no pause or an over reliance on quick time events.
"Deliberately?" Like they're sitting there in their scrum chortling over each new feature they can cook up that makes things difficult for disabled people?
Puzzles that are entirely music based with no visual cues.
They're bad enough for me as just a guy with no rhythm or note recognition, but also just fuck deaf people I guess?
Sports games pretty much stopped progressing entirely when the "ultimate team" cancer spread.
Very much not a sports guy. What's the ultimate team? And what's the problem with it?
It was advertised as a way to make custom online teams using your favorite players from across the sport (whichever sport you're playing). What it actuallly does is turn sports games into gacha games by having the players you want for your custom team locked behind card packs. Some games go the extra step of having the good cards work for a limited number of games. Cards can be purchased either with in-game currency that you earn slowly or with real-world currency.
Ahh. Thanks, I hate it. Sounds horrendous and exactly like EA .
Grinding and no rewards. Feeling underpowered and dying all the time, unable to progress with loot alone.
Looking at you, Path of Exile.
Hold w to crawl forward
Escort missions
Any game that forces snap to center cameras. No one should ever have to fight against the controls in a game.
(Looking at you No Man’s Sky)
Fragile world-spanning deliveries.
Silksong has me screaming over them, 10 - 20 minutes of walking and one too many smacks at the end ruins it. And then there's the one that's also timed!
But to be fair, most of Silksong gets me yelling at the TV on the regular! I love it and hate it!
Button-mashing events. (The Rapid-fire kind)
