this post was submitted on 31 Dec 2025
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[–] AnUnusualRelic@lemmy.world 116 points 6 days ago (4 children)

Why can't we have Doom except instead of shooting monsters, we have to manage train schedules? In space?

[–] SabinStargem@lemmy.today 38 points 6 days ago (8 children)

Sans the lack of shooting, this will serve.

[–] EldritchFeminity@lemmy.blahaj.zone 7 points 5 days ago (1 children)

Just play on peaceful difficulty, no biters means no shooting.

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[–] TwodogsFighting@lemdro.id 10 points 6 days ago (3 children)
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[–] brucethemoose@lemmy.world 7 points 5 days ago* (last edited 5 days ago)
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[–] veniasilente@lemmy.dbzer0.com 148 points 6 days ago (1 children)

It's important to know your audience. it's also important to know your not-audience.

[–] caseyweederman@lemmy.ca 9 points 6 days ago (2 children)
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[–] VitoRobles@lemmy.today 46 points 5 days ago* (last edited 5 days ago)

My favorite thing about Sandy Peterson is that he is a Mormon. Not that I like that he's religious. But when he was applying to ID Software to make Doom levels, they were concerned about his religious background. Then he said his famous line "I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys."

But when they said, "Well at least you're not like one of the crazy ones who carries a card!" And Sandy whips out his Mormon card...

Fuckin' A. This guy is great.

[–] FlashMobOfOne@lemmy.world 73 points 6 days ago (6 children)

One of the keys to being happy is just letting other people enjoy things.

[–] rainwall@piefed.social 20 points 6 days ago* (last edited 6 days ago) (2 children)

Pretty interesting tiktok take on this posted earlier today on lemmy about a boomer meme:

https://knowyourmeme.com/memes/just-coffee-black#fnr11

He goes on to talk about what might have motivated the artist to draw the comic, pointing out that nobody has taken black coffee away from him. Pargin says:

"All that happened is the range of options for other people expanded and he perceived that as persecution […] this is not political, this is a human nature thing. Most people are not satisfied to simply have the option to live their life the way they want. They also want to feel normal […] and see that most people have made the same choice they have made.

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[–] ChrisMcMillan@lemmy.world 24 points 6 days ago (1 children)

This! If someone could explain that to republicans, please?!?

[–] yakko@feddit.uk 32 points 6 days ago

You would first have to explain the concept of other people

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[–] Dojan@pawb.social 39 points 6 days ago

If they want to strike up chats with demons they should give Shin Megami Tensei a whirl.

[–] daddycool@lemmy.world 21 points 5 days ago

If you try to please everyone, you will please no one.

[–] shoo@lemmy.world 22 points 5 days ago* (last edited 5 days ago) (2 children)

I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.

cough ^Battlebit^ cough

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[–] aeronmelon@lemmy.world 39 points 6 days ago (3 children)

Isn’t this something that happens in Balder’s Gate 3?

“If into the diplomacy options you go, only pain will you find.”

[–] Godort@lemmy.ca 42 points 6 days ago (1 children)

I dunno man, I'm going through it for the first time right now and I convinced a demon to kill his minions and himself in front of me.

[–] prettybunnys@piefed.social 20 points 6 days ago (1 children)

My group cheered when I convinced him to do that.

Probably because it was the first time I didn’t first seduce the enemy

[–] Zorsith@lemmy.blahaj.zone 15 points 6 days ago

ahem

STOP LICKING THE DAMN THING!

[–] UnderpantsWeevil@lemmy.world 24 points 6 days ago

It's a very mixed bag. You can (technically) do a Pacifist Run in BG3 that leans on conversation to keep earning XP in a game that heavily favors combat rewards.

But without prior experience in the story paths, it can be hard to know who can actually be cajoled and who is innately unreconcileable. Lots of NPCs lie or bluff or just bait you into giving up initiative.

You do get more story in dialogue. So if you don't mind the odd ambush or icy rebuff, I'd say there's more to diplomacy than just pain.

[–] prole@lemmy.blahaj.zone 15 points 6 days ago (2 children)

The Shin Megami Tensei games have speaking to demons as an important part of the gameplay

[–] ryven@lemmy.dbzer0.com 20 points 6 days ago (2 children)

And honestly I would not be surprised at all to hear a demon in SMT tell me that my mother sucks cock in Hell. And then I'd say something like, "she's better at it than you" and there's a 50% chance they like my attitude and decide to join my team, and a 50% chance they get offended and take a free turn.

[–] prole@lemmy.blahaj.zone 2 points 4 days ago

I got super annoyed by how arbitrary all of that was when I first started getting into the series. It really does seem like pure chance sometimes.

But then after a while I started to realize that it fits, because these are sassy demons. Of course it's not going to make sense.

[–] samus12345@sh.itjust.works 10 points 6 days ago (1 children)

The insult would be especially great coming from one of these guys:

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[–] four@lemmy.zip 35 points 6 days ago (2 children)

I would also be mad if a demon said that to me. That's not nice :c

[–] Spaniard@lemmy.world 10 points 6 days ago

I expect a demon to say that it would be weird if the demon said something nicer.

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[–] merc@sh.itjust.works 18 points 5 days ago

Games like System Shock and Deus Ex are examples of "FPS" games with alternatives to shooting. Those kinds of games are completely my jam. I love to find a way to complete the whole level without ever firing a shot. The Deus Ex remake had an achievement for passing a level without ever being spotted in an unauthorized place, never setting off an alarm, etc. It also had one for completing a level without killing anybody. It took 5x as long, but I made sure to get both those achievements on every level.

I'm sure the id software crew knew what they were doing, and the market for demon-murdering FPS games is probably much bigger than the market for First Person Sneakers. OTOH, there are currently a glut of FPS murder games, so there's probably a real niche for someone who's willing to create a game where shooting is possible, and happens sometimes, but stealth and nonviolence is also an option.

[–] RymrgandsDaughter@lemmy.world 12 points 5 days ago (5 children)

bruh "your mom sucks demon cocks"

of course he was mad lmao

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[–] Katana314@lemmy.world 18 points 6 days ago (1 children)

I kinda like and appreciate the theme that:

  • We should try talking things out with people
  • some people will never accept any negotiation
  • People (or demons) that don’t negotiate are the ideal candidate for violence

Doom feels so much more cathartic if you can gather a setup where all the demons deserve each ounce of pain.

[–] biotin7@sopuli.xyz 7 points 5 days ago

Also more importantly, people should argue in good faith.

[–] textik@sh.itjust.works 10 points 5 days ago

Oh hey, a chance to mention my second favorite Doom wad!

[–] SpaceCadet@feddit.nl 11 points 5 days ago

I don't think Sandy did much game design on Doom though. He was mainly a level designer who came in late in the project to finish the levels started by Tom Hall, who had left id software, and to grind out levels for the third episode. By the time Sandy joined id software, Doom (the engine and game mechanics) was already pretty much the game it was going to be.

I should also say that the maps he made for Doom and Doom 2 are by far my least favorite in the game.

[–] desiccated_event@piefed.blahaj.zone 23 points 6 days ago (2 children)

After genuinely laughing at this, I anecdottaly remember my father asking, "If your home sick, why are you playing vidya games?"...it was 'Rise of the Triad" at the time...

[–] samus12345@sh.itjust.works 20 points 6 days ago (2 children)

"To distract myself from feeling sick!"

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[–] jjjalljs@ttrpg.network 12 points 5 days ago (1 children)

Expected more people arguing about dark souls in here. There's usually a contingent of people going at it over "I want to win on the first or maybe second try" vs "the game is about failing repeatedly until you persevere"

[–] Lucky_777@lemmy.world 10 points 5 days ago

I get the Souls like game type and the appeal. Not for me personally, but respect players will to grind out those victories.

[–] Kolanaki@pawb.social 18 points 6 days ago* (last edited 6 days ago) (8 children)

Wasn't the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.

[–] Duamerthrax@lemmy.world 19 points 6 days ago* (last edited 6 days ago) (1 children)

Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero's vision of ~~Doom~~(it was Quake). It's not great though, so if they tried to implement those ideas back with Doom, it probably wouldn't have been as well received. Doom has a sort of K.I.S.S. design.

[–] ayyy@sh.itjust.works 16 points 6 days ago (1 children)

Graphic design is my passion

[–] Duamerthrax@lemmy.world 15 points 6 days ago

You gotta understand. This was 1994. Graphic design wasn't invented yet.

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[–] KSPAtlas@sopuli.xyz 7 points 5 days ago (3 children)

Now I'm imagining Undertale but in the doom format

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[–] FishFace@piefed.social 10 points 6 days ago (12 children)

This can be overused though. There are dumb mechanics and choices in Fromsoft games that the megafans bend over backwards to defend, and say you're just "not into the genre" if you criticise them... yet millions of people play and enjoy the games but dislike those aspects.

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