this post was submitted on 15 Feb 2026
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It's honestly kinda crazy how long some games spend in development. The Final Fantasy 7 Remake trilogy is a perfect example of something that should've been quick but ended up being so bloated and took forever to make.

FF7Remake was announced in 2015, got stuck in development hell for a bit, released 2020. The sequel released 2024. The third one still hasn't been teased yet. How many people are attached to a franchise if it takes 10 years to get the full story? I loved the first remake but dropped the second one, I just didn't care about the story as much as I did ~5 years ago.

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[–] SnotFlickerman@lemmy.blahaj.zone 114 points 2 weeks ago* (last edited 2 weeks ago) (16 children)

Also, and I'm just throwing this out there, maybe the circlejerk of nostalgia bait for Gen X/Millennials means fuck-all to younger people in general because it's the nostalgia of their parents, not their own thing?

Like, aren't we seeing this in so many different properties? As time marches on, interest wanes? Nobody cares about Marvel movies anymore. Nobody cares about Star Wars anymore. The most hardcore fanatics tend to be older and had the originals, which were literally original content, as things they grew up with. Part of the mystery and excitement of them was how much was left unexplained. Seriously, the Clone Wars was this mysterious fucking thing when it was just an offhand comment by Luke Skywalker in Star Wars: A New Hope. Now we have entire TV series dedicated to the background of the Clone Wars. Mystery gone. The first season of The Mandalorian brought back a sense of mystery to the series and then promptly dropped it to mix it in with every other piece of Star Wars memorabilia.

Young people want their own stuff that they're growing up with, they don't want rehashes of the shit their parents obsessed over.

Look at the continued interest in Adventure Time spinoffs, for example. Adventure Time first came out when I was just shy of 29. It would be fodder for the children of people just slightly older than me. It was also enjoyable for older folks who enjoyed silly fantasy, which gave it wider appeal. It persists more because it was an actual original thing that some people grew up with.

We live in an era where copyright that lasts 100 years after authorial death has broken corporations brains and they are scared to death of anything original in case it might not be a clear moneymaker. Letting interest in a new property grow over time is almost unheard of in the Netflix era of two seasons and then fuck you, it's over. So even when new properties are explored, most aren't given enough time to mature into something that becomes truly nostagliac for a younger generation.

If corporations want people to be as invested in long-lived series, they have to allow the option for new, interesting series to take the stage. Is it really a shocker that people are over games that started in the NES era? That young people want stories and ideas that reflect the world they live in, not the one their parents grew up in? Young people absolutely lose their shit over Undertale and Deltarune, both games made by a single auteur developer. Pokemon, referenced in the article, were sleeper hits that took time before they became an absolute craze.

I'm in my forties, and I constantly talk about how the world our parents brought us up to live in was dead before we were born. It's the same but at an accelerated pace for kids these days. The world we know and are trying to prepare them for no longer exists. Our stories and nostalgia become meaningless for our kids because it doesn't speak to their experiences.

Thanks for coming to my TED Talk.

[–] village604@adultswim.fan 23 points 2 weeks ago (2 children)

I mean, all you have to do is look at box office numbers to know you're wrong about Marvel and Star wars.

Maybe the movies are garbage to hardcore fans, but the franchises still make a fuck ton of money.

[–] asmoranomar@lemmy.world 16 points 2 weeks ago

And yet the Disney effect is a very real thing. If your franchise hasn't been milked to death, it's only a matter of time.

[–] sp3ctr4l@lemmy.dbzer0.com 9 points 2 weeks ago (1 children)

Yeah and they largely all fucking suck ass for about the last 5 years.

There's a difference between slop that appeals to an imagined 'median consumer' that will make a boatload of money, and ideas that are actually unique and new and captivating.

[–] missingno@fedia.io 7 points 2 weeks ago

Regardless of what you or I think of quality, the median consumer is consuming them. Star Wars is still making a hell of a lot of money, it has not faded from cultural relevance in the slightest.

[–] Lfrith@lemmy.ca 11 points 2 weeks ago* (last edited 2 weeks ago)

Pokemon games come out often.

I think that's the big difference. In a single console generation like the PS3 you had Naughty Dog put out Uncharted 1, Uncharted 2, Uncharted 3, and Last of Us 1.

For the PS4 they put out Last of Us 2, Uncharted 4, and Uncharted Lost Legacy.

And for PS5 nothing.

Games aren't released often by individual studios anymore. The ones that stay part of the public eye frequently release games like Call of Duty or have a live service model like GTA V that has people keep playing like it is Fortnite. Or keep releasing sequels like Pokemon does as opposed to 1 or 2 releases a console generation.

[–] atomicbocks@sh.itjust.works 8 points 2 weeks ago

You aren’t wrong but I also think people tend to forget just how much of what we grew up on were remakes and rehashes of stuff even from the radio era. Especially the cartoons that we watched as kids, so much of that was just recycled jokes and such with some jokes for the adults of the day thrown in too. Even Star Wars was an homage to the serials of the 30s-50s like Flash Gordon, which itself got an 80s remake (with an excellent soundtrack by Queen). The remakes aren’t new they are just more obvious.

[–] missingno@fedia.io 8 points 2 weeks ago (1 children)

Nobody cares about Marvel movies anymore. Nobody cares about Star Wars anymore.

I want to agree with a lot of what you're saying, but this is very much not true. Regardless of whether you or I like the new stuff, those franchises are still making tons of money, and that does include younger generations.

The article mentions asking kids which is more popular, Final Fantasy or Dragon Quest, and all the kids answered Pokemon. That's a franchise that's slightly younger than FF and DQ, but not by much, it's still much older than all those kids playing it. So the real question that needs to be unpacked here is: why are some franchises able to continue appealing to new audiences, while others get reduced to nostalgiabait for those that grew up on them?

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[–] missingno@fedia.io 95 points 2 weeks ago (13 children)

I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding.

Honestly, what I miss most are the low budget straight-to-handheld spinoffs that used to flourish in that space. Handhelds especially felt like a space where developers weren't afraid to go wild with experiments, because development cycles were cheap and quick. But that attribute started to show cracks in the 3DS era, it was inevitable that this would no longer be sustainable when all of the budget had to go into bigger and bigger and bigger console games, while next generation handhelds also got more expensive to develop for too. There wasn't room for these quick and dirty side projects anymore.

[–] mushroommunk@lemmy.today 19 points 2 weeks ago* (last edited 2 weeks ago)

A lot of that quick and dirty space is in indie dev hands now and they're doing wonderful things. Things like Window Wars or Inscryption or the recent very successful tactical cat breeding game Mewgenics

Edit: author of Mewgenics is shit who accepts shitty people. Leaving due to all the below comments but advise skipping the game.

[–] yermaw@sh.itjust.works 12 points 2 weeks ago (1 children)

with worse graphics

Absolutely 100% I'll take this trade every day of the week. Graphics got as good as they ever needed to get during the X360/PS3 era. Obviously better is better, but theres a limit to how much you can actually do. Putting the costs aside, we're properly entering the uncanny valley with some games now, where they almost look realistic enough to be real but its not quite right. The slightest glitch and it scares me a little. When an eye starts rolling funny or something. Even that aside, theres diminishing returns. When youre running fast and looking in as many directions as possible to see if theres movement on a ledge, it really doesnt matter one little bit if the hair has full shadows and has realistic physics.

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[–] PalmTreeIsBestTree@lemmy.world 8 points 2 weeks ago

I feel this way too. I just want games with at least PS2 level graphics and I would be happy if it meant they came out sooner or were more fun to play. The obsession with realistic graphics is unrealistic especially with AI buying up all the ram and gpus.

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[–] sdcSpade@lemmy.zip 38 points 2 weeks ago

A few years ago I was hit with the sack of bricks that is all Donkey Kong Country games being released one year apart. I have vivid memories of playing the second game for a very long time and then multiple times after while imagining what a third game would be like and you're telling me that was only one year? There's no way those games would mean so much to me if we had only had one per console generation.

[–] CocaineShrimp@sh.itjust.works 37 points 2 weeks ago (6 children)

Ill preface by saying I didnt read the article. But I also think that the state of gaming today is much worse than it was in the early 2000s for millennials.

When I was growing up, games had to come out complete so they were generally much more polished. However, when the Xbox360 came out, console makers gave the ability to devs to release patched versions via updates. Initially it was a great idea - devs could fix bugs they might have missed while testing. But then this quickly spiralled into studios forcing devs to release 1/2 baked games in a horribly broken state.

I also think how much you generally have to pay for games has gone way up with respect to the cost of living. Video gaming is much more of a luxury now, than a simple past time. Plus there are so many F2P mobile games out there, that there is even less of an incentive to get into a console / PC gaming.

  • Diablo Immortal? F2P (i know theres probably micro transactions and bullshit)
  • Diablo 4? PS5 ($500 - assuming you dont have the console already) + Diablo 4 ($67) + PS Plus ($14/month) = $581 + tax
[–] zikzak025@lemmy.world 27 points 2 weeks ago (3 children)

But then this quickly spiralled into studios forcing devs to release 1/2 baked games in a horribly broken state.

And the other side of the coin, with the advent of DLC, being able to take a complete game and carve pieces off of it to sell separately for more profit.

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[–] ampersandrew@lemmy.world 14 points 2 weeks ago

Every era of video games was affected by its business model. Games used to be far more obtuse to sell guides and hint hotlines, and they used to be hard to the point that they were less fun so that it took longer to finish them. In the early 2000s, when the industry was largely between alternate revenue streams, you tended to get a lot of padding so that they could put a larger number of levels as a bullet point on the back of the box, so the first few levels would be great, but somewhere in the middle, they'd be pretty phoned in.

[–] Maestro@fedia.io 8 points 2 weeks ago (2 children)

Gaming was always expensive. Super Mario 3 was 50 dollars in 1990. That's 120 dollars in today's money.

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[–] Valmond@lemmy.dbzer0.com 7 points 2 weeks ago

Release a non finished game, and finish it only if it's a success (TM)

[–] Aielman15@lemmy.world 6 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I also think how much you generally have to pay for games has gone way up with respect to the cost of living.

I don't necessarily agree with you on this specific point (although I agree with the rest of your comment).

Gaming is unfathomably cheap nowadays and the conversion $/hrs is incredible. While yes, day 1 prices are higher than they used to be, discounts are frequent (excluding Nintendo platforms) and games tend to last a LOT longer than they used to. Excluding old-school JRPGs, I don't remember many games from the PS1 era lasting more than 10/15 hrs. Nowadays that's the baseline length for any single player game, and it goes only higher from there.

And that does not include the plethora of F2P and live service games that people can waste literally thousands of hours into, free giveaways (I have hundreds of titles on Epic Store that could probably satisfy all my gaming needs until the day I die), etc...

The cost of gaming has gone up only if you are a Nintendo aficionado who adamantly refuses to jump to any other platform and buys all new releases day 1, or a PC master race whose eyes strain from playing games at anything less than 300 fps on the latest NVIDIA card. For any other demographic, gaming prices are fine and more approachable than ever.

[–] missingno@fedia.io 6 points 2 weeks ago (1 children)

Street Fighter II was $80, and then they asked you to buy the game again for each updated revision.

The real difference between then and now is that when games were on cartridges, every game was expensive. No exceptions. Now, the real reason why paying $70 for the latest AAA feels like a ripoff is because sitting right next to it is Balatro for $15 and Marvel Rivals for free.

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[–] karashta@piefed.social 34 points 2 weeks ago

When I was young, these were also basically the only two JRPGs that existed that I could get.

Now, there are countless thousands, and these are just two names amongst many. And FF really feels like they are just phoning it in recently for me personally.

[–] rafoix@lemmy.zip 32 points 2 weeks ago (3 children)

SE’s obsession with making every mainline FF game a 100+ million dollar project with hours of cutscenes and a combat system ill suited to fight the skyscraper sized enemies is killing the series.

They’re obsessed with spectacle. Nobody really cares about spectacle anymore.

[–] angstylittlecatboy@reddthat.com 14 points 2 weeks ago

I mean, being the cutting edge turn based JRPG that's on par with the most impressive AAA titles if not an industry leader itself was historically Final Fantasy's place in the market, in contrast to Dragon Quest's traditionalism.

Hell, I believe Expedition 33 is popular because it more or less filled the spot that Final Fantasy forfeited when it went action.

[–] TalkingFlower@lemmy.world 8 points 2 weeks ago

I still remember they put Deus Ex in the freezer, handed it over to Embracer, then they murdered it before the final chapter.

[–] missingno@fedia.io 7 points 2 weeks ago

In fairness, spectacle has been a key part of the series' identity ever since Summons were trying to show off as many particle effects as the SNES could handle. And then FF7 was designed around being a tech showcase for everything the Playstation could do, it looks quaint today but at the time that was cutting-edge eye candy and it's how the game was marketed.

[–] eletes@sh.itjust.works 26 points 2 weeks ago (1 children)

I think back to early 2000's, I was playing the Jak and daxter games all throughout elementary to highschool with a decent amount of replayability. Same with metal gear solid. And these were pretty fleshed out games worth the money back then.

Kingdom hearts was the first time I got fed up with development hell.

[–] Duamerthrax@lemmy.world 24 points 2 weeks ago

Ratchet & Clank had it's first three games released in three years. Same graphics and no one cared.

[–] pressanykeynow@lemmy.world 18 points 2 weeks ago

Isn't it true for the developers as well? If the game development lasts 5 years, you have quite a different team and ideas by the end compared to when you started.

[–] Horsey@lemmy.world 18 points 2 weeks ago (1 children)

In the age of no-new-IP, why does it take so long for new games to come out…

[–] brucethemoose@lemmy.world 18 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

AAA expectations are astronomical, AAs take some extra time to keep up, and indies that actually make it take the time to do their own thing, otherwise they’re almost certainly part of the vas, unseen sea of failed indies.

Also, oldschool game dev was toxic. It had some serious crunch culture, just to start. But I think it also attracted talented devs into “sweet spot” dev team sizes; not too big or too small.

And now, if you do software and want to make any money or provide for a family… well, you don’t do game dev. And that phenomenon has gotten worse and worse.

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[–] myfunnyaccountname@lemmy.zip 17 points 2 weeks ago (3 children)

Same for elder scrolls or gta. Kids today get 1, maybe 2 games of their favorite series before they have to do adult things. The only teams releasing on a quick schedule are the shit mobile games.

[–] Sektor@lemmy.world 6 points 2 weeks ago (4 children)

Kids play kid's games like Roblox or Fortnite. Also i feel kids don't play single player games all that much.

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[–] tiredofsametab@fedia.io 17 points 2 weeks ago (12 children)

I'd be fine with Square Enix going away. In my opinion, they got greedy and way too full of themselves. Nintendo as well, for that matter.

[–] GladiusB@lemmy.world 7 points 2 weeks ago (1 children)

FFXIV funds everything else and now everything sucks. They don't make fun games anymore. Remake took so long I don't even care to play anymore. First one had me hyped. Second one I haven't even touched.

[–] RamRabbit@lemmy.world 7 points 2 weeks ago (1 children)

Remake took so long I don’t even care to play anymore.

I was going to buy the remake until I found out it was only partly done. Now that it has been six years and it still isn't out, I'm pretty sure I'm just not going to bother.

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[–] Sharkticon@lemmy.zip 16 points 2 weeks ago (2 children)

I cant even tell you the last original FF that came out.

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[–] fortnitefinn@sh.itjust.works 15 points 2 weeks ago

There's not really a reason for games to be taking so long to make other than too many cooks in the corporate kitchen.

Back when studios were run by the developers, great games came out on almost a yearly basis. If they had 2 years? You're almost guaranteed a classic.

Now that the business school people make all the decisions and there's so much money being wasted on unnecessary positions in these companies, customers are left out to dry.

[–] ILikeBoobies@lemmy.ca 15 points 2 weeks ago* (last edited 2 weeks ago)

The entire GTA series exists between 1997 and 2013.

They have the next one apparently coming out this year but who cares at this point?

Games from old series should be viewed the same way Hollywood reboots are. It's just hoping a name will help with advertising.

[–] Quicky@piefed.social 12 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

I reckon it's also because there are simply so many games available now, and countless devices to play them on. My generation had one console or computer max, and a handful of games. Now young gamers have half a dozen devices at home, and thousands of free or easily accessible titles on whatever platform is currently in reach. They don't need to commit to a couple of titles, when an advert for the next one is a tap away.

I mentioned this before on another post, but I had 5 games on my PS1 as a kid. There are currently over 400 owned games available on the living room Xbox, there's a Switch in the house, the kids have iPhones, iPads and laptops, there's a Quest 2 gathering dust etc etc. That attachment we had to one or two of the few games we owned as kids has to be in part down to accessibility.

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[–] SkunkWorkz@lemmy.world 10 points 2 weeks ago (2 children)

Remember the FFVII tech demo they showcased during the PS3 reveal. Good chance FF7 remake has been in development since then, but got shelved because FF15 development became a train wreck

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[–] KingGimpicus@sh.itjust.works 10 points 2 weeks ago

That's because Final Fantasy and Dragon Quest aren't making kids games anymore.

They're remaking old games for nostalgia value for old gamers like me who played those games as a kid.

NGL I'm still waiting on the dragon warrior monsters remakes because I'd always been a bigger fan of those than any Pokémon game. I doubt it's coming any time soon, but a guy can hope.

That's the whole issue though. None of these studios are putting out games for modern kids. There just rehashing their old IPs and pretending they're new games. Kids dont want spruce up 1990's games. They want games for them.

[–] THE_GR8_MIKE@lemmy.world 9 points 2 weeks ago

I had all 5 3D GTA games come out before I was 17. The first rated M game I bought myself on launch day was GTA V. I'm almost 30 now.

Of course, GTA isn't necessarily a kid's game, but we all know who's playing it. Same deal there. There's a whole generation of people out there who don't even know we had 6 stars.

[–] melsaskca@lemmy.ca 9 points 2 weeks ago

Kids will abandon most pre-existing shit to find something they can call their own.

[–] Gust@piefed.social 8 points 2 weeks ago

I thought ff7re (the second part of the remake) sucked ass compared to ff7r (the first part.) The first one felt like a cool modernization of ff7 that still felt like the same game at its core, but the second one felt like complete focus-grouped buzzword filled nonsense. And the most annoying fucking element ive ever seen in a video game, birds that would constantly fly around your screen squawking and generally just being a nuisance until you went and completed their little meaningless side objective. Even the combat aspect felt like a bad monster hunter clone rather than a final fantasy game

[–] ilinamorato@lemmy.world 8 points 2 weeks ago

I think I buy this worldwide, honestly. Case in point: one of the most popular video game series for young people recently has been Five Nights at Freddy's, and that series dropped its first four games in eleven months, and its next four games in four years. Minecraft remains one of the most popular games in the world, and it's releasing full free content drops every few months. Pokemon is still insanely popular among kids, and there hasn't been a year without a new Pokemon game release since 2015.

So, yeah. Hey, kids like novelty. Who knew?

[–] Blackmist@feddit.uk 8 points 2 weeks ago (2 children)

Not sure why they'd think kids are the target audience for a remake of a 29 year old game.

Surely all the kids are playing the latest mobile slop pocket money sink?

[–] ICastFist@programming.dev 7 points 2 weeks ago

Being Japan, I suspect all the kids are sinking money into Gacha Impact or Honkai Gacha Rail or whatever else

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