this post was submitted on 01 Sep 2026
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[–] myyass@lemmy.world 10 points 2 days ago (1 children)

You'll be surprised how many Star Wars games got canned in the last two years. I can't really say because of NDAs and don't want anyone in trouble. The whole industry is in trouble.

[–] Bosht@lemmy.world 2 points 1 day ago (1 children)

"the whole industry" lmfao no. Just shitty AAA studios that can't function without a c suite fucking up everything to milk as much profit as possible for their shareholders. Blessings to the indie devs, and fuck the rest of them. Hope they burn and give real studios a chance.

[–] myyass@lemmy.world 2 points 1 day ago

I agree on this actually, I was referring really to that when I said industry. I think indie devs, well most, have a love for it so it's not industrialized.

[–] Blackmist@feddit.uk 17 points 2 days ago (2 children)

I think we're approaching a point where games are going to be made like movies.

Teams assembled for one project, everyone does their bit, and are then discarded when they're no longer needed.

Big publishers will probably have a pool of people they can push between projects depending on what's needed. Ubisoft appear to do that, when you look at the credits in their games, there's like 10 subsidiary studios involved. For smaller studios, you'll probably be let go between games until you're needed again. Maybe they'll keep your information and rehire you because you did a good job of hard surface rigging or whatever last time. Maybe they hire an excited school-leaver to sloperate a clanker. Who knows.

[–] Tingle@lemmy.world 20 points 2 days ago

Approaching?

AAA has been following that model for a decade.

They don't give a shit about the people that work for them and fire them as soon as it's convenient.

They fire people and allow them to re-apply for their job because then they don't have to pay continued service rewards.

[–] boonhet@lemmy.zip 5 points 2 days ago (1 children)

Major difference is that in Hollywood, you don't hire a bunch of, say, VFX artists for a movie, you contract the company that retains them. They'll generally still have jobs when the movie is over. It's mostly just the cast, director and writers that work on a per-project basis. Games industry is somehow worse than Hollywood.

[–] Blackmist@feddit.uk 2 points 2 days ago

A lot of them do seem to do that. The credits for most games are ludicrously long and thank dozens of subcontracted companies.

I honestly don't think your average AAA studio could even tell you how much AI slop is in their final product. It's not none, and hasn't been for years.

[–] username_1@discuss.tchncs.de 150 points 4 days ago (1 children)

They did their thing. No use of them anymore :)

[–] gedfromgont@piefed.ca 73 points 4 days ago

Gane dev gig economy

[–] x00z@lemmy.world 7 points 2 days ago

Yeah I'll not be buying this then.

[–] DarrinBrunner@lemmy.world 53 points 3 days ago

He went on: "It is a gross but all too common sight to see, another corporate game hitting the top of Steam while the team is left looking for work and cut off from any possible profit sharing.

And, there it is.

[–] MrOtingocni@lemmy.world 47 points 3 days ago (1 children)

Unions. Not just for blue collars anymore.

[–] Phil_in_here@lemmy.ca 15 points 3 days ago (1 children)

All devs should be entitled to royalties

[–] Cethin@lemmy.zip 5 points 3 days ago* (last edited 3 days ago) (3 children)

Honestly, I don't understand why any studio wouldn't do this. Not only does it mean you can differ some pay until later effectively (obviously you still need to be competitive, because people don't like gambling with their livelihood), but it actively encourages devs to make the best game possible. If they're just working for a salary, they have no skin in the game. Give them a reason to make the absolute best thing they possibly can make.

[–] TAG@lemmy.world 3 points 2 days ago

Hollywood perfected royalties. If structured right, you can promise everyone at the company 200% of the games profit and never pay them a cent.

For example, you sell all rights to the game to a shell company owned by the studio's parent for 1¢.

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[–] chiliedogg@lemmy.world 23 points 3 days ago* (last edited 3 days ago)

Gamerant is saying the studio was low on funds and facing a $20 million dollar lawsuit from a former exec when the workers were furloughed weeks prior to launch, that dozens of employees have already been brought back, and that Bit Locker is claiming to want to bring the rest back.

This was their first game, and if they do bring back the team members (with back pay) now that the game is a sucess, I would actually be much more understanding.

[–] Toasticus@piefed.social 56 points 4 days ago (3 children)

This whole industry is job security hell. Man, people decades ago dreamed of being somewhere in the industry. I don't really know now who'd want to be in it knowing how awful job security even is.

[–] DarrinBrunner@lemmy.world 17 points 3 days ago (1 children)

It's like the movie industry, now. They only have a job as long as the game is in production, and all they get is the weekly paycheck.

[–] ParlimentOfDoom@piefed.zip 2 points 2 days ago

Except they're not set up to be able to do that like the movie industry is.

[–] CaptPretentious@lemmy.world 12 points 3 days ago (1 children)

When I was a teenager, I really wanted to work in the video game industry. Really glad I don't. I still want to learn to make video games, but I never want to work for any video game company. Especially any that have been around for say.. 20 years and/or publicly traded.

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[–] ParlimentOfDoom@piefed.zip 2 points 2 days ago

Yeah, I went to school for it. Never broke in. Ended up with a much better and wayyyy more stable job.

Couldn't imagine trying to get in now that every studio is owned by like ~3 companies.

[–] TheBluetoofs@piefed.social 67 points 4 days ago (2 children)

At this point in human evolution, I can't understand how anybody would want to be in the gaming industry anymore. I would not blame any developer if they just decided "fuck it" and quit altogether. I'd applaud it, actually.

[–] I_Jedi@lemmy.today 23 points 3 days ago (1 children)

The corpo gaming industry, perhaps. I've seen various indie developers have a great time.

[–] Vlyn@lemmy.zip 17 points 3 days ago (1 children)

The 0.1% who actually hit it big. Let's not include survivorship bias here :)

[–] redwattlebird@thelemmy.club 9 points 3 days ago (2 children)

You don't go into indie to hit big though. You do it because it's your passion, just like any other creative out there.

[–] ParlimentOfDoom@piefed.zip 3 points 2 days ago

Hitting it big, In Indie terms, is making even $1 in profit, though.

Like 90% don't even make back their budget

[–] Vlyn@lemmy.zip 8 points 3 days ago (2 children)

You can't pay rent or for food with passion. Indie as in making it your job is brutal.

Indie as a hobby while having a day job can be peachy (I'm doing it myself).

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[–] Buddahriffic@lemmy.world 14 points 3 days ago (1 children)

I wanted to be in the video game industry when I was younger and followed through with it by learning programming and pretty much everything I could with computers.

But then while I was in university, the story about EA's working culture broke. How they'd say hours were normal but they might need extra hours during "crunch time", which sounded reasonable until you learned that they just set deadlines such that it was always crunch time. The partners of EA workers did a class action suit against the company and won it IIRC.

That was enough for me to adjust my trajectory. I realized the suddenly obvious bit: people usually go into the video game industry because they have a passion for video games, which sets them up for exploitation like any other job that many people want to get in to.

I might still make a video game but I never intend to be a peon in the video game industry.

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[–] GolfFoxtrotLima@sh.itjust.works 26 points 3 days ago* (last edited 3 days ago) (1 children)

Yet another certified bruh moment,

The devs keep getting stabbed in the back by evil greedy CEOs

I won’t even buy the game then

[–] Doc_Crankenstein@slrpnk.net 9 points 3 days ago* (last edited 3 days ago)

This is why I pirate most games unless it's from indie devs. Fuck any and every corpo entity. Like hell I'm gonna let them profit from me while stabbing those who actually did the work in the back.

[–] RightHandOfIkaros@lemmy.world 79 points 4 days ago* (last edited 4 days ago) (19 children)

This game has absolutely horrendous performance problems.

It baffles me that people are rating this higher than games like KOTOR and Republic Commando.

[–] swooper@lemmy.world 25 points 4 days ago (5 children)

I guess because it’s new? Xcom has s big fan base too

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[–] hoshikarakitaridia@lemmy.world 22 points 4 days ago (1 children)

Well the gameplay is very different, and maybe people like the way star wars feels when applied to XCOM type strategy games?

People are not looking at the performance in isolation when rating games.

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[–] Nurgus@lemmy.world 14 points 4 days ago

Performance is a stinking mess but gameplay is a joy. It's not XCOM but it's great in its own right.

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[–] benjirenji@slrpnk.net 7 points 2 days ago

"Congratulations. Great job. Goodbye now."

[–] mursejoy@lemmy.zip 48 points 4 days ago (9 children)

There go my hopes of a post launch performance patch.

The game runs like arse even on a 9070XT.

[–] TwitchingCheese@lemmy.world 10 points 3 days ago

60-70fps with egregious cutscene pop-in even after the INI engine tweaks mod on a 5090 is criminal.

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[–] Sanctus@anarchist.nexus 20 points 3 days ago (1 children)

What's the point? You can't even enjoy your laurels. Just fucked the minute release hits so they dont have to pay you. Fucked up. Nobody should work for a game corporation.

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[–] lechekaflan@lemmy.world 12 points 3 days ago

The unfortunate reality of it now, like having to keep your CV constantly updated and ready if ever to be laid off at any time. And it's worse than ever.

[–] jasoman@lemmy.world 2 points 2 days ago

Live by the AAA die by the AAA

[–] Barbarian@sh.itjust.works 8 points 3 days ago (2 children)

I was considering buying this as a massive fan of XCOM 2.

Was.

I'll just keep playing Cyber Knights: Flashpoint thank you very much.

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[–] ampersandrew@lemmy.world 18 points 4 days ago* (last edited 4 days ago) (2 children)

Leveraged buyout. Any dev still on payroll is a liability, and it's not like these guys make Ultimate Team. EA's got a lot of debt to service.

EDIT:

Actually, they might not be wholly owned by EA. I'm uncertain of the relationship here. It could just be that the developer stretched their budget down to the last second, before they're paid out.

Uncertainty around the TTRPG's performance is to blame.

TTRPG does not apply here. They meant it's a tactics game.

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[–] AustralianSimon@lemmy.world 2 points 2 days ago

I gave it the 2 hour test run on Linux and I get getting blackscreens and stutter so unfortunately it went to refund town.

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