I have two. First is Portal2. I had so much fun in that game. The second is Half-Life: Alyx. That is the game that taught me how immersive a VR game could be. I particularly enjoyed one part where I was in a pitch black tunnel with only a narrow flashlight beam to try and spot the head-crab that I could hear somewhere nearby in the darkness. But the whole game was a fantastic experience.
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Alyx is a genre defining game. It's Half-Life 3 for anyone who bought into VR, and it's one of the best and most immersive games you'll ever play. In fact, I'm hoping that it gets its due with the new Steam equipment.
I highly recommend looking into the Goldeneye Mod if you wanted to juice a little more playtime in the system. The facility map is :chefs-kiss:.
Try portal: reloaded and portal: revolution. Those are fan made mods with more levels. Pretty good so far.
RDR2
I never should have left Horseshoe Overlook.
Spoilers
The game would be severely diminished if it's story changed. IMO, the "good times" has more to do with Arthur being an "unreliable narrator" than the actual material circumstances.
This is illustrated best by Arthur recognizing Micah for what he was, while remaining childishly blind to Dutch's character. Arthur's constant doubt and reluctance was the truth bubbling up, just below Arthur's consciousness.
The reading that Mica, Bill, and Javier are evil while Charles, John, and Arthur are good depends not on one group being more dishonorable, cruel, or murderous, but rather who stayed "loyal" to Dutch.
I think it's brilliant the way the story uses the "ludonarrative dissonance" as tension not between gameplay and story, but perspective and reality.
Keep a save at the beginning of chapter 2 so you can go back to the good times.
Outer Wilds. Such a great game. I won't post any spoilers but there were moments I actually held my breath. I had feelings I havent had in any other video game. It was bittersweet to finish. I still haven't done the DLC - I've been saving it for a good time.
I just beat Outer Wilds a few months ago and the DLC last week. It's easily one of my favorite games but once you know the secrets there's no going back. I'm so glad I never had anything spoiled and went in on a random recommendation.
Even though I loved the base game the DLC doesn't have quite the same feel. I got legitimately frustrated at certain parts too. But it's also more outer wilds and is nearly it's own game so can't really complain.
Not to be confused with Outer Worlds, the Morning bsidian RPG. That one is also good but nowhere near as mind-blowing as Outer Wilds is
Control
A sequel is coming.
Edit to add: Days Gone - great story and game
My cousin was on the dev team for Days Gone!
Don't get to see him much, since he's on the west coast & I'm in the Midwest, but it always makes me smile when people talk about "his" game (not a lead on the team, lol)
Tell 'em it's never too late for a sequel!
Subnautica. There wasn't really anything left to do, story-wise, but I wasn't ready to go.
GTA IV
It was strange - I'm not much of a gamer anyway, but I'd never felt that way before after finishing a game. I really fell in love with NYC, even though it's not at all the kind of place I'd want to live in.
Still, I had this sad, melancholic feeling hanging around for probably a week after.
Hey cousin! Let's go bowling!
Still the only GTA I finished because ths story was so much fun. And yes, I went bowling a lot.
Skyrim. Yeah I know there's a ton to do and the real game is side quests and leveling up etc etc. But after I killed Alduin I kinda looked around and was like "wait is that the end of the main quest?" First game I ever had to google if I had beaten it.
Titanfall 2. Such a well-crafted and deftlessly-executed story that lasted just a few hours. I really wish they had poured effort into making it the exceptional single-player experience it could have been instead of just another arena game.
Both "Dishonored" games
Mirror's Edge. The ending scene in the game with the helicopter, I thought I was only halfway through, until I saw the credits roll in. I was like "WTF? THAT'S IT? THAT'S HOW IT ENDS??"
Then I played Mirror's Edge Catalyst, which I think perfectly carries on from that horribly fumbled ending, but the gameplay just feels too overengineered to be enjoyable, they ruined the fighting mechanics, and the part that hurts me the most is that a majority of the original art direction was lost, it just feels like it was trying to blend in with all the Cyberpunk 2077 clones.
In both cases I'm sure it's because of EA
Control is like this for me. It's already a pretty lengthy game if you aim to complete all the side missions and collect everything, but there's definitely a point where it hits a wall, and it's like, "Whelp, I got all the documents, records, files, outfits, etc. I really want to play more but there's nothing more to do."
Tomb Raider (2013). You finally fully upgrade all of your gear and get to use for what feels like ten minutes before the game ends. I tried wandering around finding bandits to murder, but they rarely spawned... :( Such a fun game though.
Baldur's Gate III, takes a long time to get started.
Its towards the very end of act 2 when the game feels like you've finally finished the "tutorial" section and are ready to play for real.
They needed another 6 to 9 acts easy.
Yeah, shame the devs weren't really enjoying making the game and don't intend to make another in the foreseeable future. It felt like a real passion project, so that announcement surprised me. The new Divinity game will probably be really good, though.
Kingdom Come: Deliverance (and its sequel). The story is compelling, the world is historical, there isn't any magic or fantasy to it - you just get better at combat and that raises your societal status. Some of the characters are amazingly well written.
You are supposed to finish them?
BG3, The Witcher 3, Final Fantasy 3. Wait do I have a 3 problem?
Valveposting
Megaman legends. Yes it was a little kid game (although legends 2 had some seriously dark moments regarding triggers reboot and recalling the master) but it just such a fun little low poly world to run around in and dig under.
And then it’s just gone and nothing else out there is like it.
The first RDR.
To the point that I still haven't beaten the second one, intentionally. I'll do so whenever RDR3 is on the horizon.
Not really what you're asking, but Lego: The Hobbit.
My wife and I used to love playing Lego games after a couple drinks. Being a bit drunk makes them very fun.
But with that one, Smaug flies out to go burn Laketown, and the credits roll. Apparently, the 3rd movie did so badly that they decided not to finish the game and just released it as is. It's missing 1/3 of the game.
I am reluctant to re-visit Half-Life 2 and its episodes. Simply because they were great games for their time and overall classics. I just remember in Episode 2, looking back longingly at the devastated City 17 when you launched the rocket in episode 1. How much reflection I did about the series I completed and the episodes I would complete after.
It was an experience going through those games all the way the first round, recalling all of the hype, the memes, the talks and so much build up. Revisiting it now for me would just be rewriting those memories over.
The Messenger is another. Really loved that game for what it was. It had so much charm to it.
BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT (link)
If you love old early 3d boomer shooters, deep-fried memes, and brazil, you will thoroughly enjoy this one. Looks like a string of trippy community maps some rando would patch together, but it's actually well-made and executes the shitposting perfectly. It runs on quakespasm (source port for quake), and is pretty much a total conversion mod for quake.
Probably not the type of game you were expecting, but it's really short and there are very few things like it. It's cheap and can run on basically anything. Would recommend
Last of Us, both Part 1 and 2, were incredibly bittersweet endings. Was happy to see the stories conclude, but loved the games so much I definitely wanted more.
Elden Ring and Dark Souls 3 probably fit the category too. Not bittersweet endings really, but the games were so much fun I didn't want them to end.
Deathloop
I first played Deathloop on Gamepass and loved it even though I rushed through it (one of the negatives of GP is rushing through games so you "get your money's worth"). When it came back to GP, I convinced my friend to play it, and ended up going through it a second time (though, again, hurriedly). I bought it on Steam at full price and gave it to my kid's S.O. as a gift, but didn't start playing.... Until a couple weeks later when I canceled Gamepass and picked it up on Steam for $8. Been going through it for the 3rd time now, taking my time and exploring it all. Still enjoying it immensely, and still getting sucked into the lore!
Final Fantasy 12
I got to a point in the game where I was literally saying to myself "Oh, okay this is the mid game point, and after this things open up a bit and we maybe get a twist, kinda like FFX when it's time to rescue Yuna from Bevelle, that's where we are here."
Went in, fought a boss, roll credits.
I was almost actually slack jawed in amazement that the game was actually over.
Last of us pt2 for me
Me too man. I played that shit during lockdown, and every game after for a while felt super hollow. The story and gameplay were absolutely brilliant.
Weirdly enough : Pathfinder Wrath of the Righteous. It's an absurdly long game, each run lasting for more than 75 hours, but it ends like half an hour after your unlock the last level for your characters and you basically never get to experience playing as a true late-game party. I never played the DLCs though, so maybe that's no longer true
Deus Ex: Mankind Divided.
All the way through it felt like there was more coming until there wasn't, it just fizzled out.
i really wanted more of Disco Elysium. like an episodic mystery situation.
Legend of Zelda: Breath of the Wild
But not like you think. I was fairly early in the game, and I was just treasure hunting in the castle to get some good gear before I continued on (good swords and bows that respawn regularly but break over time). Also, if you've never played it, the game is not entirely linear, you have four main powers you can gain from fighting and freeing four spirits in different zones, as well as shrines for additional powers and health. But you could spawn at the beginning of the game, do the initial questline to get the paraglider, and then go straight to the castle to fight the BBEG. And you'd die, but you could try!
So I was treasure hunting and I accidentally fell down a hole and ended up fighting the final boss. And then won. And then had to reset to the previous save before falling in. I spent the rest of the game thinking "I don't actually need this to win, it's all for overkill." And it was. So much overkill. It really wasn't fair at all. The separate storylines were really good and worth doing anyway, though. Beating the game was just kind of a fight tacked on to the end of a fantastic story.
You could move on to TotK. Very similar and you start out weak again.
Oh, yeah, I loved ToTK even more. It was an engineering game cosplaying as an RPG and I was loving it.
I realized how overpowered i was when I was launching laser/cannon drone strikes on lines of Bokoblin, but I definitely felt how weak I was getting through the underworld area without a fan scooter.
Yes, I enjoyed my fan glider so much once I built up my batteries. I also enjoyed my steer-able cars!
Any life is strange game. They’re comfy to me and I never want to leave. But I often can’t play stories over again, so I have to leave :(
I wish Unpacking had gone longer, but I’d be afraid it would either mean Sadie breaking up with her partner or packing up for her after she died. It was bad enough unpacking her in that jerk’s apartment.