this post was submitted on 19 Feb 2024
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[–] savvywolf@pawb.social 139 points 1 year ago (8 children)

Don't humans have the ability to fuck everything? It's why half elves and half orcs exist, but no non-human hybrids.

[–] Witchfire@lemmy.world 68 points 1 year ago* (last edited 1 year ago) (14 children)
[–] Jesus_666@feddit.de 35 points 1 year ago

Ah, good old Book of Erotic Fantasy. It's so gloriously stupid that everyone should own a copy. That table is by far not the silliest part of the book.

It's only bested by the official sex rulebook for The Dark Eye, which is an April Fools joke that spiraled out of control and has actual rules for intercourse – deliberately bureaucratic and unsexy ones included purely as a "you asked for it" joke at the reader's expense.

[–] slumlordthanatos@lemmy.world 24 points 1 year ago (1 children)

Honestly, Elder Scrolls has it right: the offspring of two different races will always be the race of the mother, but with some traits of the father.

None of that funny crossbreeding stuff, just keep it simple.

[–] Archpawn@lemmy.world 17 points 1 year ago* (last edited 1 year ago)

So basically your mitochondria decides your species?

Personally I like keeping it a little more complicated. It's the same race as the mother, unless the mother is a ditto, in which case it's the same race as the father.

[–] elvith@feddit.de 14 points 1 year ago (8 children)

Dragons and Nymphs ~~don't~~ fuck around. Got it.

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[–] teft@lemmy.world 44 points 1 year ago (1 children)
[–] Defenestrator@aussie.zone 15 points 1 year ago

One day I'm going to play an asexual bard, just to subvert expectations.

[–] Lath@kbin.social 14 points 1 year ago (2 children)

You sure? I believe I remember there being a story about a halfling or a gnome drinking an enlarge potion or two to get hot and sweaty with some giantess.

[–] teft@lemmy.world 25 points 1 year ago (1 children)

Imagine being the halfling-giant and you're just some normal guy.

[–] GBU_28@lemm.ee 10 points 1 year ago* (last edited 1 year ago) (1 children)

You're gonna have big feet no matter what

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[–] PhlubbaDubba@lemm.ee 9 points 1 year ago (2 children)

Technically it implies that all these other races are diverged near humans, humans being relatively unchanged remain close enough to produce viable offspring, but with different non human races being diverged from each other to the point of non viability.

So basically the racial map for a D&D setting would have humans at the center, with half children in each of the spokes of a wheel, and every non human race being nodes located in the environment where they developed in extremity, and then from there you can build the environment under the premise of the conditions that developed elves or dwarves or orcs from the human starting point.

This would also have to include a backstory spanning tens of thousands of years.

[–] underisk@lemmy.ml 12 points 1 year ago (3 children)

Is a half halfling a quarterling?

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[–] Sotuanduso@lemm.ee 8 points 1 year ago (1 children)

Alternative: humans were specifically engineered to be able to half-breed with anything - even elemental beings - so that they'd be able to take over the world.

[–] PhlubbaDubba@lemm.ee 9 points 1 year ago (1 children)

Too close to great replacement theory to be campaign safe IMO

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[–] Albbi@lemmy.ca 8 points 1 year ago (2 children)

Do they fuck everything, or get fucked by everything? How that half orc came into existence wasn't a good time for everyone.

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[–] Blackout@kbin.social 84 points 1 year ago (7 children)

Humans get to slowly raise the temperature of the world over 100 years until it causes a mass extinction event. It's very effective.

[–] HeyJ@lemmy.blahaj.zone 42 points 1 year ago

"Parry this, you filthy casual!"

[–] ivanafterall@kbin.social 29 points 1 year ago (1 children)

It's called playing the long game, maybe look it up. You may have won the campaign(s), but I won the multi-generational war.

[–] tigeruppercut@lemmy.zip 13 points 1 year ago (1 children)

I think that win was a pyrrhic victory

[–] ivanafterall@kbin.social 17 points 1 year ago (1 children)

I think your mom was a pyrrhic victory.

[–] MajorMajormajormajor@lemmy.ca 13 points 1 year ago

Ladies and gentlemen, we got 'em.

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[–] LoamImprovement@ttrpg.network 62 points 1 year ago (1 children)

Vumans get a feat, which is arguably one of the strongest abilities. Base humans are notoriously weak though.

[–] snooggums@midwest.social 20 points 1 year ago (2 children)

Base humans are generalists, which by their nature won't have something specific that stands out. +1 to each stat and I think an extra skill is nice if you like not being terrible at anything. Not great at anything is a tradeoff that other races don't have though...

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[–] Anticorp@lemmy.world 52 points 1 year ago (1 children)

Don't humans get two extra proficiencies to represent their adaptability and quick learning?

[–] NigelFrobisher@aussie.zone 40 points 1 year ago (1 children)
[–] samus12345@lemmy.world 12 points 1 year ago

Careful, you'll trigger their human fragility.

[–] ahdok@ttrpg.network 40 points 1 year ago (21 children)

There is legitimately an issue in all fantasy games where designers build a rich diverse setting with many different races that have their own exciting cultures and designs and differences, but if they include "human" about 50% of players choose human. This persists through boardgames, RPGs, videogames and LARP. The exact proportions vary a bit from game to game and from playerbase to playerbase, but it's very common.

Larian revealed some stats a while back for BG3, about 50% of players chose human, elf, or half-elf (the three most "human" looking races". If you choose one of the existing characters to play as, Gale is the most common. It's an encouraging result, there's more diversity in the picks for BG3 than most other games, but it's still very "human" skewed. Halfling, Gnome and Gith were much less commonly picked.


If you've been tabletop gaming for a long time, your instinct is to think things like "but why would anyone play as a human? that's boring!" or "I play these games for escapism and I want to play as something different to myself." or the like, but the reality is that there's a very large cadre of players who want to create characters or avatars that are "like them" - they want to self-insert, or they want to pretend they are their character, and have difficulty squaring that with being a gnome or a goblin or a Dragonborn.

As such, you can get this weird disconnect between your setting writing (where there's a large variety of different, interesting races in the world) and your playerbase (majority human) which skews your design towards a human-centric viewpoint that you don't necessarily want - especially if you put work into the design of cultures of other races, and you want players to explore a variety of ideas and styles.

So what's the solution? - a common design solution is to mechanically incentivise players to choose outside of human, by giving humans disadvantages, or giving other races unique advantages that are desirable. Is this the right approach? your mileage might vary, but it's one of the easiest "patches" to encourage diversity in the playerbase, so it's a common choice.


Does 5e do this? probably not - human is very mechanically powerful, especially at low levels where the variant human feat can make a big difference... but they did make humans more "boring" than the other races, hopefully encouraging more dragonborn and gnomes and half-orcs and so on.

[–] trafficnab@lemmy.ca 19 points 1 year ago

and your playerbase (majority human)

The 3 dogs and 2 cats out there playing BG3: "Finally! Some recognition!"

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[–] jjjalljs@ttrpg.network 30 points 1 year ago (3 children)

Humans should get "All healing received is maximized (ie: treat it as if the dice each rolled their maximum value)" to reflect how humans weirdly bounce back from things that should have been fatal.

[–] felbane@lemmy.world 11 points 1 year ago (5 children)

In my games this would be called the HFY rule because of how pervasive the trope is in that theme.

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[–] ObsidianZed@lemmy.world 24 points 1 year ago* (last edited 1 year ago)

Most races get more darkvision

Half-lings get more luck

Dragonborn get more breath weapons

Humans get more

[–] Gutek8134@lemmy.world 22 points 1 year ago (1 children)

They have the power of discrimination on their side

[–] FenrirIII@lemmy.world 22 points 1 year ago* (last edited 1 year ago) (2 children)

Orcs and humans are natural enemies.

Like elves and humans.

Or dwarves and humans.

Or gnomes and humans.

Or halfings and humans.

Or humans and other humans.

Damn humans! They ruined Toril!

[–] MajorMajormajormajor@lemmy.ca 14 points 1 year ago (1 children)

You humans sure are a contentious bunch.

[–] chetradley@lemmy.world 14 points 1 year ago

You just made a favored enemy for life!

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[–] PhlubbaDubba@lemm.ee 17 points 1 year ago

Humans in OneDnD have an insp point they can toss on shit now which is pretty cool, feels like an embracing of the trope that humans will act as a glue that can bridge cultural differences between other races.

[–] Mr_wright808@lemmy.world 17 points 1 year ago (4 children)

Humans get to..(checks literary notes) not be genocided by other humans, until the xeno menace is destroyed.

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[–] GiuEliNo@feddit.it 16 points 1 year ago (2 children)

I play mostly d&d 3.5 and pathfinder 1e And I think human is the most powerful race with his free feat level one ^^

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[–] therealjcdenton@lemmy.zip 15 points 1 year ago* (last edited 1 year ago) (4 children)

Humans get to know that they're better than everyone like how batman is better than superman

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[–] Bishma@discuss.tchncs.de 15 points 1 year ago (1 children)

Variant Humans get to choose their own ability.

[–] MimicJar@lemmy.world 8 points 1 year ago (2 children)
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[–] Draghetta@lemmy.world 10 points 1 year ago (5 children)

Humans max out their primary at level 4, most op racial ever

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[–] jerrythegenius@lemmy.world 8 points 1 year ago

Humans are space orcs

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