this post was submitted on 12 Oct 2025
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Stolen from myself 6 months ago at https://lemmyverse.link/lemmy.zip/post/35616522

I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

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[–] SaraTonin@lemmy.world 61 points 4 days ago (1 children)

Not me, but there’s a great example of this in chess.

There’s an opening called the Bongcloud. You move the pawn in front of your king out for your first move, and then for your second move you move your king up a square. It’s memed as being the strongest opening possible, but it’s actually almost the worst 2 opening moves you can possibly make. Because modern chess does have a large online component and the current best players are young and like memes, it has been played in tournaments, which means that if you play it in an up to date chess programme the programme will name it as the Bongcloud.

A lot of people seem to think that it’s called the Bongcloud because you’d have to be stoned to play it. But almost all chess openings are named after one of three things: a person, a place, or an animal. In this case, the Bongcloud is named after a person - Lenny Bongcloud.

Lenny Bongcloud is a now-inactive user of chess.com. He would always open with the moves described above. That’s because, unbeknownst to them, Lenny wasn’t playing the same game as his opponents. They were trying to checkmate him. He was trying to walk his king to the opposite side of the board as quickly as possible. If he gets checkmated, he loses. If he gets his king to the other side of the board he counts it as a victory and resigns.

So, yeah. One of the oldest known games in the world has an opening the “official” name of which comes from a jokey alias adopted by someone who was deliberately playing the game wrong.

[–] Elevator7009@lemmy.zip 7 points 4 days ago

I beat X-COM: Enemy Unknown by sniping the final boss in the first turn with an 8% headshot through a door. In the process, I skipped what I discovered later was a room full of aliens you were supposed to fight before taking out that enemy.

[–] sp3ctr4l@lemmy.dbzer0.com 3 points 3 days ago* (last edited 3 days ago)

Well, given that a lot of people in this thread are basically just saying " go sight seeing / abandon storyline and embrace roleplaying "...

I'm gonna go with basically "do anything" in Kenshi.

There is no thing you are supposed to be doing, beyond possibly 'don't die'.

There is no main storyline to follow.

You... just exist.

You can sure find a lot of things to do, places to see, and people to meet, basically quests to undertake... but that is all entirely up to you.

So there is no wrong, or right way to play Kenshi.

The world just kind of... happens to you, and then you react.

Or, maybe you have some notion of what you want to do, and then you try to do, and then the world happens to you during that.

Imagine either a single player MMO, or an immersive sim that focuses on an immerisive world of factions and individuals, which can play out many possible ways, which you can guide and steer those outcomes... but nothing 'has' to happen, there are no threads of prophecy that cannot be severed.

Theoretically, you could kill basically everyone... maybe?

You could build a city, run some kind of farm or mining operation, become a warlord, raise and command an army, wander as a trader or trading caravan, hunt for lore and artefacts, become the strongest warrior, best thief or assassin...

... or be eaten by cannibals or beak things, experience robot racism, be taken captive and forced into literal slavery at a prison camp, have your limbs peeled off, replace them with robot limbs, get incinerated by a misfiring orbital laser platform... or befriend a mentally challenged ... sort of bugmanthing who has been outcast from his hive, but is very endearing...

Or just be friends with a bonedog.

I have actually seen one Japanese youtuber basically just turn their playthrough of Kenshi into a kind of semi-improvised anime.

They'll have 15 to 30 minute episodes and write in some dialogue for their 2 person party, and then have a vocaloid type thing speak it, and they'll do like ren py visual novel framing / blocking, overlaid on top of the game, with more detailed drawn art of the characters.

Unexpected shit happens fairly frequently, and they just roll their characterization along with it, into a semi ad libbed plot/narrative.

That... is a 'way' to play Kenshi.

[–] ace_garp@lemmy.world 8 points 3 days ago* (last edited 3 days ago) (1 children)

In Super Sprint arcade, on the track below, once I get enough lead up on the 3rd or 4th lap, I would enter the red arrow 360 loop and then just keep spinning the steering-wheel left. This makes the car do 2-3 donuts around the loop, until going out of control backwards to explode into the barrier.

Always worth it.

[–] dejected_warp_core@lemmy.world 4 points 3 days ago (1 children)

That game is near impossible to control. The fact that you were able to get enough of a lead to do donuts* is just mind-blowing to me.

* - Or as I recently learned, in the Midwest they call this "whipping a shitty" which seems appropriate here.

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[–] SomeAmateur@sh.itjust.works 4 points 3 days ago* (last edited 3 days ago)

Oh man this made me dust off an old memory

There was a PS2 game my dad had called Dirt to Daytona. It's a racing game where you're supposed to play the career mode going from driving dirt track beaters to modifieds, trucks and finally becoming a pro nascar racer. You can tweak the cars, paint them, and try to get sponsors to fund you before your money dries up.

It was a cool game, but all I did was play the quick race mode. I would turn off all the caution flags and played it as a crash and pit manuver simulator lol

[–] weariedfae@sh.itjust.works 14 points 4 days ago (1 children)

Not me but my friend. In any game that has a crafting component they will hone in, ignore the story, and just play the crafting. If it has a marketplace they will sell their creations and basically become an NPC shopkeeper for other people.

[–] CancerMancer@sh.itjust.works 7 points 4 days ago (2 children)

My friend and I got into Wurm Online and we went way too hard doing this. Like to the point we managed to upset half the server (and I'm not exaggerating, there were many forum threads about us lol).

Has your friend ever tried EVE Online? I guess a better question follows: should they ever try EVE Online?

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[–] Coelacanth@feddit.nu 63 points 5 days ago (4 children)

The Witcher 3 is just an RPG minigame you can play between rounds of Gwent.

[–] moody@lemmings.world 33 points 5 days ago

Woman: My child! Please save my child!
Geralt: Care for a game of Gwent?
Woman: nod

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[–] Brkdncr@lemmy.world 55 points 5 days ago (5 children)

Any game that has a fishing mechanic will be used as a fishing game.

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[–] Madzielle@lemmy.dbzer0.com 12 points 4 days ago (5 children)

Sorta along the same lines, but, I love how differently my husband and I play Rust. He's on his official server doing what the game is meant for, and I'm just on my pVE building a villa/farm.

We need the farm update on console. I need pies and chickens. With the jungle update, my Lenovo Go can no longer handle Rust at all, so I'm back on console. It's missing some of my favorite features for farm build. I want to chase a chicken for that elusive egg fresh after wipe! And the flowers! Oh...

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[–] WolfLink@sh.itjust.works 14 points 4 days ago

New Super Mario Bros. (For the Nintendo DS), in the multiplayer battle mode.

There is a multiplayer mode where you fight over collecting stars in 6 different maps, using the main game’s mechanics and powerups.

In one of these maps, there are bullet bill launchers. One of the powerups is a mini mushroom that makes you tiny, and when you are tiny you just harmlessly bounce of enemies when you jump on them instead of killing them. That lets you ride the bullet bill, repeatedly bouncing off it. The multiplayer maps loop, so you do this indefinitely, and every time you get back to the launcher, it will add another bullet to your train.

My brother and I would deliberately avoid collecting stars, and instead try to make the longest bullet train and try to stay in the air as long as possible.

[–] ImgurRefugee114@reddthat.com 47 points 5 days ago* (last edited 5 days ago) (4 children)

Stellaris. I cheat and mod to put my empire in the middle of the galaxy and have extremely overpowered player-only technologies. Then I just explore the galaxy and guide the AI; usually picking a favorite and try to help them grow e.g. a peaceful uplifted species in a very hostile galaxy. I've also done this in multiplayer where I played a bit of a Game Master role. Built a quest line as part of my custom mod that had lore and let players slowly discover me and the galactic core (cut off from the hyperlane network; this was all custom scripted before mods like the birchworld existed on the workshop)

When I was a kid I would play driver 3 but I hated the driving part and would mostly walk. I also played a skateboard game and ditch the board, dress up like a spy or specops guy, and run around roleplaying various scenarios in my imagination (because I didn't have any games at the time that would let me stealth or run on rooftops, which is all I wanted)

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[–] wolfeh@lemmy.blahaj.zone 14 points 4 days ago (1 children)

Picking up taxi passengers in GTA V is fun. Especially when I drive them off a cliff.

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[–] otacon239@lemmy.world 44 points 5 days ago (2 children)

I spend a solid amount of time in RDR2 camping. I’ll go to town, gather some supplies, and head out in a random direction with no map.

Gather food as I go, hunt for game as I find it, craft supplies, and live off the land.

You can take multiple in-game days to get places and even better is choosing a mountain or similar in the distance and making that your destination.

You still come across plenty of side missions with this approach because of how much is going on in that game, but it feels quite genuine when you do.

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[–] otter@lemmy.dbzer0.com 16 points 4 days ago (1 children)

Back in the early Sim days (~97?), I lived with a bunch of friends in a duplex and shared one house computer (always on, seeding, etc.) that had a perpetual session running. Any housemate at any time could pop down to check on their Sims, some more than others. Me, though? Not at all.

It took them months to talk me into it, and even then I gave in, exasperated. So, I decided to be the weird house. Started with a second floor on stilts/pillars and made the first floor a hedge garden & statuary promenade with a pool out back. At first, it was funny to see the random burglars have no idea what to do with a front door that opened directly to stairs —and that's only if they found the front door before wandering into the hedge maze. IIRC, they despawn eventually (environmental effect, not actual Sims), but I didn't expect the neighbors to wander over and into that maze...

Quite a while went by before I logged in again to check on my crime family, and it was really only inspired by a few housemates complaining the game was losing their Sims or something. When I looked in on my house, I soon found their Sims... A couple of them had yet to succumb to their neglect, but most died of starvation and/or fire inside the unintentional maze under my house.

Oops 😅🥹

[–] SaraTonin@lemmy.world 9 points 4 days ago (2 children)

There seems to be one or two Sims channels on YouTube where the people running the channel have little or no interest in playing the game and instead just build and furnish houses/shops.

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[–] Jessica@discuss.tchncs.de 13 points 4 days ago* (last edited 4 days ago) (4 children)

I was never a fan of how StarCraft 1 is supposed to be played.

It had a map editor that allowed scripting and people used it to make tons of other games inside of StarCraft like tower defense games, drawing party games like you would see decades later on mobile, and RPGs of every franchise imaginable. There's literally thousands of unique games out there on archive websites.

[–] sp3ctr4l@lemmy.dbzer0.com 3 points 3 days ago* (last edited 3 days ago)

"Paintball"

Everyone is a ghost, no cloaking/energy, everyone dies in one hit, FFA / All vs All, fog of war on, forested map, last alive wins.

Maybe a proto MOBA, by today's nomenclature?

People would argue that playing as green or a color close to green was an unfair advantage.

I also remember various... basically obstacle course maps, which were races to the finish, but... you had to understand various game glitches to be able to pass many of these obstacles.

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[–] No_Bark@lemmy.dbzer0.com 10 points 4 days ago (2 children)

I've never completed the main quest line in any Elder Scrolls game.

The majority of my playtime in Oblivion was spent breaking into NPC houses and stealing their shit. I'd stalk targets based on who had the most valuables in their pockets when I'd see them wandering in the cities. I basically played the game as a stealing simulator, only ever completing the Thieves guild quest line and the Dark Brotherhood line when I wanted to be add some murder to my thieving.

I don't think this is uncommon with the Elder Scrolls games.

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[–] chunkystyles@sopuli.xyz 13 points 4 days ago (2 children)

I love just driving around doing nothing in Cyberpunk 2077.

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[–] Lushed_Lungfish@lemmy.ca 9 points 4 days ago* (last edited 4 days ago) (1 children)

I used to just drive around in GTA: Vice City with an appropriate 80s soundtrack.

Edit: drop some recommendations if you're of a mind for "appropriate 80s soundtrack". Note: Crockett's Theme and In The Air Tonight are already locked in the playlist.

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[–] bjoern_tantau@swg-empire.de 9 points 4 days ago (2 children)

The Bongcloud chess story reminded me of the StarCraft 2 player printf. Theoretically it is intended play, but he will start every single game with a cannon rush.

A cannon rush is when you attack your enemy's base with immobile cannons that are actually meant to be used defensively. When the enemy doesn't know that they are being cannon rushed it can be devastating, especially for inexperienced players. But when you halfway know what you're doing and spot it quickly enough it is easy to defend.

But printf plays at a level where he's not likely to encounter inexperienced opponents. And anyone who has any interest in the game is very likely to know who printf is. And he never hides his identity and he always opens with a cannon rush. And he's still super successful with it.

He's played it so often with so many variations he can probably (maybe he does) teach the top players a few things about that strategy. And although it's always the same it's still interesting to watch him play.

[–] Underwaterbob@sh.itjust.works 3 points 3 days ago (2 children)

This is wild. I watch a ton of professional Starcraft on YouTube and had no idea! I'll look up some matches, tonight.

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[–] BoxOfFeet@lemmy.world 10 points 4 days ago

In Battlezone II single player, there is a custom map called "Moon 2000" that I love. It is a huge, open lunar crater, with a big flat ledge around the outside. It is difficult to get your recycler up onto the ledge, but I will take the time to do it. Then, I build a huge, sprawling base up in a flat corner. Absolutely surrounded with defenses. To the computer, an impenetrable fortress. To me, an experimental playground.

I have an area that I take enemy ships i have sniped the pilots out of, where I perform weapons and explosives testing. I have a whole series of nav points set up where I can go out and hunt for more enemy ships, and I can direct my tugs to come pick them up and take them back to base entirely by keyboard (they are dumb and will get stuck if you send them directly to base). It's not a matter of beating the computer. That could be done easily. It's purely the joy of collecting samples for my research. I have taken my findings, and have deployed them against my brother.

We would typically play X-Mod 3.3. That adds nuclear silos. We, as gentlemen, have an agreement not to use them. Same with APCs. However, naquada bombs were still fair game. Those have a 30 second timer, and give you a notification that shows their exact location so you do have a chance to destroy them. One thing I found that I was only able to use once, was my discovery that the X-Mod probe Droid could have its forcefield replaced with a naquada bomb. So, I made 50. Had to make 50 naquada bombs, too. It took forever. But, finally it was time to attack. The probes are so small and fast, they didn't show up on his radar until it was too late. Their small size and speed helped most slip through his defenses. Suddenly, upwards of 30 naquada bomb notifications flood his screen. I can imagine the confusion then shock he must have felt. The horror that even if he destroyed one per second, it still wouldn't be enough. One was enough to take out his recycler. The bombs went off. Almost all of them. It was a good sized base, with healthy defenses. The bombs detonated in quick succession, leveling it entirely.

That tactic was immediately outlawed. But I discovered other deadly weapon combos to unleash on him. I still have and play the same save game of my test site, decades later. For what was intended to be like, a 30 minute battle against the computer.

[–] dubyakay@lemmy.ca 17 points 4 days ago (6 children)

Quake / Quake World was really the epitome of "not how it was intended to be played". It introduced zigzag, wallhug and bunny jump through some clever exploitation of game mechanics, and completely changed its game play plus that of future fps games of the time. And people would just come up with stupid maps where you could do fps-parkour. I often did it myself for hours on end, just jumping around a map alone or with friends while chatting or listening to music.

A very short demo of how crazy it could get, speed indicator top right. 320 was the default movement speed.

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[–] biotin7@sopuli.xyz 4 points 3 days ago* (last edited 3 days ago) (3 children)

Deus Ex, I play as a superpowered & auhmented supersoldier

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[–] popcornpizza@lemmy.blahaj.zone 25 points 5 days ago (6 children)

GTAV. I don't care for the story or the shooting aspect, I just love to drive or walk around. I can't do either irl, so I love it when games give me the option.

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[–] ModernRisk@lemmy.dbzer0.com 3 points 3 days ago

Honestly, any “hard game”. I really love hard and challenging games but time isn’t in my favor (work, commuting and other responsibilities). So when I play a hard game (example Silksong) and I’m genuinely stuck, I’ll just use a Trainer or WeMod to get past it and after that stop using it and continue the game normally.

[–] Tollana1234567@lemmy.today 4 points 3 days ago (1 children)

on some of the later pokemon games i was mostly farming berries, quite obsessively, and the semi fun end game "avenue. rather than battling online.

[–] MystValkyrie@lemmy.blahaj.zone 2 points 3 days ago (1 children)

In the item-farming regard, it really did feel like Sword and Shield copied Crystal's homework without understanding the assignment.

[–] Tollana1234567@lemmy.today 1 points 2 days ago

i stopped playing after ultra and moon.

[–] southernbrewer@lemmy.world 11 points 4 days ago (7 children)

I love factory games. I have over a thousand hours in Factorio.

I've almost entirely avoided trains. I just build conveyer belts everywhere. Huge long world-spanning conveyer belts. I just dont like having to think about trains, when conveyer belts are so simple to use.

[–] Elevator7009@lemmy.zip 2 points 2 days ago

time to shill !automationgames@lemmy.zip which I mod

I would usually not be so promotional except Lemmy needs to grow and blah blah

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[–] commie@lemmy.dbzer0.com 3 points 3 days ago

any rpg I can just grind the starting are y to max level, I do. otherwise I grind to max-reasonable level in each area before progressing.

I don't like to lose.

[–] BoxOfFeet@lemmy.world 8 points 4 days ago

Not sure if this counts, because I'm not sure if there is a wrong way to play Fallout. I am going through New Vegas again, but for the first time in years. Completely disregarding the main storyline. Just wandering the Mojave, helping people as I go. Like David Carradine in Kung Fu. Mostly trying to do things peacefully, and gain as much karma as I can. Completely opposite of how I normally play Falmouth game. I need all that karma to offset how many people I've eaten, which is tremendous. Don't die around my character if you want an open casket. I gave myself lockpick and science skills via the command line, because this playthrough is about my interest in where the storyline take me, not about grinding to be able to open a lock.

[–] SharkWeek@lemmy.blahaj.zone 25 points 5 days ago (12 children)

Going back a while - Monster Truck Madness 2 was a great game of exploration if you just drove off in a random direction rather than doing that silly racing stuff :-)

The maps were big, and there was no time limit, so you could just go and do your own thing ... a favourite made-up mini-game was sliding around a frozen lake on the winter map.

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[–] HubertManne@piefed.social 8 points 4 days ago

I doubt it. I can say I played a ridiculous amount of blitzball in final fantasy 10. Like I very well may have spent more time playing blitzball than the main game.

[–] nuko147@lemmy.world 8 points 4 days ago (3 children)

When i was a kid, every RTS skirmish game was about building an empire and keeping in control the CPU opponent in a small space. At some point it was more like playing a city building game.

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[–] Apeman42@lemmy.world 5 points 4 days ago* (last edited 4 days ago) (1 children)

I don't play it any more, but the only thing I did for most of my time playing The Sims was cheat in money and design baller houses. Couldn't have given less of a shit about the Sims themselves.

[–] BigPotato@lemmy.world 3 points 3 days ago

I'd argue that is a totally valid way of playing - half the game is designing homes after all. A quarter is doing the life sim thing and the other quarter is removing ladders from pools.

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