Young me (and current me too) was always blown away by the Game Genie on the NES. Simple piece of tech that could do so much with so many games.
Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com.
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.
6) No US Politics.
Please don't post about current US Politics. If you need to do this, try !politicaldiscussion@lemmy.world or !askusa@discuss.online
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
Counter Strike and Team Fortress. Both were Half Life mods when they started.
We played Quake World Team Fortress on the high school LAN. It blew my mind.
Super Mario 64 that added lugi as co-op
Fall from Heaven II. It's a fantasy themed overhaul mod for Civ IV. Has extraordinarily deep lore and unique game mechanics. I've never actually played the unmodded version of Civ IV. I only bought the game to play this mod.
On the Switch 1(or emulated), a Mario kart standalone mod call CTGP.
It's basically all the maps from all the MarioKarts and even a bunch of fan made maps on 1 game.
stalker anomaly, though i'm not sure if it qualifies as a mod or its own game.
No love for Fallout: London?
It's not just a Fallout 4 mod—it's full-blown AAA experience—done so well that I'd believe it was made by the New Vegas devs if I didn't already know. If you're tired of waiting for Bethesda to make the next FO game, just play this instead.
How well does it install on Linux?
Tacking on cause id like to know as well. Last I checked it was VERY time consuming/if not impossible at the time.
Given the amount of fiddling I had to do to get it running on Windows, I do not want to try it on Linux (unless you own it on GoG, in which case it's apparently easy)
Fallout UK
Cursed Halo.
I believe it was a passion project by one guy that took 5 or 10 years but holy shit it's a masterpiece.
Black mesa. Half life and half life 2 modder community is amazing.
To be fair, Garry's Mod is up there too.
The amount of customisation that one "small project" opened up in general, is astonishing.
Caveat, I don't play a ton of modded games, but Dwarf Therapist for Dwarf Fortress is such a good mod. Makes the game playable, lol.
Vampire: The Masquerade - Bloodlines Unofficial Patch by Wesp5.
That game was already broken at launch, and has become more broken as operating systems advance. Furthermore, Activision shuttered Troika almost immediately after VTMB was released, so there has really never been any official support. But, Wesp5 has been working on the Unofficial Patch since shortly after the game came out in 2004.
It fixes the game to a completely playable state, which is a miracle for VTMB. He basically just finished the game for them.
Furthermore, there was some controversy over some of the changes that the patch started implementing, so he split the patch into two versions. You can download the True Patch, which fixes the game to a playable version of its release state, but Wesp5 also offers the Plus Patch, which restores all content cut from the game before release. He reimplemented character backgrounds, real-world weapon names, multiplayer, quests, locations, music, and the list goes on.
It's arguable if the Plus Patch actually represents the original vision of the creators, since we don't know why all of the content was cut. A good bit was cut for time, but there were some things that were dropped earlier in development. Either way, the Plus Patch went feature-complete last year, so what we have now is a fully working version of the game containing absolutely everything that was ever planned during its development.
I don't know if anything like that has happened before, and the only other thing like this that I can think of is the Saints Row 2 patch that IdolNinja was making before he died.
Mods that add stuff are great, but it's hard to beat a mod that lets you play one of the greats.
Dragon Genitals for Monster Hunter World. Gave each monster either a realistic cloaca or an incredibly well-crafted dong, tailored to the individual style of each monster. The details were amazing, like a monster called Bagel Goose has a rock dick, but when he transforms into B-52 bomber mode he glows red hot with lava… and his cock does, too.
What the fuck did I just read
Did you know in terms of human Pokemon comparability that Vaporeon....
The cock physics were pretty on point too. Just the right amount of movement to convey erectness.
For me personally it has to be certain rom hacks from before the era of decomps and creation kit style tools.
I was fairly active in the gen 3 Pokemon hacking scene on the pokecommunity forums back in the day. And hex editing and trial and error was one thing but real wizards were the ASM hackers that could completely out of the box stuff like adding in new move effects or character customisation functionality or day and night systems, to games that had none of these.
Those were actually the trailblazers that led to all the decomps we have today that have made it so easy.
Inigo in Skyrim. Fully voiced follower who is funnier, more interesting and more authentic than any companion I’ve had in the last decade of games.
Been playing since launch and never used him because I hate companions (they ruin stealth). Seriously reconsidering for the next playthrough
He's terrific and I never had him affect stealth archer/mage gameplay.
I absolutely love Inigo. Every time I go back to Skyrim (once a year or so), that's always a requirement on the mod list. No matter what my roleplay is, what my build is, Inigo is the Dragonborn's companion, in my head cannon.
There are a TON of legit and amazing S.T.A.L.K.E.R mods like Misery, but my favorite is Anomaly. The mod team took assets across the three original Stalker releases, took alpha/beta builds, and combined all of these with a ton of other mods to make an ultimate OG stalker trilogy playground that is open and full of immersive experiences. Almost to the point where you can randomize starting characters and basically never play the same game again with how the NPCs have full independent routines.
Of course this means that a random quest giver can totally just get zeroed out and die before you ever even meet them, but that's part of the experience lol.
Space Age for Factorio before their basically made it a full DLC for the game
Withers big naturals
Mechwarrior Living Legends is a mod for crisis that builds a compltely new game ontop of it and had a thriving multiplayer community for many years (not sure how activity is these days)
Star Trek New Horizons for Stellaris. Best Star Trek game I've played.
Strawberry jam for celeste. It's a huge collaborative project that introduces 100+ levels (base game has 25) with a really wide range of difficulties, graphical styles, new mechanics, original music and ideas on par with the quality from the base game. Definitely a must play if you like 2d platformers
Project Reality, a Battlefield 2 mod.
I think the Galactic Contention (Star Wars) mod for Squad looks very impressive, albeit I’ve never played it.
The ACE mods have single-handedly kept Arma 3 alive for over a decade. They add so much complexity to the game with so many options for customization by both mission makers and players. It's amazing to me how much difference the ACE modset makes to the game.
I used to play Arma 2, and yeah, ACE was soooo good, and really added so much depth to the game
There are quite a few honestly. Team Fortress and DayZ are obvious examples, I also quite liked Natural Selection.
Since someone already mentioned Fallout London, then I'll recommend Shutoko Revival Project for Asseto Corsa, a full blown open map in the speedways of japan with online support and even functioning traffic so the illegal racing isn't a breeze.
Elden ring seamless coop. I can't believe that such a small file could create such a better experience in the game.
In terms of actual impact, a Fallout: New Vegas mod named Tale of Two Wastelands that takes a Fallout 3 copy and brings all of it into the Fallout: New Vegas world.
The mod makers didn't create the great bulk of the content, made a converter, but it amounts to a new experience with an AAA-game level of content addition.
Does make me wonder about other mods that can leverage pre-existing work. Cataclysm: Dark Days Ahead had a mod where someone imported a real life map of Massachusetts, for example. Some flight sims can do similar stuff.
A Link to the Past/Super Metroid combo randomizer. Both games smooshed into a single ROM, with certain doors taking you from one to the other. Item pools are then shuffled together, sending you on a big scavenger hunt to find Metroid items in Hyrule so that you can explore Zebes to find Zelda items so that you can explore Hyrule.
Unfortunately it's somewhat lopsided due to how much bigger ALttP is than SM, but the technical novelty of it is amazing and worth a playthrough.
Otis_inf's camera tools. Blows away any in-game photo mode. No restrictions on movement at all, can pause or frame-advance the game, there's even a camera rails system I haven't fucked with yet.
Witchery for Minecraft. Start out, building your altar room, find as many unique living things as possible and put them within 100 blocks of your altar. Mid game, make sleeping tonics to visit the spirit realm and try not to die from nightmares. Create voodoo dolls, and other nice high level gear, craft some powerful pvp oriented spells. Late game create a ritual room to summon demons to trade with. Don't forget your protection circles because they move really fast and kill you almost instantly. Late game, become a vampire or werewolf or hybrid. Become nearly invincible outside of fire and sunlight.